Jump to content

Light field capture: Difference between revisions

From VR & AR Wiki
No edit summary
No edit summary
Line 1: Line 1:
Light field is the amount of light striking a point, surface or volume from any direction. Light field capture seizes all the light striking a surface or volume. In [[VR]] light field capture offers the possibilities of live action [[VR]] environments and live action VR environments in real time.  
Light field is the set of light rays striking a point, surface or volume from every direction. Light field capture seizes all of those light striking a surface or volume. In [[VR]] light field capture offers the possibilities of live action [[VR]] environments and live action VR environments in real time.  


[[OTOY]] was the first company to demonstrate light field capture for [[Virtual Reality]].<ref>https://www.youtube.com/watch?v=pyJUg-ja0cg</ref>
[[OTOY]] was the first company to demonstrate light field capture for [[Virtual Reality]].<ref>https://www.youtube.com/watch?v=pyJUg-ja0cg</ref>

Revision as of 23:51, 9 May 2015

Light field is the set of light rays striking a point, surface or volume from every direction. Light field capture seizes all of those light striking a surface or volume. In VR light field capture offers the possibilities of live action VR environments and live action VR environments in real time.

OTOY was the first company to demonstrate light field capture for Virtual Reality.[1]


References