Meta Neural Band: Difference between revisions
Xinreality (talk | contribs) Created page with "{{Device Infobox |image = |VR/AR = Virtual Reality, Augmented Reality, Mixed Reality |Type = Input Device |Subtype = Electromyography Wristband, Gesture Tracker, Neural Interface |Platform = Meta Ray-Ban Display, Meta Orion (prototype) |Creator = Thomas Reardon, Patrick Kaifosh, Viswanath Sivakumar |Developer = Meta Platforms, Reality Labs, CTRL Labs |Manufacturer = Meta Platforms |Announcement Date = September..." |
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|Subtype = [[Electromyography]] Wristband, [[Gesture Tracker]], Neural Interface | |Subtype = [[Electromyography]] Wristband, [[Gesture Tracker]], Neural Interface | ||
|Platform = [[Meta Ray-Ban Display]], [[Meta Orion]] (prototype) | |Platform = [[Meta Ray-Ban Display]], [[Meta Orion]] (prototype) | ||
|Creator = [[Thomas Reardon]], [[Patrick Kaifosh | |Creator = [[Thomas Reardon]], [[Patrick Kaifosh]] | ||
|Developer = [[Meta Platforms]], [[Reality Labs]], [[CTRL Labs]] | |Developer = [[Meta Platforms]], [[Reality Labs]], [[CTRL Labs]] | ||
|Manufacturer = [[Meta Platforms]] | |Manufacturer = [[Meta Platforms]] | ||
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The '''Meta Neural Band''' is a [[wrist]]-worn [[electromyography]] (EMG) [[input device]] developed by [[Meta Platforms]] through its [[Reality Labs]] division. The device uses [[surface electromyography]] ([[sEMG]]) technology to detect electrical signals from [[muscle]] activity in the user's wrist and forearm, translating subtle finger movements and [[hand gestures]] into digital commands for controlling [[augmented reality]] (AR) and [[virtual reality]] (VR) devices.<ref>meta_official_emg</ref> | The '''Meta Neural Band''' is a [[wrist]]-worn [[electromyography]] (EMG) [[input device]] developed by [[Meta Platforms]] through its [[Reality Labs]] division. The device uses [[surface electromyography]] ([[sEMG]]) technology to detect electrical signals from [[muscle]] activity in the user's wrist and forearm, translating subtle finger movements and [[hand gestures]] into digital commands for controlling [[augmented reality]] (AR) and [[virtual reality]] (VR) devices.<ref>meta_official_emg</ref> | ||
Announced | Announced at [[Meta Connect]] 2025 on September 17, 2025, and released on September 30, 2025, the Meta Neural Band represents the first consumer product to emerge from Meta's acquisition of [[CTRL Labs]] in 2019.<ref>meta_connect_2025</ref> The device is exclusively bundled with [[Meta Ray-Ban Display]] glasses, priced at $799 USD for the combined package.<ref>uploadvr_handson</ref> | ||
==History and Development== | ==History and Development== | ||
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===Research and Development Timeline=== | ===Research and Development Timeline=== | ||
Meta first publicly demonstrated its EMG wristband technology in March 2021, showcasing research prototypes capable of detecting | Meta first publicly demonstrated its EMG wristband technology in March 2021, showcasing research prototypes capable of detecting individual neuron activity.<ref>meta_2021_demo</ref> The company invested four years of development involving nearly 200,000 research participants to create machine learning models that could generalize across different users without requiring per-person calibration.<ref>nature_paper</ref> | ||
In July 2025, Meta published peer-reviewed research in the scientific journal ''[[Nature]]'', titled "A generic non-invasive neuromotor interface for human-computer interaction."<ref>nature_publication</ref> The paper detailed the technical achievements in creating a high-bandwidth neuromotor interface with out-of-the-box functionality, demonstrating handwriting input at 20.9 words per minute and gesture detection at 0.88 gestures per second.<ref>nature_metrics</ref> | In July 2025, Meta published peer-reviewed research in the scientific journal ''[[Nature]]'', titled "A generic non-invasive neuromotor interface for human-computer interaction."<ref>nature_publication</ref> The paper detailed the technical achievements in creating a high-bandwidth neuromotor interface with out-of-the-box functionality, demonstrating handwriting input at 20.9 words per minute and gesture detection at 0.88 gestures per second.<ref>nature_metrics</ref> | ||
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[[Mark Zuckerberg]] indicated in early 2024 that the neural wristband would ship as a consumer product "in the next few years," with the actual release occurring in September 2025.<ref>zuckerberg_timeline</ref> | [[Mark Zuckerberg]] indicated in early 2024 that the neural wristband would ship as a consumer product "in the next few years," with the actual release occurring in September 2025.<ref>zuckerberg_timeline</ref> | ||
==Technology== | ==Technology== | ||
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The Meta Neural Band employs [[surface electromyography]] (sEMG) technology, which measures electrical activity produced by [[skeletal muscles]].<ref>emg_technology</ref> Unlike traditional [[hand tracking]] methods that rely on [[camera]]-based [[computer vision]], sEMG detects the electrical signals transmitted from the [[brain]] through the [[nervous system]] to control muscle movement in the fingers and hand.<ref>semg_explanation</ref> | The Meta Neural Band employs [[surface electromyography]] (sEMG) technology, which measures electrical activity produced by [[skeletal muscles]].<ref>emg_technology</ref> Unlike traditional [[hand tracking]] methods that rely on [[camera]]-based [[computer vision]], sEMG detects the electrical signals transmitted from the [[brain]] through the [[nervous system]] to control muscle movement in the fingers and hand.<ref>semg_explanation</ref> | ||
The wristband contains multiple [[sEMG]] sensors | The wristband contains multiple [[sEMG]] sensors embedded around the circumference of the band, allowing it to capture muscle activation patterns as the user intends to move their fingers.<ref>sensor_array</ref> This approach offers several advantages over optical tracking: | ||
* '''Zero occlusion issues''': Functions regardless of hand visibility or lighting conditions, including complete darkness<ref>darkness_functionality</ref> | * '''Zero occlusion issues''': Functions regardless of hand visibility or lighting conditions, including complete darkness<ref>darkness_functionality</ref> | ||
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===Machine Learning and Generalization=== | ===Machine Learning and Generalization=== | ||
A key breakthrough in the Meta Neural Band is its ability to work "out of the box" for new users without requiring individual calibration or training.<ref>no_calibration</ref> Meta's research team collected sEMG data from approximately 200,000 consenting research participants and used deep learning techniques, including [[neural networks]], to identify common patterns in electrical signals across different individuals.<ref>ml_training</ref> | A key breakthrough in the Meta Neural Band is its ability to work "out of the box" for new users without requiring individual calibration or training.<ref>no_calibration</ref> Meta's research team collected sEMG data from approximately 10,000 to 200,000 consenting research participants and used deep learning techniques, including [[neural networks]], to identify common patterns in electrical signals across different individuals.<ref>ml_training</ref> | ||
