Designing Amazing Games for Gear VR in Unity: Difference between revisions
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Shadowdawn (talk | contribs) Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=Game & App Design |Speaker=Holden Link |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |Date=September 9,..." |
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|Location=Loews Hollywood Hotel, Hollywood, CA, U.S. | |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. | ||
|Date=September | |Date=September 23, 2015 | ||
|Time=5:30PM PST | |Time=5:30PM PST | ||
|Duration=25 minutes | |Duration=25 minutes |
Revision as of 21:22, 7 September 2015
Designing Amazing Games for Gear VR in Unity | |
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Information | |
Event | Oculus Connect 2 |
Type | Game & App Design |
Speaker | Holden Link |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | September 23, 2015 |
Time | 5:30PM PST |
Duration | 25 minutes |
Shipping Hardware: The Evolution of the Rift is a Game & App Design talk by Holden Link (Turbo Button) during the Oculus Connect 2 on September 9, 2015.
Description
Learn the tools, tricks and practices that Turbo Button uses to build their fun and engaging games for Gear VR. Get a sneak peek at scenes from an upcoming adventure game, and see the ways Turbo Button tackled the design challenges to meet Gear VR’s specific hardware needs. Hear how the collaboration and workflow among art, design, and engineering made it possible to hit 60 FPS and how to improve on those workflows via select third-party resources.