Nreal Light: Difference between revisions
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Improving page with detailed specifications, history, features, and references |
Improving page with detailed specifications, history, features, and references |
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{{Device Infobox | {{Device Infobox | ||
|name = Nreal Light | |||
|image = | |image = | ||
|VR/AR = [[Augmented Reality]] | |VR/AR = [[Augmented Reality]] | ||
|Type = [[ | |Type = [[AR Glasses]] | ||
|Subtype = AR | |Subtype = [[Consumer AR]] | ||
|Platform = | |Platform = [[Nebula]] (Nreal/Xreal software) | ||
|Creator = [[Nreal]] | |Creator = [[Nreal]] (now [[Xreal]]) | ||
| | |Developer = [[Nreal]] | ||
|Release = | |Manufacturer = [[Nreal]] | ||
|Price = $ | |Announcement Date = January 2019 (CES) | ||
|Website = https://www. | |Release Date = 2020 (Korea first), December 2021 (US) | ||
| | |Price = $599 (US retail) | ||
|CPU = | |Website = https://www.xreal.com/ (rebranded) | ||
|GPU = | |Versions = Nreal Light Developer Kit, Nreal Light Consumer Edition | ||
|Storage = | |Requires = Compatible smartphone with USB-C DP (or computing unit) | ||
| | |Predecessor = None | ||
|Display = Dual | |Successor = [[Xreal Air]] | ||
|Resolution = 1920 | |Operating System = Works with Android (Nebula app), Windows | ||
|Refresh = | |Chipset = N/A (phone-powered) | ||
| | |CPU = N/A (phone-powered) | ||
| | |GPU = N/A (phone-powered) | ||
|PPD = | |HPU = | ||
| | |Storage = N/A | ||
|IPD = | |Memory = N/A | ||
|Eye Tracking = | |SD Card Slot = No | ||
|Hand Tracking = | |Display = Dual Sony micro-OLED | ||
|Tracking = | |Subpixel Layout = RGB stripe | ||
| | |Peak Brightness = 1000 nits | ||
| | |Resolution = 1920 × 1080 per eye (1080p) | ||
|Microphone = | |Pixel Density = ~40 PPD | ||
|Audio Jack = | |Refresh Rate = 60Hz | ||
|Connectivity = USB-C | |Persistence = Low persistence | ||
|Field of View = 52° diagonal | |||
|Horizontal FoV = ~50° | |||
|Vertical FoV = ~40° | |||
|Average Pixel Density = ~40 PPD | |||
|Peak Pixel Density = ~40 PPD | |||
|Foveated Rendering = No | |||
|Optics = Birdbath waveguide | |||
|Ocularity = Binocular | |||
|IPD Range = Fixed (~66mm) | |||
|Adjustable Diopter = No (prescription lens inserts available) | |||
|Passthrough = Native see-through (AR glasses) | |||
|Tracking = 6DoF inside-out (SLAM) | |||
|Tracking Frequency = N/A | |||
|Base Stations = None required | |||
|Eye Tracking = No | |||
|Face Tracking = No | |||
|Hand Tracking = No | |||
|Body Tracking = No | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = 60Hz | |||
|Tracking Volume = Room-scale | |||
|Play Space = Mobile AR | |||
|Latency = <40ms | |||
|Audio = Dual directional speakers | |||
|Microphone = Yes (dual) | |||
|3.5mm Audio Jack = No | |||
|Camera = 1× RGB camera (right lens) | |||
|Connectivity = USB-C (DisplayPort Alt Mode) | |||
|Ports = USB-C | |Ports = USB-C | ||
|Battery = | |Wired Video = Yes (USB-C DP) | ||
|Wireless Video = No | |||
|WiFi = No (in glasses) | |||
|Bluetooth = No (in glasses) | |||
|Power = Powered by host device | |||
|Battery Capacity = N/A | |||
|Battery Life = N/A (powered by source) | |||
|Charge Time = N/A | |||
|Dimensions = 146 × 175 × 44mm (in use) | |||
|Weight = 88g | |Weight = 88g | ||
| | |Material = Plastic | ||
| | |Headstrap = None (glasses temples) | ||
|Sensors = | |Haptics = No | ||
|Input = Phone | |Color = Black | ||
|Sensors = 2× tracking cameras, IMU, RGB camera | |||
