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Oculus Connect 2: Difference between revisions

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*[[Making Great VR: Lessons Learned from 'I Expect You To Die']] - Jesse Schell, CEO of Schell Games
*[[Making Great VR: Lessons Learned from 'I Expect You To Die']] - Jesse Schell, CEO of Schell Games


*The Early Days of VR Game Design: Lessons Learned - Jason Rubin, Head of Studios, Oculus
*[[The Early Days of VR Game Design: Lessons Learned]] - Jason Rubin, Head of Studios, Oculus


*Virtual Reality is a Medium: Creating Art with Oculus Touch - Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus
*[[Virtual Reality is a Medium: Creating Art with Oculus Touch]] - Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus


*Designing Standing VR Experiences with Tracked Controllers - Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs
*[[Designing Standing VR Experiences with Tracked Controllers]] - Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs


*Shipping Your Content on the Oculus Store - Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus
*[[Shipping Your Content on the Oculus Store]] - Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus


*3D Audio: Designing Sounds for VR - Tom Smurdon, Audio Content Lead, Oculus
*[[3D Audio: Designing Sounds for VR]] - Tom Smurdon, Audio Content Lead, Oculus


*Shipping Hardware: The Evolution of the Rift - Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus
*[[Shipping Hardware: The Evolution of the Rift]] - Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus


*Live Coding Demonstration - John Carmack, CTO, Oculus
*[[Live Coding Demonstration]] - John Carmack, CTO, Oculus


==Workshops==
==Workshops==