Timewarp: Difference between revisions
Appearance
Shadowdawn (talk | contribs) No edit summary |
Shadowdawn (talk | contribs) No edit summary |
||
Line 3: | Line 3: | ||
Timewarp is a feature of [[Oculus SDK]]. It was initially released in the version 0.3.1 of the SDK. [[#Positional Timewarp|Positional Timewarp]] was introduced in [[Oculus PC SDK]] 0.6.0<ref>https://twitter.com/volgaksoy/status/599251845156995072</ref>. | Timewarp is a feature of [[Oculus SDK]]. It was initially released in the version 0.3.1 of the SDK. [[#Positional Timewarp|Positional Timewarp]] was introduced in [[Oculus PC SDK]] 0.6.0<ref>https://twitter.com/volgaksoy/status/599251845156995072</ref>. | ||
'''Asynchronous Timewarp''' or '''ATW''' is when timewarp occurs on another thread in parallel (asynchronously) with rendering. Before every [[vsync]], the ATW thread generates a new timewarped frame from the latest frame completed by the rendering thread.<ref name=ATW blog1">https://www.oculus.com/blog/asynchronous-timewarp/</ref> | '''Asynchronous Timewarp''' or '''ATW''' is when timewarp occurs on another thread in parallel (asynchronously) with rendering. Before every [[vsync]], the ATW thread generates a new timewarped frame from the latest frame completed by the rendering thread.<ref name=ATW blog1">https://www.oculus.com/blog/asynchronous-timewarp/</ref> ATW fills in the missed frames and reduces [[judder]]. | ||
==How Timewarp Reduces Latency== | ==How Timewarp Reduces Latency== |