The system's [[machine learning]] models process EMG signals locally on-device, ensuring [[privacy]] as the raw neural data never leaves the wristband.<ref>local_processing</ref> The models can be further personalized through continued use, potentially improving performance by 16% with user-specific adaptation.<ref>personalization_improvement</ref> | The system's [[machine learning]] models process EMG signals locally on-device, ensuring [[privacy]] as the raw neural data never leaves the wristband.<ref>local_processing</ref> The models can be further personalized through continued use, potentially improving performance by 16% with user-specific adaptation.<ref>personalization_improvement</ref> | ||
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===Physical Construction=== | ===Physical Construction=== | ||
The Meta Neural Band features a lightweight, flexible wristband design made from [[Vectran]], a high-performance synthetic fiber also used in the crash pads of the [[Mars Rover]] | The Meta Neural Band features a lightweight, flexible wristband design made from [[Vectran]], a high-performance synthetic fiber also used in the crash pads of the [[Mars Rover]].<ref>vectran_material</ref> This material provides exceptional strength when pulled while remaining soft and flexible for comfortable all-day wear.<ref>material_properties</ref> | ||
The device is available in three sizes (Size 1, 2, and 3) to accommodate different wrist dimensions.<ref>three_sizes</ref> Proper fit is critical for optimal sEMG signal detection, requiring professional fitting at authorized retailers before purchase.<ref>fitting_requirement</ref> The wristband is offered in two colors: Black and Sand, matching the available color options for Meta Ray-Ban Display glasses.<ref>color_options</ref> | The device is available in three sizes (Size 1, 2, and 3) to accommodate different wrist dimensions.<ref>three_sizes</ref> Proper fit is critical for optimal sEMG signal detection, requiring professional fitting at authorized retailers before purchase.<ref>fitting_requirement</ref> The wristband is offered in two colors: Black and Sand, matching the available color options for Meta Ray-Ban Display glasses.<ref>color_options</ref> | ||
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| Haptic Feedback || Yes (immediate gesture recognition feedback)<ref>haptic_feedback</ref> | | Haptic Feedback || Yes (immediate gesture recognition feedback)<ref>haptic_feedback</ref> | ||
|- | |- | ||
| Sensors || [[sEMG]] sensor array | | Sensors || [[sEMG]] sensor array, [[IMU]] (accelerometer, gyroscope, orientation)<ref>sensor_types</ref> | ||
|- | |- | ||
| Weight || Lightweight (exact weight not disclosed)<ref>lightweight_design</ref> | | Weight || Lightweight (exact weight not disclosed)<ref>lightweight_design</ref> | ||
|- | |- | ||
| Sizes Available || 3 (Small, Medium, Large | | Sizes Available || 3 (Small, Medium, Large)<ref>size_availability</ref> | ||
|} | |} | ||
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! Gesture !! Function !! Description | ! Gesture !! Function !! Description | ||
|- | |- | ||
| Thumb-to-Index Pinch || Click/Select || Primary selection gesture for activating buttons | | Thumb-to-Index Pinch || Click/Select || Primary selection gesture for activating buttons and links<ref>pinch_click</ref> | ||
|- | |- | ||
| Thumb-to-Middle Pinch || Back/Menu || Single tap returns to previous screen; double tap toggles display on/off<ref>middle_pinch</ref> | | Thumb-to-Middle Pinch || Back/Menu || Single tap returns to previous screen; double tap toggles display on/off<ref>middle_pinch</ref> | ||
|- | |- | ||
| Thumb Swipe || Scroll | | Thumb Swipe || Scroll || Swiping thumb against side of index finger acts as virtual D-pad for scrolling content<ref>thumb_swipe</ref> | ||
|- | |- | ||
| Pinch-and-Twist || Volume/Zoom || Pinching with thumb and index finger while rotating wrist adjusts volume or camera zoom<ref>pinch_twist</ref> | | Pinch-and-Twist || Volume/Zoom || Pinching with thumb and index finger while rotating wrist adjusts volume or camera zoom<ref>pinch_twist</ref> | ||
|} | |} | ||
All gestures can be performed with the hand at rest, at the user's side, in a pocket, or on the lap, without requiring the hand to be raised or visible to cameras.<ref>hands_down_interaction | All gestures can be performed with the hand at rest, at the user's side, in a pocket, or on the lap, without requiring the hand to be raised or visible to cameras.<ref>hands_down_interaction</ref> | ||
===Future Input Methods=== | ===Future Input Methods=== | ||
Meta announced plans to release a software update in December 2025 that will enable [[handwriting recognition]] by allowing users to trace letters on a physical surface (such as their leg) with their index finger.<ref>handwriting_update</ref> Research demonstrations have shown the system capable of recognizing handwritten input at approximately 20.9 words per minute, with potential for improvement through personalization.<ref>handwriting_speed</ref> | Meta announced plans to release a software update in December 2025 that will enable [[handwriting recognition]] by allowing users to trace letters on a physical surface (such as their leg) with their index finger.<ref>handwriting_update</ref> Research demonstrations have shown the system capable of recognizing handwritten input at approximately 20.9 words per minute, with potential for improvement through personalization.<ref>handwriting_speed</ref> | ||
Future capabilities may include virtual keyboard emulation | Future capabilities may include virtual keyboard emulation, with Meta previously demonstrating prototypes capable of typing speeds approaching traditional keyboard input by around 2028.<ref>keyboard_future</ref> | ||
==Compatibility and Requirements== | ==Compatibility and Requirements== | ||
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* '''[[Orion]] AR Glasses''': Meta's prototype true AR glasses demonstrated at Connect 2024, featuring 70-degree field of view<ref>orion_compatibility</ref> | * '''[[Orion]] AR Glasses''': Meta's prototype true AR glasses demonstrated at Connect 2024, featuring 70-degree field of view<ref>orion_compatibility</ref> | ||
* '''Future AR Glasses''': Consumer versions of true AR glasses planned for release around 2027<ref>future_ar_glasses</ref> | * '''Future AR Glasses''': Consumer versions of true AR glasses planned for release around 2027<ref>future_ar_glasses</ref> | ||
* '''Potential Standalone Use''': [[Mark Zuckerberg]] has suggested the wristband could evolve into its own platform, potentially controlling devices beyond Meta's ecosystem | * '''Potential Standalone Use''': [[Mark Zuckerberg]] has suggested the wristband could evolve into its own platform, potentially controlling devices beyond Meta's ecosystem<ref>standalone_potential</ref> | ||
==Applications and Use Cases== | ==Applications and Use Cases== | ||
===Smart Glasses Control=== | ===Smart Glasses Control=== | ||
The primary function of the Meta Neural Band is controlling [[Meta Ray-Ban Display]] glasses, which feature a monocular [[heads-up display]] (HUD) with 600×600 resolution and approximately 20-degree field of view.<ref>display_specs</ref> | The primary function of the Meta Neural Band is controlling [[Meta Ray-Ban Display]] glasses, which feature a monocular [[heads-up display]] (HUD) with 600×600 resolution and approximately 20-degree field of view.<ref>display_specs</ref> Users can navigate the glasses' interface to: | ||
