OTOY: Difference between revisions
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==Light Fields== | ==Light Fields== | ||
OTOY was the first company to demonstrate real time [[light field capture]] for [[Virtual Reality]].<ref>https://www.youtube.com/watch?v=pyJUg-ja0cg</ref> Its light field sampler system rotates 2 cameras | OTOY was the first company to demonstrate real time [[light field capture]] for [[Virtual Reality]].<ref>https://www.youtube.com/watch?v=pyJUg-ja0cg</ref> Its light field sampler system rotates 2 cameras around 2 axis to capture the light field data of the entire spherical area around it. The data is processed and rendered with OTOY's technology to create a virtual environment that can be explored by an user of head-tracking [[HMD]]. | ||
The technology can be used to create real time, live action [[VR]]. | The technology can be used to create real time, live action [[VR]]. |
Revision as of 19:20, 10 May 2015
OTOY | |
---|---|
Information | |
Type | Private |
Industry | 3D Graphics, Cloud Technology |
Founded | 2008 |
Founder | Jules Urbach, Alissa Grainger, Malcolm Taylor |
Headquarters | Los Angeles, California |
Website | http://home.otoy.com/ |
OTOY is a cloud graphics company based in Los Angeles, California. It was founded by Jules Urbach (CEO), Alissa Grainger (President) and Malcolm Taylor (CTO) in 2008. OTOY's technology has moved high-end graphical processing to the cloud. Utilizing clusters of multiple GPUs, OTOY renders 3D graphics and streams them to its clients, such as filmmakers, game developers and animators, in real time.
In addition to its rendering technology, OTOY has LightStage, a facial scanning technology and XI.0, a service that allows the user to run Windows desktop applications in the cloud.
Light Fields
OTOY was the first company to demonstrate real time light field capture for Virtual Reality.[1] Its light field sampler system rotates 2 cameras around 2 axis to capture the light field data of the entire spherical area around it. The data is processed and rendered with OTOY's technology to create a virtual environment that can be explored by an user of head-tracking HMD.
The technology can be used to create real time, live action VR.