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#REDIRECT [[Oculus Rift]]
{{Device Infobox
|image =
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]]
|Platform = [[Oculus Store]], [[SteamVR]]
|Developer = [[Oculus VR]]
|Manufacturer = [[Meta Platforms]]
|Announcement Date = January 6, 2016
|Release Date = March 28, 2016
|End of Production = 2019
|Price = $599 USD (headset), $199 USD (Touch controllers)
|Website = https://www.meta.com/
|Predecessor = [[Oculus Rift DK2]]
|Successor = [[Oculus Rift S]]
|Display = 2× OLED
|Resolution = 1080×1200 per eye (2160×1200 combined)
|Refresh Rate = 90 Hz
|Field of View = 87°
|IPD Range = 58-72mm (physical dial)
|Ocularity = Binocular
|Optics = Hybrid Fresnel
|Tracking = Outside-in 6DoF (Constellation)
|Eye Tracking = No
|Hand Tracking = No
|Controllers = Oculus Touch (sold separately, Dec 2016)
|Audio = Integrated headphones (removable)
|Connectivity = HDMI 1.3, USB 3.0
|Weight = ~470g
|Color = Black
}}
 
The '''Oculus Rift CV1''' (Consumer Version 1), commonly known as the '''Oculus Rift''', is the first commercial [[PC VR]] [[head-mounted display]] developed by [[Oculus VR]], announced on January 6, 2016 and released on March 28, 2016 at $599. The CV1 marked the beginning of the modern VR era, featuring dual 90 Hz OLED displays with 1080×1200 resolution per eye, the Constellation external tracking system for 6DoF positional tracking, and integrated audio. The [[Oculus Touch]] motion controllers were released later in December 2016 for $199, completing the room-scale VR experience.
 
== History and Development ==
 
Oculus (acquired by Facebook in 2014 for $2 billion) released the CV1 after years of development following the wildly successful DK1 and DK2 developer kits. Pre-orders opened January 6, 2016, with shipping beginning March 28, 2016. The CV1 was the first consumer VR headset of the modern VR revival, launching alongside the [[HTC Vive]] and positioning VR as a viable consumer technology.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Oculus_Rift_CV1 |title=Oculus Rift CV1 |publisher=Wikipedia |access-date=2025-01-07}}</ref>
 
Oculus Touch motion controllers were released on December 6, 2016 for $199, enabling hand presence and room-scale experiences comparable to the HTC Vive. The CV1 was discontinued in 2019, succeeded by the [[Oculus Rift S]].<ref name="xda">{{cite web |url=https://www.xda-developers.com/on-this-day-oculus-rift-cv1/ |title=On this day 8 years ago, Oculus Rift CV1 was released |publisher=XDA Developers |access-date=2025-01-07}}</ref>
 
== Design and Hardware ==
 
=== Display ===
 
Dual OLED displays:
 
* Two OLED panels
* 1080×1200 resolution per eye
* 2160×1200 combined resolution
* '''90 Hz refresh rate'''
* 233 million pixels per second
* 87° field of view
* Vibrant OLED colors
* Minimal screen door effect (for its time)
 
=== Optics ===
 
* Hybrid Fresnel lenses
* Physical IPD adjustment dial (58-72mm)
* "God rays" noted as optical flaw
* Large sweet spot
 
=== Tracking ===
 
'''Constellation''' tracking system:
 
* External infrared sensors
* Track IR LEDs on headset and controllers
* '''Sub-millimeter accuracy'''
* Low latency
* 6 Degrees of Freedom
* 360° tracking with 2+ sensors
* Room-scale with 3+ sensors
 
=== Audio ===
 
Integrated audio system:
 
* Built-in over-ear headphones
* High-quality 3D spatial audio
* User-replaceable headphones
* Aftermarket options (JBL, others)
* No external headphones needed
 
=== Build ===
 
* ~470g weight
* All-black sleek design
* Soft plastic and fabric exterior
* Rubber and cloth materials
* Single-cable tethering to PC
* Improved ergonomics vs DK2
 
== Oculus Touch Controllers ==
 
Released December 6, 2016:
 
* Two motion controllers
* Tracked by Constellation system
* Thumb sticks
* Face buttons
* Analog triggers
* Capacitive sensors detect finger presence
* Hand presence gestures
* '''$199''' separate purchase (later bundled)
 
== Package Contents ==
 
At launch:
 
* Oculus Rift HMD
* Single Constellation sensor
* '''Xbox One controller''' (no Touch at launch)
* Oculus Remote
* Cables and documentation
 
== System Requirements ==
 
* '''GPU:''' NVIDIA GTX 970 / AMD R9 290 or higher
* '''CPU:''' Intel i5-4590 or equivalent
* '''RAM:''' 8 GB
* '''Ports:''' 3× USB 3.0, 1× USB 2.0, HDMI 1.3
* '''OS:''' Windows 7 SP1 64-bit or later
 
== Reception ==
 
'''Praise:'''
* First successful consumer VR headset
* 90 Hz OLED displays vibrant
* Constellation tracking accurate and low-latency
* Integrated audio excellent
* Oculus Touch controllers revolutionary
* Started modern VR era
* Strong launch library
* Physical IPD adjustment
* Comfortable design
 
'''Criticism:'''
* $599 price controversial at launch
* Touch controllers sold separately at launch
* "God rays" optical artifact
* Requires external sensors
* Complex multi-sensor setup
* Xbox controller inadequate for VR
* Multiple USB ports required
* Competing HTC Vive included controllers<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/oculus-rift-resolution-recommended-specs/ |title=Oculus Reveals Recommended Rift Specs and Confirms CV1 Resolution |publisher=Road to VR |access-date=2025-01-07}}</ref>
 