|Input = Phone-based controls, 3DoF controller (optional) | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Nreal Light''' is a | The '''Nreal Light''' is a lightweight phone-powered [[augmented reality]] glasses device developed by [[Nreal]] (now rebranded as [[Xreal]]), unveiled at CES in January 2019 and released commercially in 2020 (Korea) and December 2021 (United States) at a price of approximately $599. The Nreal Light was among the first consumer-accessible AR glasses to offer 6 degrees of freedom (6DoF) spatial tracking in a sunglasses-like form factor weighing just 88 grams. Unlike display-only smart glasses, the Nreal Light featured dual 1080p Sony micro-OLED displays, SLAM-based spatial mapping through dual tracking cameras, and the ability to anchor virtual objects in physical space—capabilities previously found only in enterprise devices like Microsoft HoloLens. By tethering to a compatible smartphone via USB-C, the Light delivered mixed reality experiences at a fraction of the cost of standalone AR headsets. | ||
== History and Development == | == History and Development == | ||
=== | === Nreal Founding === | ||
Company background: | |||
* Founded 2017 in Beijing | |||
* Chi Xu (former Magic Leap engineer) CEO | |||
* Consumer AR focus | |||
* Aggressive pricing strategy | |||
=== | === CES 2019 Announcement === | ||
Industry debut: | |||
* | * First public demonstration | ||
* | * $499 target price announced | ||
* | * Lightweight form factor shown | ||
* Strong press reception | |||
=== Developer | === Developer Kit Phase === | ||
2019-2020: | |||
* | * Developer kits shipped | ||
* SDK development | |||
* Partnership building | |||
* Carrier relationships | |||
== | === Commercial Launch === | ||
Regional rollout: | |||
* Korea (August 2020) | |||
* Japan (December 2020) | |||
* Germany, Spain (2021) | |||
* United States (December 2021) | |||
=== | === Rebranding to Xreal === | ||
* | 2023 name change: | ||
* | * Nreal → Xreal | ||
* Global expansion focus | |||
* Consumer market emphasis | |||
* Continued development | |||
=== | == Design Philosophy == | ||
=== | === Consumer-First === | ||
* | Mass market approach: | ||
* | * Affordable price point | ||
* | * Lightweight form factor | ||
* | * Smartphone-powered | ||
* Easy to use | |||
=== | === True AR Capability === | ||
Beyond display glasses: | |||
* 6DoF spatial tracking | |||
* Object anchoring | |||
* Environment understanding | |||
* Mixed reality experiences | |||
== | === Sunglasses Form Factor === | ||
Wearable design: | |||
* 88 grams | |||
* Glasses appearance | |||
* Extended wear comfort | |||
* Portable | |||
=== | == Display Technology == | ||
=== | === Sony Micro-OLED === | ||
Premium displays: | |||
* | * '''Resolution''': 1920 × 1080 per eye | ||
* | * '''Type''': Sony micro-OLED | ||
* | * '''Brightness''': 1000 nits | ||
* '''Virtual Screen''': ~201 inches at 6 meters | |||
=== | === Visual Quality === | ||
Good imagery: | |||
* Sharp 1080p per eye | |||
* Vibrant OLED colors | |||
* Deep blacks | |||
* Wide color gamut | |||
== | === Field of View === | ||
52° diagonal: | |||
* Wider than HoloLens 1 | |||
* Good for AR experiences | |||
* Adequate canvas | |||
* Reasonable for price | |||
=== | === Brightness === | ||
High visibility: | |||
* | * 1000 nits maximum | ||
* | * Indoor and outdoor use | ||
* | * Competitive brightness | ||
* Clear in various lighting | |||
== | == Optical System == | ||