* Check notifications | * Check notifications | ||
* | * View [[Meta AI]] responses with visual guidance | ||
* Access navigation with turn-by-turn directions | |||
* Access navigation with turn-by-turn directions | * Control camera and preview photos | ||
* | * View real-time translations | ||
* | * Manage media playback<ref>glasses_features</ref> | ||
===Accessibility=== | ===Accessibility=== | ||
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* [[Stroke]] survivors with limited motor function | * [[Stroke]] survivors with limited motor function | ||
* Conditions causing [[tremors]] or involuntary movements | * Conditions causing [[tremors]] or involuntary movements | ||
* Users with fewer than five fingers<ref>accessibility_applications</ref> | * Users with fewer than five fingers<ref>accessibility_applications</ref> | ||
The ability to control devices with minimal movement while hands rest comfortably addresses challenges faced by users who experience pain or fatigue from traditional input methods.<ref>reduced_movement_benefit</ref> | |||
==Reception== | ==Reception== | ||
===Hands-On Reviews=== | ===Hands-On Reviews=== | ||
Early hands-on reviews from [[Meta Connect 2025]] praised the Meta Neural Band's performance, with several reviewers describing it as working "like magic."<ref>magic_reviews</ref> ''[[UploadVR]]'' reported a 100% gesture recognition success rate during their testing session, with immediate haptic feedback confirming each detected gesture.<ref>uploadvr_success_rate</ref> | Early hands-on reviews from [[Meta Connect 2025]] praised the Meta Neural Band's performance, with several reviewers describing it as working "like magic."<ref>magic_reviews</ref> ''[[UploadVR]]'' reported a 100% gesture recognition success rate during their testing session, with immediate haptic feedback confirming each detected gesture.<ref>uploadvr_success_rate</ref> ''[[Road to VR]]'' noted that the wristband allows "subtle inputs while your hand is down at your side" and called it "just as important to these new glasses as the display itself."<ref>roadtovr_review</ref> | ||
''[[Road to VR]]'' noted that the wristband allows "subtle inputs while your hand is down at your side" and called it "just as important to these new glasses as the display itself."<ref>roadtovr_review</ref> | |||
''[[Tom's Guide]]'' described the Meta Ray-Ban Display glasses as "the best smart glasses" they had tested, highlighting the "intuitive wrist gestures" as a key feature.<ref>tomsguide_review</ref> | ''[[Tom's Guide]]'' described the Meta Ray-Ban Display glasses as "the best smart glasses" they had tested, highlighting the "intuitive wrist gestures" as a key feature.<ref>tomsguide_review</ref> | ||
===Technical Achievement=== | ===Technical Achievement=== | ||
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===Next-Generation Input Paradigm=== | ===Next-Generation Input Paradigm=== | ||
Meta positions the Neural Band as representing a fundamental shift in [[human-computer interaction]], replacing touchscreens, buttons, and traditional input devices with direct neural signal interpretation.<ref>paradigm_shift</ref> [[Mark Zuckerberg]] described it as potentially becoming "a pretty big deal" and suggested it could evolve beyond AR glasses to become a universal input method for controlling all digital devices.<ref>zuckerberg_vision</ref> | Meta positions the Neural Band as representing a fundamental shift in [[human-computer interaction]], replacing touchscreens, buttons, and traditional input devices with direct neural signal interpretation.<ref>paradigm_shift</ref> [[Mark Zuckerberg]] described it as potentially becoming "a pretty big deal" and suggested it could evolve beyond AR glasses to become a universal input method for controlling all digital devices, including [[smart home]] systems, [[gaming consoles]], and [[computers]].<ref>zuckerberg_vision</ref> | ||
===Privacy and Safety=== | ===Privacy and Safety=== | ||
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* [[Human-computer interaction]] | * [[Human-computer interaction]] | ||
* [[Gesture recognition]] | * [[Gesture recognition]] | ||
==References== | ==References== | ||
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<ref name="meta_connect_2025">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | <ref name="meta_connect_2025">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | ||
<ref name="uploadvr_handson">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | <ref name="uploadvr_handson">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | ||
<ref name=" | <ref name="ctrl_labs_acquisition">Wagner, Kurt (September 23, 2019). "Facebook buys CTRL-Labs, which makes a bracelet that measures neuron activity". Bloomberg. Retrieved October 13, 2025. https://www.techmeme.com/190923/p32</ref> | ||
<ref name="techspot_emg">Spencer, Allen (July 24, 2025). "Meta builds wristband that can control devices with a flick of the wrist". TechSpot. Retrieved October 13, 2025. https://www.techspot.com/news/108797-meta-builds-wristband-can-control-devices-flick-wrist.html</ref> | <ref name="techspot_emg">Spencer, Allen (July 24, 2025). "Meta builds wristband that can control devices with a flick of the wrist". TechSpot. Retrieved October 13, 2025. https://www.techspot.com/news/108797-meta-builds-wristband-can-control-devices-flick-wrist.html</ref> | ||
<ref name="reardon_meta">Mixed News (April 29, 2024). "A key figure in Meta's AR research is stepping down". Mixed-news.com. Retrieved October 13, 2025. https://mixed-news.com/en/thomas-reardon-meta-departure/</ref> | <ref name="reardon_meta">Mixed News (April 29, 2024). "A key figure in Meta's AR research is stepping down". Mixed-news.com. Retrieved October 13, 2025. https://mixed-news.com/en/thomas-reardon-meta-departure/</ref> | ||
<ref name="meta_2021_demo"> | <ref name="meta_2021_demo">UploadVR (March 20, 2023). "Facebook AR/VR VP: CTRL Labs Wristbands Years, Not Decades, Away". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/facebook-bosworth-ctrl-labs-years/</ref> | ||
<ref name="nature_paper">Kaifosh, Patrick; Reardon, Thomas R.; et al. (July 23, 2025). "A generic non-invasive neuromotor interface for human-computer interaction". Nature. Retrieved October 13, 2025. https://www.nature.com/articles/s41586-025-09255-w</ref> | <ref name="nature_paper">Kaifosh, Patrick; Reardon, Thomas R.; et al. (July 23, 2025). "A generic non-invasive neuromotor interface for human-computer interaction". Nature. Retrieved October 13, 2025. https://www.nature.com/articles/s41586-025-09255-w</ref> | ||
<ref name="nature_publication">Kaifosh, Patrick; Reardon, Thomas R.; CTRL-labs at Reality Labs (July 23, 2025). "A generic non-invasive neuromotor interface for human-computer interaction". PubMed. PMID 40702190. Retrieved October 13, 2025. https://pubmed.ncbi.nlm.nih.gov/40702190/</ref> | <ref name="nature_publication">Kaifosh, Patrick; Reardon, Thomas R.; CTRL-labs at Reality Labs (July 23, 2025). "A generic non-invasive neuromotor interface for human-computer interaction". PubMed. PMID 40702190. Retrieved October 13, 2025. https://pubmed.ncbi.nlm.nih.gov/40702190/</ref> | ||
