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Foveated rendering: Difference between revisions

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| [[Pimax Crystal]] || Quad Views || 100% || N/A || 50-100% || More aggressive peripheral reduction<ref name="PimaxDFR" />
| [[Pimax Crystal]] || Quad Views || 100% || N/A || 50-100% || More aggressive peripheral reduction<ref name="PimaxDFR" />
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| ARM Mali GPU || CircuitVR || 488M cycles || 397M cycles || N/A || 18.6% cycle reduction<ref name="arm2020" />
| [[ARM Mali GPU]] || CircuitVR || 488M cycles || 397M cycles || N/A || 18.6% cycle reduction<ref name="arm2020" />
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| NVIDIA GTX 1080 || Shadow Warrior 2 || 60 FPS || N/A || 78 FPS || 30% performance gain<ref name="nvidia2017" />
| [[NVIDIA GTX 1080]] || Shadow Warrior 2 || 60 FPS || N/A || 78 FPS || 30% performance gain<ref name="nvidia2017" />
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| PowerGS || 3D Gaussian Splatting || 100% power || N/A || 37% power || 63% power reduction<ref name="vrsplatting2024">{{cite web |url=https://dl.acm.org/doi/10.1145/3728302 |title=VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points |publisher=ACM |year=2024}}</ref>
| [[PowerGS]] || 3D Gaussian Splatting || 100% power || N/A || 37% power || 63% power reduction<ref name="vrsplatting2024">{{cite web |url=https://dl.acm.org/doi/10.1145/3728302 |title=VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points |publisher=ACM |year=2024}}</ref>
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