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|Infobox Updated=8/1/2016
|Infobox Updated=8/1/2016
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[[Out of Ammo]] is an intense [[virtual reality]] [[RTS]] and [[FPS]] [[game]] that puts the player in the role of a military commander against waves of incoming enemy soldiers <ref name=”1”> TheTwiit (2016). Out of Ammo – VR strategy game review. Retrieved from www.thetwitt.com/reviews/game/out-of-ammo-vr-strategy-game-review</ref>. It was released on April 15, 2016, as a Steam Early Access game exclusive to the HTC Vive. The VR game is developed by RocketWerkz studio (based in New Zealand), founded in 2014 by Dean Hall who also created [[DayZ]]. It is an attempt to create something smaller and simpler than DayZ, since this is their first attempt in virtual reality <ref name=”2”> McWhertor, Michael (2016). DayZ creator unveils new shooter strategy game Out of Ammo. Retrieved from www.polygon.com/2016/4/15/11439936/dean-hall-out-of-ammo-rocketwerkz-htc-vive-steam-early-access</ref> <ref name=”3”> Moddb (2016). DayZ developer Dean Hall launches new VR shooter Out of Ammo. Retrieved from www.moddb.com/games/out-of-ammo</ref>. The developer studio mentioned that the reasoning behind launching the game in Steam Early Access was “to refine the experience and better explore what virtual reality can offer for the game.” <ref name=”4”> Steam. Out of Ammo. Retrieved from store.steampowered.com/app/451840</ref>
[[Out of Ammo]] is an intense [[virtual reality]] [[RTS]] and [[FPS]] [[game]] that puts the player in the role of a military commander against waves of incoming enemy soldiers <ref name=”1”> TheTwiit (2016). Out of Ammo – VR strategy game review. Retrieved from www.thetwitt.com/reviews/game/out-of-ammo-vr-strategy-game-review</ref>. It was released on April 15, 2016, as a [[Steam Early Access]] game exclusive to the HTC Vive. The VR game is developed by RocketWerkz studio (based in New Zealand), founded in 2014 by Dean Hall who also created [[DayZ]]. It is an attempt to create something smaller and simpler than DayZ, since this is their first attempt in virtual reality <ref name=”2”> McWhertor, Michael (2016). DayZ creator unveils new shooter strategy game Out of Ammo. Retrieved from www.polygon.com/2016/4/15/11439936/dean-hall-out-of-ammo-rocketwerkz-htc-vive-steam-early-access</ref> <ref name=”3”> Moddb (2016). DayZ developer Dean Hall launches new VR shooter Out of Ammo. Retrieved from www.moddb.com/games/out-of-ammo</ref>. The developer studio mentioned that the reasoning behind launching the game in Steam Early Access was “to refine the experience and better explore what virtual reality can offer for the game.” <ref name=”4”> Steam. Out of Ammo. Retrieved from store.steampowered.com/app/451840</ref>


The VR game has a mixture of strategy with a first-person shooter mechanic, and aesthetically it reminds Minecraft due to the blocky nature of the graphics <ref name=”3”></ref>. The player can manipulate objects and soldiers in order to build defenses, all with gestures integrated with the hand controllers for the Vive <ref name=”1”></ref>. The players will then face incoming waves of enemy soldiers of increasing difficulty, and they have to construct defenses, issue orders to the troops, and possess units to assume direct control. When a player takes direct control of a unit, the game transitions into a first-person shooter view <ref name=”2”></ref> <ref name=”3”></ref> <ref> Sykes, Tom (2016). Dean Hall’s RocketWerkz releases Vive-exclusive Out of Ammo. Retrieved from www.pcgamer.com/dean-halls-rocketwerkz-releases-vive-exclusive-out-of-ammo</ref>.
The VR game has a mixture of [[strategy]] with [[first-person shooter]] mechanics, and aesthetically it reminds [[Minecraft]] due to the blocky nature of the graphics <ref name=”3”></ref>. The player can manipulate objects and soldiers in order to build defenses, all with gestures integrated with the [[SteamVR Controllers]] for the [[Vive]] <ref name=”1”></ref>. The players will then face incoming waves of enemy soldiers of increasing difficulty, and they have to construct defenses, issue orders to the troops, and possess units to assume direct control. When a player takes direct control of a unit, the game transitions into a first-person shooter view <ref name=”2”></ref> <ref name=”3”></ref> <ref> Sykes, Tom (2016). Dean Hall’s RocketWerkz releases Vive-exclusive Out of Ammo. Retrieved from www.pcgamer.com/dean-halls-rocketwerkz-releases-vive-exclusive-out-of-ammo</ref>.


Currently, there are eight unique environments and five playable units in the early access build, and according to RocketWerkz more will be added in the future <ref name=”2”></ref> <ref name=”4”></ref>. Out of Ammo has been generally well received, although some have suggested that it still requires development and an increase in complexity <ref> Meer, Alec (2016). Impressions: DayZ blokey Dean Hall’s Out of Ammo. Retrieved from www.rockpapershotgun.com/2016/04/27/out-of-ammo-early-access-review</ref>.
Currently, there are eight unique environments and five playable units in the early access build, and according to RocketWerkz more will be added in the future <ref name=”2”></ref> <ref name=”4”></ref>. Out of Ammo has been generally well received, although some have suggested that it still requires development and an increase in complexity <ref> Meer, Alec (2016). Impressions: DayZ blokey Dean Hall’s Out of Ammo. Retrieved from www.rockpapershotgun.com/2016/04/27/out-of-ammo-early-access-review</ref>.