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Simulator sickness: Difference between revisions

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==How to Avoid==
==How to Avoid==
===Developers===
===Developers===
*Avoid large acceleration (linear or angular), especially if the acceleration occurs frequently or over a prolonged period of time.  
*Avoid large acceleration and deceleration (linear or angular), especially if the acceleration occurs frequently or over a prolonged period of time. Use constant velocity if needed.


*Always maintain head tracking. Never stop head tracking even for a short period of time.  
*Always maintain head tracking. Never stop head tracking even for a short period of time.  
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*Do not allow the screen to freeze, even for a short time. Fade to black while maintaining audio if needed.
*Do not allow the screen to freeze, even for a short time. Fade to black while maintaining audio if needed.
*If you are creating a seated VR experience, you can place the user in a stationary environment such as virtual chair or cockpit. This can reduce simulator sickness by explaining why they are stationary in real life while moving in VR.<ref name="cardboard_physical_considerations">http://www.google.com/design/spec-vr/designing-for-google-cardboard/physiological-considerations.html</ref>
*Avoid sudden changes in brightness such as going from a dark room to sunny outdoors.


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