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Chronos: Difference between revisions

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*Primarily melee combat - melee combat with a sword or axe and a shield, mix light and heavy attacks, as well as dodge, block or parry their way to victory. Throughout the journey, the character will also learn to use magic to aid them in combat.
*Primarily melee combat - melee combat with a sword or axe and a shield, mix light and heavy attacks, as well as dodge, block or parry their way to victory. Throughout the journey, the character will also learn to use magic to aid them in combat.
*Unique progressive system with again upon death - In addition to spending experience from slaying monsters, players acquire new abilities from dying. Every time the player is defeated, they are returned to their home, where they recover for one year. As your hero ages, what they lose in youthful vigor and strength, they gain in arcane intellect and guile.
*Unique progressive system with again upon death - In addition to spending experience from slaying monsters, players acquire new abilities from dying. Every time the player is defeated, they are returned to their home, where they recover for one year. As your hero ages, what they lose in youthful vigor and strength, they gain in arcane intellect and guile.
*Post apocalyptic fantasy world - story focuses on traveling into a mysterious labyrinth to unravel its mysteries and defeat the evil dragon within. There are many worlds contained within the labyrinth, ranging from temples deep within the jungle to huge keeps inhabited by living stone constructs.


==System Requirements==
==System Requirements==