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Oculus Touch: Difference between revisions

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*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences.  
*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences.  


*Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.
*Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>


==Hardware==
==Hardware==
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==Developer==
==Developer==


==History==
==Images==
Oculus Touch's codename while in development was ''Half Moon''.
[[File:oculus touch2.jpg|400px]] [[File:oculus touch3.jpg|400px]]


==References==
<references />


[[Category:Input Devices]] [[Category:Motion Trackers]]
[[Category:Input Devices]] [[Category:Motion Trackers]]