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OSVR was announced in CES 2015 on January 6 - 9, 2015.
OSVR was announced in CES 2015 on January 6 - 9, 2015.


On March 25, 2015, OSVR announced that its [[OSVR Hacker Dev Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded.
'''March 25, 2015''' - OSVR announced that its [[OSVR Hacker Dev Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded.


September 4, 2015 - announced [[OSVR Render Manager]] and the support of [[NVIDIA]]'s [[Gameworks VR]].
'''September 4, 2015''' - announced [[OSVR Render Manager]] and the support of [[NVIDIA]]'s [[Gameworks VR]].
 
'''June 6, 2016''' - [[Unreal Engine]] 4.12 was released with native support for OSVR.




[[Category:Platforms]] [[Category:Virtual Reality Platforms]]
[[Category:Platforms]] [[Category:Virtual Reality Platforms]]