OTOY: Difference between revisions
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OTOY is a cloud graphics company based in Los Angeles, California. It was founded by [[Jules Urbach]] (CEO), [[Alissa Grainger]] (President) and [[Malcolm Taylor]] (CTO) in 2008. OTOY's technology has moved high-end graphical processing to the cloud. Utilizing clusters of multiple GPUs, OTOY renders 3D graphics and streams them to its clients, such as filmmakers, game developers and animators, in real time. | OTOY is a cloud graphics company based in Los Angeles, California. It was founded by [[Jules Urbach]] (CEO), [[Alissa Grainger]] (President) and [[Malcolm Taylor]] (CTO) in 2008. OTOY's technology has moved high-end graphical processing to the cloud. Utilizing clusters of multiple GPUs, OTOY renders 3D graphics and streams them to its clients, such as filmmakers, game developers and animators, in real time. | ||
In addition to its rendering technology, OTOY | |||
==Light Fields== |
Revision as of 18:44, 9 May 2015
OTOY | |
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Information | |
Type | Private |
Industry | 3D Graphics, Cloud Technology |
Founded | 2008 |
Founder | Jules Urbach, Alissa Grainger, Malcolm Taylor |
Headquarters | Los Angeles, California |
Website | http://home.otoy.com/ |
OTOY is a cloud graphics company based in Los Angeles, California. It was founded by Jules Urbach (CEO), Alissa Grainger (President) and Malcolm Taylor (CTO) in 2008. OTOY's technology has moved high-end graphical processing to the cloud. Utilizing clusters of multiple GPUs, OTOY renders 3D graphics and streams them to its clients, such as filmmakers, game developers and animators, in real time.
In addition to its rendering technology, OTOY