Foveated rendering: Difference between revisions
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| related = [[Eye tracking]], [[Variable rate shading]], [[Level of detail]] | | related = [[Eye tracking]], [[Variable rate shading]], [[Level of detail]] | ||
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'''Foveated rendering''' is a [[computer graphics]] performance optimization technique that leverages the known properties of the [[human visual system]] (HVS) to reduce the computational workload on a [[Graphics processing unit|GPU]].<ref name="WikipediaFR">{{cite web |url=https://en.wikipedia.org/wiki/Foveated_rendering |title=Foveated rendering - Wikipedia}}</ref><ref name="UnityGlossary">{{cite web |url=https://unity.com/glossary/foveated-rendering |title=What is Foveated Rendering - Unity}}</ref> The technique is based on the biological fact that human [[visual acuity]] is not uniform across the [[visual field]]; it is highest in the very center of the gaze, a region known as the [[fovea]], and drops off sharply in the [[peripheral vision]].<ref name="UnityDocs">{{cite web |url=https://docs.unity3d.com/6000.2/Documentation/Manual/xr-foveated-rendering.html |title=Foveated rendering - Unity Manual}}</ref><ref name="UnityGlossaryDeep">{{cite web |url=https://unity.com/glossary/foveated-rendering |title=Foveated Rendering | Unity}}</ref> | '''Foveated rendering''' is a [[computer graphics]] performance optimization technique that leverages the known properties of the [[human visual system]] (HVS) to reduce the computational workload on a [[Graphics processing unit|GPU]].<ref name="WikipediaFR">{{cite web |url=https://en.wikipedia.org/wiki/Foveated_rendering |title=Foveated rendering - Wikipedia}}</ref><ref name="UnityGlossary">{{cite web |url=https://unity.com/glossary/foveated-rendering |title=What is Foveated Rendering - Unity}}</ref> The technique is based on the biological fact that human [[visual acuity]] is not uniform across the [[visual field]]; it is highest in the very center of the gaze, a region known as the [[fovea]], and drops off sharply in the [[peripheral vision]].<ref name="UnityDocs">{{cite web |url=https://docs.unity3d.com/6000.2/Documentation/Manual/xr-foveated-rendering.html |title=Foveated rendering - Unity Manual}}</ref><ref name="UnityGlossaryDeep">{{cite web |url=https://unity.com/glossary/foveated-rendering |title=Foveated Rendering | Unity}}</ref> | ||