Jump to content

Damaged Core: Difference between revisions

Shadowdawn (talk | contribs)
Created page with "{{stub}} ==Review== There have been a lot of complaints from certain gamers in the last few years about so called ‘walking simulations’. Games with minimalistic or sometim..."
 
Shadowdawn (talk | contribs)
No edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
==Review==
==Review==
There have been a lot of complaints from certain gamers in the last few years about so called ‘walking simulations’. Games with minimalistic or sometimes virtually no gameplay mechanics at all have drawn a lot of criticism and their status as a “real game” is hotly debated. While Crytek’s The Climb [official site], with its impressive vistas and lovingly crafted canyons and forests may look like one such game at first glance, the mechanics behind the actual climbing are actually surprisingly deep – that said, personal experience with these mechanics will differ significantly, for some, this big-budget release could be absolutely worth it, while others may only experience frustration and neck pain.
There have been a lot of complaints from certain gamers in the last few years about so called ‘walking simulations’. Games with minimalistic or sometimes virtually no gameplay mechanics at all have drawn a lot of criticism and their status as a “real game” is hotly debated. While Crytek’s The Climb<ref>http://www.theclimbgame.com/</ref>, with its impressive vistas and lovingly crafted canyons and forests may look like one such game at first glance, the mechanics behind the actual climbing are actually surprisingly deep – that said, personal experience with these mechanics will differ significantly, for some, this big-budget release could be absolutely worth it, while others may only experience frustration and neck pain.


If nothing else, Crytek is known for some really good looking games, chief among them being the original Crysis, which back in 2006 was basically developed for a hypothetical space computer rather than the rigs in your average person’s home. A lot of games are pretty though, but Crysis and the original Far Cry also had some really good level design that elevated them above your bog standard shooter. Crysis also introduced a number of mechanics through its nanosuit that brought a lot of color to what, at the time, was a genre stuck at rehearsing the Normandy landings and Stalingrad sieges over and over again.   
If nothing else, Crytek is known for some really good looking games, chief among them being the original Crysis, which back in 2006 was basically developed for a hypothetical space computer rather than the rigs in your average person’s home. A lot of games are pretty though, but Crysis and the original Far Cry also had some really good level design that elevated them above your bog standard shooter. Crysis also introduced a number of mechanics through its nanosuit that brought a lot of color to what, at the time, was a genre stuck at rehearsing the Normandy landings and Stalingrad sieges over and over again.   
Line 13: Line 13:
For some, the AAA price tag of $49.99 might be a tad too high for a relatively short experience, but The Climb remains, as we’ve come to expect from CryTek, a very good looking game, and even, for better or worse, an innovative one.
For some, the AAA price tag of $49.99 might be a tad too high for a relatively short experience, but The Climb remains, as we’ve come to expect from CryTek, a very good looking game, and even, for better or worse, an innovative one.


The Climb is out now on the Oculus Store.
''The Climb is out now on the Oculus Store.''


==References==
==References==