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<ref name="ceres_codename">Lang, Ben (July 24, 2025). "Meta Details EMG Wristband Gestures You'll Use To Control Its HUD & AR Glasses". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-semg-wristband-gestures-nature-paper/</ref> | <ref name="ceres_codename">Lang, Ben (July 24, 2025). "Meta Details EMG Wristband Gestures You'll Use To Control Its HUD & AR Glasses". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-semg-wristband-gestures-nature-paper/</ref> | ||
<ref name="zuckerberg_timeline">Lang, David (March 21, 2024). "Zuckerberg: Neural Wristband To Ship In 'Next Few Years'". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/zuckerberg-neural-wristband-will-ship-in-the-next-few-years/</ref> | <ref name="zuckerberg_timeline">Lang, David (March 21, 2024). "Zuckerberg: Neural Wristband To Ship In 'Next Few Years'". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/zuckerberg-neural-wristband-will-ship-in-the-next-few-years/</ref> | ||
<ref name="emg_technology">Expand Reality (January 9, 2025). "Meta are Enhancing VR Experiences with Neural Wristbands". ExpandReality.io. Retrieved October 13, 2025. https://blogs.expandreality.io/meta-are-enhancing-vr-experiences-with-neural-wristbands</ref> | <ref name="emg_technology">Expand Reality (January 9, 2025). "Meta are Enhancing VR Experiences with Neural Wristbands". ExpandReality.io. Retrieved October 13, 2025. https://blogs.expandreality.io/meta-are-enhancing-vr-experiences-with-neural-wristbands</ref> | ||
<ref name="semg_explanation">Martin, Cade (September 2025). "Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses". Road to VR. Retrieved October 13, 2025. https://www.roadtovr.com/hands-on-meta-ray-ban-display-glasses-neural-band-offer-a-glimpse-of-future-ar-glasses/</ref> | <ref name="semg_explanation">Martin, Cade (September 2025). "Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses". Road to VR. Retrieved October 13, 2025. https://www.roadtovr.com/hands-on-meta-ray-ban-display-glasses-neural-band-offer-a-glimpse-of-future-ar-glasses/</ref> | ||
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<ref name="precision_tracking">Virtual Reality Society (March 5, 2024). "Zuckerberg Suggests Meta Neural Wristband Will Launch 'In Next Few Years'". VRS.org.uk. Retrieved October 13, 2025. https://www.vrs.org.uk/zuckerberg-suggests-meta-neural-wristband-will-launch-in-next-few-years/</ref> | <ref name="precision_tracking">Virtual Reality Society (March 5, 2024). "Zuckerberg Suggests Meta Neural Wristband Will Launch 'In Next Few Years'". VRS.org.uk. Retrieved October 13, 2025. https://www.vrs.org.uk/zuckerberg-suggests-meta-neural-wristband-will-launch-in-next-few-years/</ref> | ||
<ref name="no_calibration">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | <ref name="no_calibration">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | ||
<ref name="ml_training"> | <ref name="ml_training">TechSpot (July 24, 2025). "Meta builds wristband that can control devices with a flick of the wrist". TechSpot. Retrieved October 13, 2025. https://www.techspot.com/news/108797-meta-builds-wristband-can-control-devices-flick-wrist.html</ref> | ||
<ref name="local_processing">Meta Platforms (2025). "EMG Wristbands and Technology - Privacy". Meta.com. Retrieved October 13, 2025. https://www.meta.com/emerging-tech/emg-wearable-technology/</ref> | <ref name="local_processing">Meta Platforms (2025). "EMG Wristbands and Technology - Privacy". Meta.com. Retrieved October 13, 2025. https://www.meta.com/emerging-tech/emg-wearable-technology/</ref> | ||
<ref name="personalization_improvement">Kaifosh, Patrick; Reardon, Thomas R. (July 23, 2025). "A generic non-invasive neuromotor interface for human-computer interaction". Nature. Retrieved October 13, 2025. https://www.nature.com/articles/s41586-025-09255-w</ref> | <ref name="personalization_improvement">Kaifosh, Patrick; Reardon, Thomas R. (July 23, 2025). "A generic non-invasive neuromotor interface for human-computer interaction". Nature. Retrieved October 13, 2025. https://www.nature.com/articles/s41586-025-09255-w</ref> | ||
<ref name="vectran_material">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Neural Band Design". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | <ref name="vectran_material">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Neural Band Design". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | ||
<ref name="material_properties"> | <ref name="material_properties">TechBuzz.ai (September 2025). "Meta Launches Ray-Ban Display Glasses With Neural Wristband - Material Details". TechBuzz.ai. Retrieved October 13, 2025. https://www.techbuzz.ai/articles/meta-launches-ray-ban-display-glasses-with-neural-wristband</ref> | ||
<ref name="three_sizes">Meta Store (2025). "New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Sizing". Meta.com. Retrieved October 13, 2025. https://www.meta.com/ai-glasses/meta-ray-ban-display/</ref> | <ref name="three_sizes">Meta Store (2025). "New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Sizing". Meta.com. Retrieved October 13, 2025. https://www.meta.com/ai-glasses/meta-ray-ban-display/</ref> | ||
<ref name="fitting_requirement">Meta Store (2025). "Explore Meta Ray-Ban Display Glasses & Neural Band". Meta.com. Retrieved October 13, 2025. https://www.meta.com/ai-glasses/meta-ray-ban-display-glasses-and-neural-band/</ref> | <ref name="fitting_requirement">Meta Store (2025). "Explore Meta Ray-Ban Display Glasses & Neural Band". Meta.com. Retrieved October 13, 2025. https://www.meta.com/ai-glasses/meta-ray-ban-display-glasses-and-neural-band/</ref> | ||
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<ref name="lightweight_design">TechBuzz.ai (September 2025). "Meta Launches Ray-Ban Display Glasses With Neural Wristband - Design". TechBuzz.ai. Retrieved October 13, 2025. https://www.techbuzz.ai/articles/meta-launches-ray-ban-display-glasses-with-neural-wristband</ref> | <ref name="lightweight_design">TechBuzz.ai (September 2025). "Meta Launches Ray-Ban Display Glasses With Neural Wristband - Design". TechBuzz.ai. Retrieved October 13, 2025. https://www.techbuzz.ai/articles/meta-launches-ray-ban-display-glasses-with-neural-wristband</ref> | ||
<ref name="size_availability">Meta Store (2025). "New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Sizes". Meta.com. Retrieved October 13, 2025. https://www.meta.com/ai-glasses/meta-ray-ban-display/</ref> | <ref name="size_availability">Meta Store (2025). "New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Sizes". Meta.com. Retrieved October 13, 2025. https://www.meta.com/ai-glasses/meta-ray-ban-display/</ref> | ||
<ref name="four_gestures">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On - Gesture Set". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | <ref name="four_gestures">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On - Gesture Set". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | ||
<ref name="pinch_click">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On - Click Gesture". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | <ref name="pinch_click">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On - Click Gesture". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | ||
| Line 377: | Line 345: | ||
