Oculus Connect 2: Difference between revisions
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Oculus Connect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and future of [[VR]]. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge. | Oculus Connect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and future of [[VR]]. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge. | ||
Connect 2 features more than 30 [[#Talks|talks]] including keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]] and 10 talks from experts in in game development and film. Workshops are led by [[Unity]] and [[Epic Games]]. | Connect 2 features more than 30 [[#Talks|talks]] including keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]] and 10 talks from experts in in game development and film. [[#Workshops|Workshops]] are led by [[Unity]] and [[Epic Games]]. | ||
==Talks== | ==Talks== | ||
Keynotes | *[[Oculus Connect 2 Keynotes]] - [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]]. | ||
Building ‘Toybox’ for Oculus Touch | *Building ‘Toybox’ for Oculus Touch - Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus | ||
Maximizing Performance for Mobile | *Maximizing Performance for Mobile - Chris Pruett, Developer Relations Engineer, Oculus | ||
Making Great VR: Lessons Learned from ‘I Expect You To Die’ | *Making Great VR: Lessons Learned from ‘I Expect You To Die’ - Jesse Schell, CEO of Schell Games | ||
The Early Days of VR Game Design: Lessons Learned | *The Early Days of VR Game Design: Lessons Learned - Jason Rubin, Head of Studios, Oculus | ||
Virtual Reality is a Medium: Creating Art with Oculus Touch | *Virtual Reality is a Medium: Creating Art with Oculus Touch - Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus | ||
Designing Standing VR Experiences with Tracked Controllers | *Designing Standing VR Experiences with Tracked Controllers - Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs | ||
Shipping Your Content on the Oculus Store | *Shipping Your Content on the Oculus Store - Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus | ||
3D Audio: Designing Sounds for VR | *3D Audio: Designing Sounds for VR - Tom Smurdon, Audio Content Lead, Oculus | ||
Shipping Hardware: The Evolution of the Rift | *Shipping Hardware: The Evolution of the Rift - Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus | ||
Live Coding Demonstration | *Live Coding Demonstration - John Carmack, CTO, Oculus | ||
==Workshops== | |||
[[Category:Events]] [[Category:2015 Events]] | [[Category:Events]] [[Category:2015 Events]] |