Social presence: Difference between revisions
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{{see also|Presence}} | {{see also|Presence}} | ||
While [[Presence]] is the feeling of being physically and spatially in an environment, [[social presence]] is believing that you're in the presence of other people. When you feel social presence you should acquire a visceral sense of the emotional state of the person/people you're talking to or interacting with. | While [[Presence]] is the feeling of being physically and spatially in an environment, [[social presence]] is believing that you're in the presence of other people. When you feel social presence you should acquire a visceral sense of the emotional state of the person/people you're talking to or interacting with. | ||
Social presence is extremely important for [[social VR]] apps. [[vTime]], the first social VR app for [[Gear VR]], was able to achieve moderate amount of social presence. This was due to the app's guided approach to avatar placement along with [[3D audio]], voice chat and gaze of avatars. | |||
==Features that enhance social presence== | ==Features that enhance social presence== | ||
*Gaze and facial expressions of avatars | |||
*[[VR audio]]/[[3D audio]] | |||
*Voice chat from avatar | |||