<ref name="pinch_twist">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On - Volume Gesture". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | <ref name="pinch_twist">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On - Volume Gesture". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | ||
<ref name="hands_down_interaction">Martin, Cade (September 2025). "Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses". Road to VR. Retrieved October 13, 2025. https://www.roadtovr.com/hands-on-meta-ray-ban-display-glasses-neural-band-offer-a-glimpse-of-future-ar-glasses/</ref> | <ref name="hands_down_interaction">Martin, Cade (September 2025). "Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses". Road to VR. Retrieved October 13, 2025. https://www.roadtovr.com/hands-on-meta-ray-ban-display-glasses-neural-band-offer-a-glimpse-of-future-ar-glasses/</ref> | ||
<ref name="handwriting_update">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On - Text Entry". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | <ref name="handwriting_update">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On - Text Entry". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | ||
<ref name="handwriting_speed">Kaifosh, Patrick; Reardon, Thomas R. (July 23, 2025). "A generic non-invasive neuromotor interface for human-computer interaction - Handwriting Performance". Nature. Retrieved October 13, 2025. https://www.nature.com/articles/s41586-025-09255-w</ref> | <ref name="handwriting_speed">Kaifosh, Patrick; Reardon, Thomas R. (July 23, 2025). "A generic non-invasive neuromotor interface for human-computer interaction - Handwriting Performance". Nature. Retrieved October 13, 2025. https://www.nature.com/articles/s41586-025-09255-w</ref> | ||
| Line 389: | Line 356: | ||
<ref name="glasses_features">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Features". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | <ref name="glasses_features">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Features". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | ||
<ref name="accessibility_benefits">Next Reality (October 2025). "Meta Ray-Ban Display Glasses: Neural Interface Revolution". NextReality.news. Retrieved October 13, 2025. https://virtual.reality.news/news/meta-ray-ban-display-glasses-neural-interface-revolution/</ref> | <ref name="accessibility_benefits">Next Reality (October 2025). "Meta Ray-Ban Display Glasses: Neural Interface Revolution". NextReality.news. Retrieved October 13, 2025. https://virtual.reality.news/news/meta-ray-ban-display-glasses-neural-interface-revolution/</ref> | ||
<ref name="accessibility_applications"> | <ref name="accessibility_applications">TechBuzz.ai (September 2025). "Meta Launches Ray-Ban Display Glasses With Neural Wristband - Accessibility". TechBuzz.ai. Retrieved October 13, 2025. https://www.techbuzz.ai/articles/meta-launches-ray-ban-display-glasses-with-neural-wristband</ref> | ||
<ref name="reduced_movement_benefit">Next Reality (October 2025). "Meta Ray-Ban Display Glasses: Neural Interface Revolution - Benefits". NextReality.news. Retrieved October 13, 2025. https://virtual.reality.news/news/meta-ray-ban-display-glasses-neural-interface-revolution/</ref> | <ref name="reduced_movement_benefit">Next Reality (October 2025). "Meta Ray-Ban Display Glasses: Neural Interface Revolution - Benefits". NextReality.news. Retrieved October 13, 2025. https://virtual.reality.news/news/meta-ray-ban-display-glasses-neural-interface-revolution/</ref> | ||
<ref name="magic_reviews">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses - Reception". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | <ref name="magic_reviews">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses - Reception". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | ||
<ref name="uploadvr_success_rate">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses - Performance". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | <ref name="uploadvr_success_rate">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses - Performance". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | ||
<ref name="roadtovr_review">Martin, Cade (September 2025). "Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses". Road to VR. Retrieved October 13, 2025. https://www.roadtovr.com/hands-on-meta-ray-ban-display-glasses-neural-band-offer-a-glimpse-of-future-ar-glasses/</ref> | <ref name="roadtovr_review">Martin, Cade (September 2025). "Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses". Road to VR. Retrieved October 13, 2025. https://www.roadtovr.com/hands-on-meta-ray-ban-display-glasses-neural-band-offer-a-glimpse-of-future-ar-glasses/</ref> | ||
<ref name="tomsguide_review">TechPoint Africa (September 2025). "Meta Ray-Ban display glasses (2025): AI features, specs & EMG explained - Reviews". TechPoint.Africa. Retrieved October 13, 2025. https://techpoint.africa/guide/meta-ray-ban-display-glasses/</ref> | <ref name="tomsguide_review">TechPoint Africa (September 2025). "Meta Ray-Ban display glasses (2025): AI features, specs & EMG explained - Reviews". TechPoint.Africa. Retrieved October 13, 2025. https://techpoint.africa/guide/meta-ray-ban-display-glasses/</ref> | ||
<ref name="nature_significance">TechXplore (July 25, 2025). "Meta's wristband breakthrough lets you use digital devices without touching them". TechXplore.com. Retrieved October 13, 2025. https://techxplore.com/news/2025-07-meta-wristband-breakthrough-digital-devices.html</ref> | <ref name="nature_significance">TechXplore (July 25, 2025). "Meta's wristband breakthrough lets you use digital devices without touching them". TechXplore.com. Retrieved October 13, 2025. https://techxplore.com/news/2025-07-meta-wristband-breakthrough-digital-devices.html</ref> | ||
<ref name="farina_quote">The Star (July 24, 2025). "Meta unveils wristband for controlling computers with hand gestures". TheStarOnline. Retrieved October 13, 2025. https://www.thestar.com.my/tech/tech-news/2025/07/24/meta-unveils-wristband-for-controlling-computers-with-hand-gestures</ref> | <ref name="farina_quote">The Star (July 24, 2025). "Meta unveils wristband for controlling computers with hand gestures". TheStarOnline. Retrieved October 13, 2025. https://www.thestar.com.my/tech/tech-news/2025/07/24/meta-unveils-wristband-for-controlling-computers-with-hand-gestures</ref> | ||
<ref name="glasses_limitations">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses - Limitations". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | <ref name="glasses_limitations">Lang, Ben (September 2025). "Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses - Limitations". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/</ref> | ||
<ref name="launch_price">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Pricing". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | <ref name="launch_price">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Pricing". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | ||
<ref name="retail_locations"> | <ref name="retail_locations">Lang, Ben (September 30, 2025). "Meta Ray-Ban Display Is Now On Sale, But Only In Select US Stores". UploadVR. Retrieved October 13, 2025. https://www.uploadvr.com/meta-ray-ban-display-now-available-in-us-stores/</ref> | ||
