OSVR: Difference between revisions
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OSVR was announced in CES 2015 on January 6 - 9, 2015. | OSVR was announced in CES 2015 on January 6 - 9, 2015. | ||
'''March 25, 2015''' - OSVR announced that its [[OSVR Hacker Dev Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded. | |||
September 4, 2015 - announced [[OSVR Render Manager]] and the support of [[NVIDIA]]'s [[Gameworks VR]]. | '''September 4, 2015''' - announced [[OSVR Render Manager]] and the support of [[NVIDIA]]'s [[Gameworks VR]]. | ||
'''June 6, 2016''' - [[Unreal Engine]] 4.12 was released with native support for OSVR. | |||
[[Category:Platforms]] [[Category:Virtual Reality Platforms]] | [[Category:Platforms]] [[Category:Virtual Reality Platforms]] |