OpenVR: Difference between revisions
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|Developer=[[Valve]] | |Developer=[[Valve]] | ||
|Manufacturer= | |Manufacturer= | ||
|Operating System= | |Operating System=[[Windows]], [[Mac]], [[Linux]] | ||
|Browser= | |Browser= | ||
|Devices=Any | |Devices=Any | ||
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*OpenVR apps are ''future proof''. OpenVR [[runtime]] updates without any application changes. Apps do not need to be modified to support new hardware or software updates. | *OpenVR apps are ''future proof''. OpenVR [[runtime]] updates without any application changes. Apps do not need to be modified to support new hardware or software updates. | ||
* | *OpenVR API and runtime are supported on [[Windows]], [[Mac]] and [[Linux]].<ref>https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref> | ||
==References== | |||
<references/> | |||
[[Category:Virtual Reality Platforms]] | [[Category:Virtual Reality Platforms]] |
Revision as of 13:35, 9 June 2015

OpenVR | |
---|---|
Information | |
Type | Virtual Reality |
Subtype | Head-mounted display, SDK |
Developer | Valve |
Operating System | Windows, Mac, Linux |
Devices | Any |
Release Date | April 30, 2015 |
Website | https://github.com/ValveSoftware/openvr |
OpenVR is a Virtual Reality Software SDK developed by Valve. OpenVR API allows an app to interact with various VR Devices without relying on a specific device's SDK.
Currently it only works with SteamVR's runtime.
Features
Goals and Intentions
- One of the goals of OpenVR is to create an open platform with no gatekeepers. The SDK is distributed on a licence with no content restriction. There is no certification process for OpenVR apps. These apps are not required to be distributed on Steam or another digital distribution platform.
- Lower barrier to entry for new hardware. OpenVR allows existing apps to run on new hardware without any modifications.
- OpenVR apps are future proof. OpenVR runtime updates without any application changes. Apps do not need to be modified to support new hardware or software updates.