<ref name="demo_requirement">Meta Store (2025). "New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Purchase". Meta.com. Retrieved October 13, 2025. https://www.meta.com/ai-glasses/meta-ray-ban-display/</ref> | <ref name="demo_requirement">Meta Store (2025). "New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Purchase". Meta.com. Retrieved October 13, 2025. https://www.meta.com/ai-glasses/meta-ray-ban-display/</ref> | ||
<ref name="international_expansion">Mobile Syrup (September 17, 2025). "Meta Ray-Ban Display announced, coming to Canada in early 2026". MobileSyrup. Retrieved October 13, 2025. https://mobilesyrup.com/2025/09/17/meta-ray-ban-display-reveal-canada-launch-early-2026/</ref> | <ref name="international_expansion">Mobile Syrup (September 17, 2025). "Meta Ray-Ban Display announced, coming to Canada in early 2026". MobileSyrup. Retrieved October 13, 2025. https://mobilesyrup.com/2025/09/17/meta-ray-ban-display-reveal-canada-launch-early-2026/</ref> | ||
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<ref name="handwriting_metric">TechXplore (July 25, 2025). "Meta's wristband breakthrough lets you use digital devices without touching them - Performance". TechXplore.com. Retrieved October 13, 2025. https://techxplore.com/news/2025-07-meta-wristband-breakthrough-digital-devices.html</ref> | <ref name="handwriting_metric">TechXplore (July 25, 2025). "Meta's wristband breakthrough lets you use digital devices without touching them - Performance". TechXplore.com. Retrieved October 13, 2025. https://techxplore.com/news/2025-07-meta-wristband-breakthrough-digital-devices.html</ref> | ||
<ref name="paper_authors">PubMed (July 23, 2025). "A generic non-invasive neuromotor interface for human-computer interaction - Authors". PubMed. PMID 40702190. Retrieved October 13, 2025. https://pubmed.ncbi.nlm.nih.gov/40702190/</ref> | <ref name="paper_authors">PubMed (July 23, 2025). "A generic non-invasive neuromotor interface for human-computer interaction - Authors". PubMed. PMID 40702190. Retrieved October 13, 2025. https://pubmed.ncbi.nlm.nih.gov/40702190/</ref> | ||
<ref name="contributor_list">From the Interface (2025). "Beyond Handwriting: Speculating on what is next for Ctrl Labs' Wristband Neural Interface". From-the-Interface.com. Retrieved October 13, 2025. https://www.from-the-interface.com/ctrl-labs-neural-interface-beyong-handwriting/</ref> | |||
<ref name="paradigm_shift">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Vision". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | <ref name="paradigm_shift">Meta Platforms (September 17, 2025). "Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Vision". About.fb.com. Retrieved October 13, 2025. https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/</ref> | ||
<ref name="zuckerberg_vision">Laptop Mag (September 12, 2024). "This Meta Connect reveal could change AR and gaming forever - Zuckerberg Vision". Laptop Mag. Retrieved October 13, 2025. https://www.laptopmag.com/gaming/vr/this-meta-connect-2024-reveal-could-change-ar-and-gaming-forever-and-its-not-a-vr-headset-or-smart-glasses</ref> | <ref name="zuckerberg_vision">Laptop Mag (September 12, 2024). "This Meta Connect reveal could change AR and gaming forever - Zuckerberg Vision". Laptop Mag. Retrieved October 13, 2025. https://www.laptopmag.com/gaming/vr/this-meta-connect-2024-reveal-could-change-ar-and-gaming-forever-and-its-not-a-vr-headset-or-smart-glasses</ref> | ||
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[[Category:Human-computer interaction]] | [[Category:Human-computer interaction]] | ||
[[Category:2025 in computing]] | [[Category:2025 in computing]] | ||
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Revision as of 21:59, 12 October 2025
| Meta Neural Band | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality, Augmented Reality, Mixed Reality |
| Type | Input Device |
| Subtype | Electromyography Wristband, Gesture Tracker, Neural Interface |
| Platform | Meta Ray-Ban Display, Meta Orion (prototype) |
| Creator | Thomas Reardon, Patrick Kaifosh |
| Developer | Meta Platforms, Reality Labs, CTRL Labs |
| Manufacturer | Meta Platforms |
| Announcement Date | September 17, 2025 |
| Release Date | September 30, 2025 |
| Price | $799 USD (bundled with Meta Ray-Ban Display glasses) |
| Website | https://www.meta.com/emerging-tech/emg-wearable-technology/ |
| Versions | Consumer version (2025) |
| Requires | Meta Ray-Ban Display glasses, compatible smartphone, Meta AI mobile app |
| Predecessor | CTRL Labs research prototypes |
| System | |
| Operating System | Works with iOS, Android |
| Storage | |
| SD Card Slot | No |
| Display | |
| Display | N/A |
| Precision | High-precision finger tracking via sEMG |
| Image | |
| Optics | |
| Tracking | |
| Tracking | Electromyography (EMG) muscle signal tracking |
| Base Stations | Not required |
| Eye Tracking | No |
| Face Tracking | No |
| Hand Tracking | Yes (via muscle signals) |
| Body Tracking | Wrist/hand only |
| Rotational Tracking | Yes (wrist rotation) |
| Positional Tracking | Limited (hand position inference) |
| Tracking Volume | N/A |
| Play Space | N/A |
| Latency | Very low (can detect signals before visible movement) |
| Audio | |
| Audio | N/A |
| Microphone | No |
| 3.5mm Audio Jack | No |
| Camera | No |
| Connectivity | |
| Connectivity | Bluetooth |
| Ports | Proprietary magnetic charging port |
| Wired Video | N/A |
| Wireless Video | N/A |
| WiFi | No |
| Bluetooth | Yes |
| Power | Rechargeable battery |
| Battery Life | Up to 18 hours |
| Device | |
| Weight | Lightweight (exact weight unspecified) |
| Material | Vectran (same material used in Mars Rover crash pads) |
| Headstrap | N/A |
| Haptics | Yes (haptic feedback for gesture recognition) |
| Color | Black, Sand |
| Sensors | sEMG sensors (16 channels), IMU (accelerometer, gyroscope) |
| Input | Gesture-based input via muscle signals |
| Compliance | IPX7 water resistance |
| Size | Three sizes available (Size 1, 2, 3) |
| Cable Length | N/A |
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The Meta Neural Band is a wrist-worn electromyography (EMG) input device developed by Meta Platforms through its Reality Labs division. The device uses surface electromyography (sEMG) technology to detect electrical signals from muscle activity in the user's wrist and forearm, translating subtle finger movements and hand gestures into digital commands for controlling augmented reality (AR) and virtual reality (VR) devices.[1]
Announced at Meta Connect 2025 on September 17, 2025, and released on September 30, 2025, the Meta Neural Band represents the first consumer product to emerge from Meta's acquisition of CTRL Labs in 2019.[2] The device is exclusively bundled with Meta Ray-Ban Display glasses, priced at $799 USD for the combined package.[3]
History and Development
CTRL Labs Acquisition
The foundation for the Meta Neural Band traces back to September 2019, when Facebook (later renamed Meta) acquired CTRL Labs, a New York-based startup, for an estimated $500 million to $1 billion.[4] CTRL Labs had been developing wrist-based EMG technology since at least 2015, pioneering the use of muscle signal detection for computer input.[5]
Thomas Reardon, the co-founder and CEO of CTRL Labs and former architect of Internet Explorer, joined Meta as the director of Neuromotor Interfaces at Facebook Reality Labs following the acquisition.[6] Under his leadership, the project evolved from early research prototypes into a consumer-ready product.
