Supersampling: Difference between revisions
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==Supersampling on Oculus Rift== | ==Supersampling on Oculus Rift== | ||
''Updated on June, 2016'' | |||
*We will use the [[Oculus Debug Tool]]. | |||
*Download and install the latest https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-debug-tool/ Oculus SDK]. | |||
*Close any running instance of [[Oculus Home]] and [[Oculus Rift games]]. | |||
*Open Oculus Home again, before doing anything else. | |||
*Now open the [[Oculus Debug Tool]] before launching any games. | |||
*Set only the "Pixels Per Display Pixel Override" option to a value of your choosing between 1.0 and 2.0 (no need to search for an ‘apply’ button – once the value is changed it should be active. | |||
*Launch your game of choice from within Oculus Home and enjoy the sharper image and revealed in-game detail. | |||
*Close the Oculus Debug Tool (this should fix any stuttering). | |||
*For every subsequent game you want to plat, open the debug tool first and set the value. | |||
[[Category:Terms]] | [[Category:Terms]] |