Jump to content

Supersampling: Difference between revisions

From VR & AR Wiki
Shadowdawn (talk | contribs)
Created page with "{{stub}} ==Supersampling on HTC Vive== '''Updated on June, 2016''' *Go to your steam install path, for me this is C:\Games\Steam, for many it will be C:\Program Files(x86)\Ste..."
 
Shadowdawn (talk | contribs)
No edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
==Supersampling on HTC Vive==
==Supersampling on HTC Vive==
'''Updated on June, 2016'''
''Updated on June, 2016''
*Go to your steam install path, for me this is C:\Games\Steam, for many it will be C:\Program Files(x86)\Steam.
*Go to your steam install path, for me this is C:\Games\Steam, for many it will be C:\Program Files(x86)\Steam.
*Enter the config directory  
*Enter the config directory  

Revision as of 14:40, 11 July 2016

This page is a stub, please expand it if you have more information.

Supersampling on HTC Vive

Updated on June, 2016

  • Go to your steam install path, for me this is C:\Games\Steam, for many it will be C:\Program Files(x86)\Steam.
  • Enter the config directory
  • Open steamvr.vrsettings in notepad or your preferred text editor(sublime etc not word)
  • Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice)
    • IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware)

Supersampling on Oculus Rift