Research and Development Timeline
Meta first publicly demonstrated its EMG wristband technology in March 2021, showcasing research prototypes capable of detecting individual neuron activity.[7] The company invested four years of development involving nearly 200,000 research participants to create machine learning models that could generalize across different users without requiring per-person calibration.[8]
In July 2025, Meta published peer-reviewed research in the scientific journal Nature, titled "A generic non-invasive neuromotor interface for human-computer interaction."[9] The paper detailed the technical achievements in creating a high-bandwidth neuromotor interface with out-of-the-box functionality, demonstrating handwriting input at 20.9 words per minute and gesture detection at 0.88 gestures per second.[10]
Product Evolution
The neural wristband was first demonstrated publicly as a prototype paired with Meta's Orion AR glasses at Meta Connect 2024 in September 2024.[11] This prototype, internally codenamed "Ceres," served as a proof of concept for the technology that would later ship with the Meta Ray-Ban Display glasses.[12]
Mark Zuckerberg indicated in early 2024 that the neural wristband would ship as a consumer product "in the next few years," with the actual release occurring in September 2025.[13]
Technology
Electromyography (sEMG)
The Meta Neural Band employs surface electromyography (sEMG) technology, which measures electrical activity produced by skeletal muscles.[14] Unlike traditional hand tracking methods that rely on camera-based computer vision, sEMG detects the electrical signals transmitted from the brain through the nervous system to control muscle movement in the fingers and hand.[15]
The wristband contains multiple sEMG sensors embedded around the circumference of the band, allowing it to capture muscle activation patterns as the user intends to move their fingers.[16] This approach offers several advantages over optical tracking:
- Zero occlusion issues: Functions regardless of hand visibility or lighting conditions, including complete darkness[17]
- Low latency: Can detect neural signals before fingers visibly move, potentially achieving negative latency[18]
- Subtle input: Allows control with minimal movement, enabling interaction while hands rest at the user's side, in pockets, or on lap[19]
- High precision: Provides accurate finger tracking without the need for exaggerated movements[20]
Machine Learning and Generalization
A key breakthrough in the Meta Neural Band is its ability to work "out of the box" for new users without requiring individual calibration or training.[21] Meta's research team collected sEMG data from approximately 10,000 to 200,000 consenting research participants and used deep learning techniques, including neural networks, to identify common patterns in electrical signals across different individuals.[22]
The system's machine learning models process EMG signals locally on-device, ensuring privacy as the raw neural data never leaves the wristband.[23] The models can be further personalized through continued use, potentially improving performance by 16% with user-specific adaptation.[24]
Design and Hardware
Physical Construction
The Meta Neural Band features a lightweight, flexible wristband design made from Vectran, a high-performance synthetic fiber also used in the crash pads of the Mars Rover.[25] This material provides exceptional strength when pulled while remaining soft and flexible for comfortable all-day wear.[26]
The device is available in three sizes (Size 1, 2, and 3) to accommodate different wrist dimensions.[27] Proper fit is critical for optimal sEMG signal detection, requiring professional fitting at authorized retailers before purchase.[28] The wristband is offered in two colors: Black and Sand, matching the available color options for Meta Ray-Ban Display glasses.[29]
Specifications
| Feature | Specification |
|---|---|
| Battery Life | Up to 18 hours[30] |
| Water Resistance | IPX7 rating[31] |
| Charging | Proprietary magnetic charger (included)[32] |
| Connectivity | Bluetooth[33] |
| Haptic Feedback | Yes (immediate gesture recognition feedback)[34] |
| Sensors | sEMG sensor array, IMU (accelerometer, gyroscope, orientation)[35] |
| Weight | Lightweight (exact weight not disclosed)[36] |
| Sizes Available | 3 (Small, Medium, Large)[37] |
Gestures and Input Methods
Current Gesture Set
The Meta Neural Band recognizes four primary gestures in its initial consumer release:[38]
| Gesture | Function | Description |
|---|---|---|
| Thumb-to-Index Pinch | Click/Select | Primary selection gesture for activating buttons and links[39] |
| Thumb-to-Middle Pinch | Back/Menu | Single tap returns to previous screen; double tap toggles display on/off[40] |
| Thumb Swipe | Scroll | Swiping thumb against side of index finger acts as virtual D-pad for scrolling content[41] |
| Pinch-and-Twist | Volume/Zoom | Pinching with thumb and index finger while rotating wrist adjusts volume or camera zoom[42] |
All gestures can be performed with the hand at rest, at the user's side, in a pocket, or on the lap, without requiring the hand to be raised or visible to cameras.[43]
Future Input Methods
Meta announced plans to release a software update in December 2025 that will enable handwriting recognition by allowing users to trace letters on a physical surface (such as their leg) with their index finger.[44] Research demonstrations have shown the system capable of recognizing handwritten input at approximately 20.9 words per minute, with potential for improvement through personalization.[45]
Future capabilities may include virtual keyboard emulation, with Meta previously demonstrating prototypes capable of typing speeds approaching traditional keyboard input by around 2028.[46]
Compatibility and Requirements
Primary Platform
The Meta Neural Band is designed to work exclusively with Meta Ray-Ban Display glasses in its first consumer release.[47] The device requires:
- Meta Ray-Ban Display glasses (included in purchase)
- Compatible smartphone (iOS or Android)
- Meta AI mobile app installed
- Active Meta account
- Internet connection for cloud-enabled features[48]
Future Platforms
Meta has confirmed the Neural Band will serve as the primary input method for future AR products, including:
- Orion AR Glasses: Meta's prototype true AR glasses demonstrated at Connect 2024, featuring 70-degree field of view[49]
- Future AR Glasses: Consumer versions of true AR glasses planned for release around 2027[50]
- Potential Standalone Use: Mark Zuckerberg has suggested the wristband could evolve into its own platform, potentially controlling devices beyond Meta's ecosystem[51]
Applications and Use Cases
Smart Glasses Control
The primary function of the Meta Neural Band is controlling Meta Ray-Ban Display glasses, which feature a monocular heads-up display (HUD) with 600×600 resolution and approximately 20-degree field of view.[52] Users can navigate the glasses' interface to:
- Check notifications
- View Meta AI responses with visual guidance
- Access navigation with turn-by-turn directions
- Control camera and preview photos
- View real-time translations
- Manage media playback[53]
Accessibility
The sEMG-based input method offers significant accessibility benefits for individuals with limited mobility.[54] The technology can detect intended movements even when users cannot produce large physical gestures, making it potentially useful for individuals with:
- Spinal cord injuries
- Stroke survivors with limited motor function
- Conditions causing tremors or involuntary movements
