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[[SpatialOS]] is a distributed [[operating system]] / game engine that enables developers to build massive, detailed simulations across thousands of machines in the cloud. | [[SpatialOS]] is a distributed [[operating system]] / game engine that enables developers to build massive, detailed simulations across thousands of machines in the cloud. | ||
===How SpatialOS works== | |||
Entities - SpatialOS enables developers to create applications made up of a large set of entities interacting within a virtual 3D space. | |||
Components - These entities have sets of components to define their characteristics. | |||
Workers - The components are implemented by workers, specialized processes that SpatialOS applications automatically scale and re-distribute in real time to maximise efficiency. A worker can be your own application or one of our pre-existing integrations. | |||
By defining your application in this way, SpatialOS can scale to millions of entities, spawning as many workers as necessary across thousands of computers to simulate the entities of your application. | |||
==Games using Improbable's technology== | ==Games using Improbable's technology== | ||
[[Worlds Adrift]] | [[Worlds Adrift]] |