=== Birdbath Waveguide === | |||
* | Light guide technology: | ||
* | * Reflective optics | ||
* | * See-through capability | ||
* | * Compact form factor | ||
* Good image quality | |||
== Specifications == | === See-Through === | ||
AR transparency: | |||
* View real world | |||
* Digital overlay | |||
* Natural interaction | |||
* Environmental awareness | |||
== 6DoF Tracking == | |||
=== SLAM Technology === | |||
Spatial awareness: | |||
* Simultaneous localization and mapping | |||
* Environment understanding | |||
* Real-time positioning | |||
* Camera-based tracking | |||
=== Dual Tracking Cameras === | |||
Stereo vision: | |||
* Two tracking cameras | |||
* Position calculation | |||
* Movement tracking | |||
* Spatial mapping | |||
=== Tracking Features === | |||
Mixed reality capabilities: | |||
* Plane detection | |||
* Surface recognition | |||
* Image tracking | |||
* Object anchoring | |||
=== Tracking Quality === | |||
Performance: | |||
* Reliable room-scale | |||
* Good positional accuracy | |||
* Environment-dependent | |||
* Competitive with enterprise | |||
== Phone Connectivity == | |||
=== USB-C DisplayPort === | |||
Connection method: | |||
* USB-C with DP Alt Mode | |||
* Single cable | |||
* Powers glasses | |||
* Video and data | |||
=== Compatible Phones === | |||
Device requirements: | |||
* USB-C DisplayPort support | |||
* Android primarily | |||
* Select flagship phones | |||
* Computing unit alternative | |||
=== Nebula App === | |||
Software platform: | |||
* Android companion app | |||
* AR experiences | |||
* Display modes | |||
* Settings control | |||
=== Computing Unit === | |||
Alternative power: | |||
* Optional computing unit | |||
* PC connection | |||
* Standalone mode | |||
* Extended compatibility | |||
== Audio == | |||
=== Directional Speakers === | |||
Built-in audio: | |||
* Dual speakers | |||
* Private listening | |||
* Decent quality | |||
* Convenient | |||
=== Dual Microphones === | |||
Voice capture: | |||
* Communication capable | |||
* Voice commands | |||
* Video calls | |||
* Recording | |||
== Camera == | |||
=== RGB Camera === | |||
World capture: | |||
* Single camera (right lens) | |||
* Photo capability | |||
* AR content capture | |||
* Video recording | |||
== Physical Design == | |||
=== Weight === | |||
Ultra-lightweight: | |||
* 88 grams | |||
* Comfortable extended wear | |||
* Glasses-comparable | |||
* Revolutionary for AR | |||
=== Form Factor === | |||
Sunglasses style: | |||
* Folds for storage | |||
* Portable case included | |||
* Wearable appearance | |||
* Premium feel | |||
=== Materials === | |||
Quality construction: | |||
* Plastic frame | |||
* Polycarbonate lenses | |||
* Light shields included | |||
* Durable design | |||
=== Nose Pads === | |||
Fit options: | |||
* Multiple sizes included | |||
* Adjustable fit | |||
* Comfort customization | |||
== Input Methods == | |||
=== Phone-Based Control === | |||
Primary input: | |||
* Phone touchscreen | |||
* Nebula app interface | |||
* Gesture control | |||
* Voice commands | |||
=== Optional Controller === | |||
3DoF accessory: | |||
* Pointer-style input | |||
* Motion control | |||
* Additional purchase | |||
* Enhanced interaction | |||
=== Gaze Control === | |||
Head-based input: | |||
* Look to select | |||
* Dwell to confirm | |||
* Hands-free option | |||
* Accessibility | |||
== Software Platform == | |||
=== Nebula === | |||
AR platform: | |||
* Multiple virtual screens | |||
