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|Developer=[[Valve]]
|Developer=[[Valve]]
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|Operating System=[[Windows]], [[Mac]], [[Linux]]
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*OpenVR apps are ''future proof''. OpenVR [[runtime]] updates without any application changes. Apps do not need to be modified to support new hardware or software updates.
*OpenVR apps are ''future proof''. OpenVR [[runtime]] updates without any application changes. Apps do not need to be modified to support new hardware or software updates.


*
*OpenVR API and runtime are supported on [[Windows]], [[Mac]] and [[Linux]].<ref>https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref>


==References==
<references/>




[[Category:Virtual Reality Platforms]]
[[Category:Virtual Reality Platforms]]

Revision as of 13:35, 9 June 2015

This page is a stub, please expand it if you have more information.
OpenVR
Information
Type Virtual Reality
Subtype Head-mounted display, SDK
Developer Valve
Operating System Windows, Mac, Linux
Devices Any
Release Date April 30, 2015
Website https://github.com/ValveSoftware/openvr

OpenVR is a Virtual Reality Software SDK developed by Valve. OpenVR API allows an app to interact with various VR Devices without relying on a specific device's SDK.

Currently it only works with SteamVR's runtime.

Features

Goals and Intentions

  • One of the goals of OpenVR is to create an open platform with no gatekeepers. The SDK is distributed on a licence with no content restriction. There is no certification process for OpenVR apps. These apps are not required to be distributed on Steam or another digital distribution platform.
  • Lower barrier to entry for new hardware. OpenVR allows existing apps to run on new hardware without any modifications.
  • OpenVR apps are future proof. OpenVR runtime updates without any application changes. Apps do not need to be modified to support new hardware or software updates.

References