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Oculus Connect 2: Difference between revisions

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*[[Oculus Connect 2 Keynotes]] - [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]].
*[[Oculus Connect 2 Keynotes]] - [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]].


*Building ‘Toybox’ for Oculus Touch - Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus
*[[Building 'Toybox' for Oculus Touch]] - Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus


*Maximizing Performance for Mobile - Chris Pruett, Developer Relations Engineer, Oculus
*[[Maximizing Performance for Mobile]] - Chris Pruett, Developer Relations Engineer, Oculus


*Making Great VR: Lessons Learned from ‘I Expect You To Die’ - Jesse Schell, CEO of Schell Games
*[[Making Great VR: Lessons Learned from 'I Expect You To Die']] - Jesse Schell, CEO of Schell Games


*The Early Days of VR Game Design: Lessons Learned - Jason Rubin, Head of Studios, Oculus
*The Early Days of VR Game Design: Lessons Learned - Jason Rubin, Head of Studios, Oculus