Oculus Touch: Difference between revisions
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*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences. | *Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences. | ||
*Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage. | *Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref> | ||
==Hardware== | ==Hardware== | ||
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==Developer== | ==Developer== | ||
== | ==Images== | ||
[[File:oculus touch2.jpg|400px]] [[File:oculus touch3.jpg|400px]] | |||
==References== | |||
<references /> | |||
[[Category:Input Devices]] [[Category:Motion Trackers]] | [[Category:Input Devices]] [[Category:Motion Trackers]] |