Blender VR: Difference between revisions
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Blender VR is a software that allows [[Blender]] to render on [[Virtual Reality Devices]] and [[Virtual Reality Platforms]]. | [[Blender VR]] is a [[software]] that allows [[Blender]] to render on [[Virtual Reality Devices]] and [[Virtual Reality Platforms]]. | ||
==Introduction== | ==Introduction== | ||
Blender VR is | Blender VR is an open source, VR framework that is built on top of the [[Blender Game Engine]] (BGE). It is an adaptation of Blender Game Engine to support [[VR]] [[HMD]]s and external rendering modality engines. Blender VR allows the user to run BGE on any Virtual Reality architecture (N host – K screens). The software supports adaptive [[stereoscopy]] and communication protocols such as VRPN and OSC. | ||
Blender VR and BGM are free, open source software | Blender VR and BGM are free, open source software that are available for download. The software is governed by the CeCILL license under French law and abides by all the rules pertaining to free distribution of software [1]. The goal of the project is to offer a cross-platform solution for [[VR Apps|virtual reality applications]] that utilize the Blender environment to create quality interactive scenes [2]. | ||
==Features== | ==Features== |