- Users with fewer than five fingers[55]
The ability to control devices with minimal movement while hands rest comfortably addresses challenges faced by users who experience pain or fatigue from traditional input methods.[56]
Reception
Hands-On Reviews
Early hands-on reviews from Meta Connect 2025 praised the Meta Neural Band's performance, with several reviewers describing it as working "like magic."[57] UploadVR reported a 100% gesture recognition success rate during their testing session, with immediate haptic feedback confirming each detected gesture.[58] Road to VR noted that the wristband allows "subtle inputs while your hand is down at your side" and called it "just as important to these new glasses as the display itself."[59]
Tom's Guide described the Meta Ray-Ban Display glasses as "the best smart glasses" they had tested, highlighting the "intuitive wrist gestures" as a key feature.[60]
Technical Achievement
The Nature publication of Meta's research was recognized as a significant milestone in brain-computer interface (BCI) and human-computer interaction (HCI) fields.[61] Dario Farina, a professor of bioengineering at Imperial College London, stated: "This idea – this kind of technology – is not new, it is decades old. The breakthrough here is that Meta has used artificial intelligence to analyse very large amounts of data, from thousands of individuals, and make this technology robust. It now performs at a level it has never reached before."[62]
Challenges
Some reviewers noted that while the Neural Band itself performed flawlessly, the initial Meta Ray-Ban Display glasses had limitations, including:
- Monocular display causing disorientation for some users
- Limited field of view (20 degrees)
- Performance issues with the Qualcomm Snapdragon AR1 Gen 1 chipset
- Weight increase compared to non-display Ray-Ban Meta glasses[63]
Availability and Pricing
Initial Release
The Meta Neural Band launched on September 30, 2025, exclusively bundled with Meta Ray-Ban Display glasses at a combined price of $799 USD.[64] The device cannot be purchased separately and is only available through authorized retailers in the United States, including:
Purchase requires scheduling an in-person demonstration and professional fitting to ensure proper wristband size selection.[66]
International Expansion
Meta announced plans to expand availability to Canada, France, Italy, and the United Kingdom in early 2026.[67] The company stated it would eventually sell the product online after gathering feedback from the initial retail-only launch.[68]
Competing Technologies
Mudra Link
At CES 2025, a competing device called Mudra Link was demonstrated, offering similar EMG-based gesture control for $199.[69] The Mudra Link claims cross-platform compatibility with various AR and XR devices, including TCL RayNeo X3 Pro and Apple Vision Pro, and includes pressure detection features not present in the initial Meta Neural Band release.[70]
Traditional Input Methods
The Meta Neural Band competes with several established input methods for AR/VR:
- Optical hand tracking: Used by Meta Quest headsets and Apple Vision Pro, relies on cameras and has occlusion limitations[71]
- Controllers: Traditional handheld input devices offering precise control but requiring users to hold and manipulate physical objects[72]
- Voice input: Speech-based control that may be socially awkward or impractical in certain environments[73]
- Eye tracking: Gaze-based selection used in devices like Apple Vision Pro, often combined with hand gestures[74]
Scientific Contributions
Published Research
Meta released extensive documentation of its EMG research to the scientific community:[75]
- Nature Paper: "A generic non-invasive neuromotor interface for human-computer interaction" (July 2025)[76]
- Public Dataset: Over 100 hours of sEMG recordings from 100 participants per task type (discrete gestures, handwriting, wrist movements)[77]
- Open Source Code: GitHub repository containing model implementations, training code, and evaluation tools[78]
The research demonstrated three key tasks:
- Discrete Gesture Recognition: 0.88 gesture detections per second[79]
- Continuous Navigation: 0.66 target acquisitions per second[80]
- Handwriting Recognition: 20.9 words per minute (median performance)[81]
Contributors
The Nature paper listed contributions from Meta's Reality Labs team, with lead authors Patrick Kaifosh (Director of Research Science) and Thomas Reardon (Vice President of Neuromotor Interfaces).[82] The three-page contributor list indicated the extensive collaborative effort behind the project's development.[83]
Impact on Computing
Next-Generation Input Paradigm
Meta positions the Neural Band as representing a fundamental shift in human-computer interaction, replacing touchscreens, buttons, and traditional input devices with direct neural signal interpretation.[84] Mark Zuckerberg described it as potentially becoming "a pretty big deal" and suggested it could evolve beyond AR glasses to become a universal input method for controlling all digital devices, including smart home systems, gaming consoles, and computers.[85]
Privacy and Safety
Meta emphasizes that the Neural Band only reads outgoing motor signals from the brain to muscles, and cannot "read minds" or access thoughts.[86] Thomas Reardon clarified: "This is coming from the part of the brain that controls motor information, not thought. It sees what you are about to do."[87] All signal processing occurs locally on the device, with no raw EMG data transmitted to Meta's servers.[88]
See Also
- Meta Ray-Ban Display
- Meta Orion
- Electromyography
- Brain-computer interface
- CTRL Labs
- Reality Labs
- Augmented reality
- Human-computer interaction
- Gesture recognition
References
- ↑ meta_official_emg
- ↑ meta_connect_2025
- ↑ uploadvr_handson
- ↑ ctrl_labs_acquisition
- ↑ techspot_emg
- ↑ reardon_meta
- ↑ meta_2021_demo
- ↑ nature_paper
- ↑ nature_publication
- ↑ nature_metrics
- ↑ orion_demo
- ↑ ceres_codename
- ↑ zuckerberg_timeline
- ↑ emg_technology
- ↑ semg_explanation
- ↑ sensor_array
- ↑ darkness_functionality
- ↑ negative_latency
- ↑ subtle_gesture
- ↑ precision_tracking
- ↑ no_calibration
- ↑ ml_training
- ↑ local_processing
- ↑ personalization_improvement
- ↑ vectran_material
- ↑ material_properties
- ↑ three_sizes
- ↑ fitting_requirement
- ↑ color_options
- ↑ battery_life
- ↑ ipx7_rating
- ↑ charging_method
- ↑ bluetooth_connectivity
- ↑ haptic_feedback
- ↑ sensor_types
- ↑ lightweight_design
- ↑ size_availability
- ↑ four_gestures
- ↑ pinch_click
- ↑ middle_pinch
- ↑ thumb_swipe
- ↑ pinch_twist
- ↑ hands_down_interaction
- ↑ handwriting_update
- ↑ handwriting_speed
- ↑ keyboard_future
- ↑ rayban_exclusive
- ↑ system_requirements
- ↑ orion_compatibility
- ↑ future_ar_glasses
- ↑ standalone_potential
- ↑ display_specs
- ↑ glasses_features
- ↑ accessibility_benefits
- ↑ accessibility_applications
- ↑ reduced_movement_benefit
- ↑ magic_reviews
- ↑ uploadvr_success_rate
- ↑ roadtovr_review
- ↑ tomsguide_review
- ↑ nature_significance
- ↑ farina_quote
- ↑ glasses_limitations
- ↑ launch_price
- ↑ retail_locations
- ↑ demo_requirement
- ↑ international_expansion
- ↑ online_future
- ↑ mudra_link
- ↑ mudra_features
- ↑ optical_comparison
- ↑ controller_comparison
- ↑ voice_comparison
- ↑ eye_tracking_comparison
- ↑ scientific_release
- ↑ nature_paper_full
- ↑ dataset_release
- ↑ github_repo
- ↑ gesture_metric
- ↑ navigation_metric
- ↑ handwriting_metric
- ↑ paper_authors
- ↑ contributor_list
- ↑ paradigm_shift
- ↑ zuckerberg_vision
- ↑ not_mind_reading
- ↑ reardon_clarification
- ↑ local_privacy
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