* AR experiences | |||
* App launcher | |||
* Settings | |||
=== MR Space === | |||
Mixed reality mode: | |||
* Spatial AR | |||
* Object placement | |||
* Environment interaction | |||
* 6DoF experiences | |||
=== Air Casting === | |||
Display mode: | |||
* Large virtual screen | |||
* Video viewing | |||
* Gaming display | |||
* Productivity | |||
== Use Cases == | |||
=== Entertainment === | |||
Media viewing: | |||
* Large virtual screen | |||
* Video streaming | |||
* Gaming display | |||
* Personal cinema | |||
=== Mixed Reality === | |||
AR experiences: | |||
* Spatial apps | |||
* Object placement | |||
* Interactive content | |||
* Demo applications | |||
=== Productivity === | |||
Work applications: | |||
* Multiple displays | |||
* Video conferencing | |||
* Document viewing | |||
* Mobile office | |||
=== Gaming === | |||
Play experiences: | |||
* AR games | |||
* Phone gaming display | |||
* Immersive play | |||
* Cloud gaming | |||
== Market Evolution == | |||
=== Pioneer Consumer AR === | |||
Category creation: | |||
* First affordable 6DoF AR glasses | |||
* Consumer market validation | |||
* Price/feature balance | |||
* Mass market potential | |||
=== Transition to Xreal Air === | |||
Product evolution: | |||
* Xreal Air successor (simplified) | |||
* Display-focused direction | |||
* Broader compatibility | |||
* Mainstream positioning | |||
== Comparison with Competitors == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! Nreal Light !! Magic Leap 1 !! HoloLens 1 | |||
|- | |||
| Price || $599 || $2,295 || $3,000 | |||
|- | |||
| Weight || 88g || 316g + 415g || 579g | |||
|- | |||
| FOV || 52° || ~40° || ~30° | |||
|- | |||
| Resolution/eye || 1920×1080 || 1280×960 || 1268×720 | |||
|- | |||
| Tracking || 6DoF (SLAM) || 6DoF (SLAM) || 6DoF (SLAM) | |||
|- | |||
| Form Factor || Glasses || Goggles + pack || Headset | |||
|- | |||
| Standalone || No (phone) || Yes || Yes | |||
|} | |||
== Legacy == | |||
=== Consumer AR Pioneer === | |||
Market impact: | |||
* Proved consumer AR viable | |||
* Price point breakthrough | |||
* Form factor innovation | |||
* 6DoF accessibility | |||
=== Xreal Foundation === | |||
Company evolution: | |||
* Technology base | |||
* Market learning | |||
* Brand development | |||
* Product iteration | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 113: | Line 438: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| | | Display || Dual Sony micro-OLED, 1920 × 1080 per eye | ||
|- | |||
| FOV || 52° diagonal | |||
|- | |- | ||
| | | Brightness || 1000 nits | ||
|- | |- | ||
| | | Virtual Screen || ~201" at 6m | ||
|- | |- | ||
| | | Tracking || 6DoF SLAM (dual cameras) | ||
|- | |- | ||
| | | Connection || USB-C (DP Alt Mode) | ||
|- | |- | ||
| | | Audio || Dual directional speakers | ||
|- | |- | ||
| | | Camera || RGB camera | ||
|- | |- | ||
| Price || $ | | Weight || 88g | ||
|- | |||
| Price || $599 | |||
|} | |} | ||
== See Also == | == See Also == | ||
* [[ | * [[Xreal]] | ||
* [[ | * [[Xreal Air]] | ||
* [[ | * [[Xreal Air 2 Ultra]] | ||
* [[ | * [[AR Glasses]] | ||
* [[ | * [[Micro-OLED]] | ||
* [[ | * [[Consumer AR]] | ||
== References == | == References == | ||
| Line 151: | Line 472: | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:AR Glasses]] | [[Category:AR Glasses]] | ||
[[Category: | [[Category:Consumer AR]] | ||
[[Category: | [[Category:Xreal]] | ||
[[Category: | [[Category:Micro-OLED]] | ||
[[Category: | [[Category:2020s AR]] | ||