Field of view: Difference between revisions
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'''Field of view''' ('''FOV''') is the extent of the observable world at any given moment. Field of view is usually measured in degrees. Humans have 180 degrees FOV when looking directly in front and 270 degrees with eye rotation. The higher an [[HMD]]'s FOV is, the further the virtual world will extend to your edge of vision. You generally want an HMD with at least 90 degrees FOV. | '''Field of view''' ('''FOV''') is the extent of the observable world at any given moment. Field of view is usually measured in degrees. Humans have 180 degrees FOV when looking directly in front and 270 degrees with eye rotation. The higher an [[HMD]]'s FOV is, the further the virtual world will extend to your edge of vision. You generally want an HMD with at least 90 degrees FOV. | ||
In [[VR]], there are two types of FOVs: Display FOV (dFOV) and Camera FOV | In [[VR]], there are two types of FOVs: Display FOV (dFOV) and Camera FOV (cFOV). | ||
==Display FOV== | ==Display FOV== |