OZO: Difference between revisions
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OZO captures stereoscopic 3D video through 8 synchronized global shutter sensors and spatial audio through 8 integrated microphones. Software built for OZO enables real-time 3D viewing, with an innovative playback solution that removes the need to pre-assemble a panoramic image - a time-consuming process with solutions currently in the marketplace.<ref>http://company.nokia.com/en/news/press-releases/2015/07/29/nokia-announces-ozo-virtual-reality-camera-for-professional-content-creators</ref> | OZO captures stereoscopic 3D video through 8 synchronized global shutter sensors and spatial audio through 8 integrated microphones. Software built for OZO enables real-time 3D viewing, with an innovative playback solution that removes the need to pre-assemble a panoramic image - a time-consuming process with solutions currently in the marketplace.<ref>http://company.nokia.com/en/news/press-releases/2015/07/29/nokia-announces-ozo-virtual-reality-camera-for-professional-content-creators</ref> | ||
OZO's filmed content can be published for | OZO's filmed content can be published for various [[VR Devices]] ([[HMD]]s), with [[immersive]], full 360-degree imaging and spatially accurate original sound. OZO also integrates into existing professional workflows and works with third-party tools, dramatically simplifying content production at all stages. | ||
==References== | ==References== |