== Legacy ==
 
The Oculus Rift CV1 is considered the headset that launched the modern VR era. It proved consumer VR was viable and established many conventions:
 
* 90 Hz as minimum for comfortable VR
* 6DoF tracking standard
* Motion controllers essential for presence
* Integrated audio important for immersion
 
== See Also ==
* [[Oculus Rift S]]
* [[Oculus Quest]]
* [[Oculus Touch]]
* [[HTC Vive]]
* [[Valve Index]]
 
== References ==
{{reflist}}
 
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:PC VR Headsets]]
[[Category:Oculus VR]]
[[Category:Meta Platforms]]
[[Category:2016 in technology]]
[[Category:Discontinued VR Headsets]]

Revision as of 15:34, 7 January 2026

Oculus Rift CV1
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform Oculus Store, SteamVR
Developer Oculus VR
Manufacturer Meta Platforms
Announcement Date January 6, 2016
Release Date March 28, 2016
Price $599 USD (headset), $199 USD (Touch controllers)
Website https://www.meta.com/
Predecessor Oculus Rift DK2
Successor Oculus Rift S
System
Storage
Display
Display 2× OLED
Resolution 1080×1200 per eye (2160×1200 combined)
Refresh Rate 90 Hz
Image
Field of View 87°
Optics
Optics Hybrid Fresnel
Ocularity Binocular
IPD Range 58-72mm (physical dial)
Tracking
Tracking Outside-in 6DoF (Constellation)
Eye Tracking No
Hand Tracking No
Audio
Audio Integrated headphones (removable)
Connectivity
Connectivity HDMI 1.3, USB 3.0
Device
Weight ~470g
Color Black


The Oculus Rift CV1 (Consumer Version 1), commonly known as the Oculus Rift, is the first commercial PC VR head-mounted display developed by Oculus VR, announced on January 6, 2016 and released on March 28, 2016 at $599. The CV1 marked the beginning of the modern VR era, featuring dual 90 Hz OLED displays with 1080×1200 resolution per eye, the Constellation external tracking system for 6DoF positional tracking, and integrated audio. The Oculus Touch motion controllers were released later in December 2016 for $199, completing the room-scale VR experience.

History and Development

Oculus (acquired by Facebook in 2014 for $2 billion) released the CV1 after years of development following the wildly successful DK1 and DK2 developer kits. Pre-orders opened January 6, 2016, with shipping beginning March 28, 2016. The CV1 was the first consumer VR headset of the modern VR revival, launching alongside the HTC Vive and positioning VR as a viable consumer technology.[1]

Oculus Touch motion controllers were released on December 6, 2016 for $199, enabling hand presence and room-scale experiences comparable to the HTC Vive. The CV1 was discontinued in 2019, succeeded by the Oculus Rift S.[2]

Design and Hardware

Display

Dual OLED displays:

  • Two OLED panels
  • 1080×1200 resolution per eye
  • 2160×1200 combined resolution
  • 90 Hz refresh rate
  • 233 million pixels per second
  • 87° field of view
  • Vibrant OLED colors
  • Minimal screen door effect (for its time)

Optics

  • Hybrid Fresnel lenses
  • Physical IPD adjustment dial (58-72mm)
  • "God rays" noted as optical flaw
  • Large sweet spot

Tracking

Constellation tracking system:

  • External infrared sensors
  • Track IR LEDs on headset and controllers
  • Sub-millimeter accuracy
  • Low latency
  • 6 Degrees of Freedom
  • 360° tracking with 2+ sensors
  • Room-scale with 3+ sensors

Audio

Integrated audio system:

  • Built-in over-ear headphones
  • High-quality 3D spatial audio
  • User-replaceable headphones
  • Aftermarket options (JBL, others)
  • No external headphones needed

Build

  • ~470g weight
  • All-black sleek design
  • Soft plastic and fabric exterior
  • Rubber and cloth materials
  • Single-cable tethering to PC
  • Improved ergonomics vs DK2

Oculus Touch Controllers

Released December 6, 2016:

  • Two motion controllers
  • Tracked by Constellation system
  • Thumb sticks
  • Face buttons
  • Analog triggers
  • Capacitive sensors detect finger presence
  • Hand presence gestures
  • $199 separate purchase (later bundled)

Package Contents

At launch:

  • Oculus Rift HMD
  • Single Constellation sensor
  • Xbox One controller (no Touch at launch)
  • Oculus Remote
  • Cables and documentation

System Requirements

  • GPU: NVIDIA GTX 970 / AMD R9 290 or higher
  • CPU: Intel i5-4590 or equivalent
  • RAM: 8 GB
  • Ports: 3× USB 3.0, 1× USB 2.0, HDMI 1.3
  • OS: Windows 7 SP1 64-bit or later

Reception

Praise:

  • First successful consumer VR headset
  • 90 Hz OLED displays vibrant
  • Constellation tracking accurate and low-latency
  • Integrated audio excellent
  • Oculus Touch controllers revolutionary
  • Started modern VR era
  • Strong launch library
  • Physical IPD adjustment
  • Comfortable design

Criticism:

  • $599 price controversial at launch
  • Touch controllers sold separately at launch
  • "God rays" optical artifact
  • Requires external sensors
  • Complex multi-sensor setup
  • Xbox controller inadequate for VR
  • Multiple USB ports required
  • Competing HTC Vive included controllers[3]

Legacy

The Oculus Rift CV1 is considered the headset that launched the modern VR era. It proved consumer VR was viable and established many conventions:

  • 90 Hz as minimum for comfortable VR
  • 6DoF tracking standard
  • Motion controllers essential for presence
  • Integrated audio important for immersion

See Also

References