Room-scale VR: Difference between revisions
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{{see also|Sitting VR|Standing VR}} | {{see also|Sitting VR|Standing VR}} | ||
[[Room-scale VR]] is a [[term]] that describes the [[Types of VR|type of VR]] where the user is free (and oftentimes required) to walk around as part of the experience. The entire room or play area is tracked for VR experiences. Room-scale VR transforms your room into a [[holodeck]] similar to that of various science fiction books and films. Currently, the only tracking system that fully supports room-scale VR is the [[Lighthouse]] system of [[SteamVR]] and [[HTC Vive]]. | [[Room-scale VR]] is a [[term]] that describes the [[Types of VR|type of VR]] where the user is free (and oftentimes required) to walk around as part of the experience. The entire room or play area is tracked for VR experiences. Room-scale VR transforms your room into a [[holodeck]] similar to that of various science fiction books and films. Currently, the only [[tracking system]] that fully supports room-scale VR is the [[Lighthouse]] system of [[SteamVR]] and [[HTC Vive]]. | ||
Room scale systems allow the user to move with six degrees of freedom, tracking both the rotation and position of the user in a large space. Users are free to walk, run and crawl within that space and their actions are accurately reflected within the VR experience. | Room scale systems allow the user to move with six [[degrees of freedom]], tracking both the [[Rotational tracking|rotation]] and [[Positional tracking|position]] of the user in a large space. Users are free to walk, run and crawl within that space and their actions are accurately reflected within the [[VR VR experience]]. | ||
Unlike seated or standing VR, room scale VR requires space to use. For HTC Vive, spaces can range from as small as 2 x 1.5 meters to 3.5 x 3.5 meters. Users will generally define this space via the mounting of base stations and then tracing the area using their controllers. For added safety, Vive headsets include a forward facing camera and Chaperone software that can be used to take a peek into real life and warn them if they approach an object such as a piece of furniture or a pet. | Unlike seated or standing VR, room scale VR requires space to use. For HTC Vive, [[HTC Vive#Play Area Requirements|play spaces]] can range from as small as 2 x 1.5 meters to 3.5 x 3.5 meters. Users will generally define this space via the mounting of [[base stations]] and then tracing the area using their [[SteamVR Controllers|controllers]]. For added safety, Vive headsets include a forward facing camera and [[Chaperone]] software that can be used to take a peek into real life and warn them if they approach an object such as a piece of furniture or a pet. | ||
==Room-scale VR Apps== | ==Room-scale VR Apps== |