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Created page with "{{Device Infobox |image = |VR/AR = Virtual Reality |Type = Head-mounted display |Subtype = PC-Powered VR |Platform = |Creator = Jaron Lanier |Developer = VPL Research |Manufacturer = VPL Research |Announcement Date = 1987 |Release Date = 1987 |Price = $9,400 (EyePhone 1), $49,000 (EyePhone HRX) |Website = |Versions = EyePhone 1, EyePhone HRX |Requires = High-end computer system |Predecessor = |Successor = |Operating System = |Chipset = |CPU = |GPU =..."
 
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|Type = Head-mounted display
|Type = Head-mounted display
|Subtype = PC-Powered VR
|Subtype = PC-Powered VR
|Platform =  
|Platform = Silicon Graphics [[IRIS]]/[[Onyx]] workstations
|Creator = [[Jaron Lanier]]
|Creator = [[Jaron Lanier]] and [[Thomas G. Zimmerman]]
|Developer = [[VPL Research]]
|Developer = [[VPL Research]]
|Manufacturer = [[VPL Research]]
|Manufacturer = [[VPL Research]]
|Announcement Date = 1987
|Announcement Date = June 1989
|Release Date = 1987
|Release Date = June 1989
|Price = $9,400 (EyePhone 1), $49,000 (EyePhone HRX)
|Price = $9,400 (EyePhone 1), $12,500 (Model 2 LX), $49,000-50,000 (EyePhone HRX), $250,000 (complete RB2 system)
|Website =  
|Website =  
|Versions = EyePhone 1, EyePhone HRX
|Versions = Model 1, Model 2 LX, Model HRX
|Requires = High-end computer system
|Requires = High-end computer system (Silicon Graphics workstation), Polhemus magnetic tracker
|Predecessor =  
|Predecessor =  
|Successor =  
|Successor =  
|Operating System =  
|Operating System = [[MS-DOS]], early [[Windows]]
|Chipset =  
|Chipset =  
|CPU =  
|CPU =  
Line 24: Line 24:
|Memory =  
|Memory =  
|SD Card Slot = No
|SD Card Slot = No
|Display = [[LCD]]
|Display = Dual active-matrix [[LCD]] panels
|Subpixel Layout =  
|Subpixel Layout =  
|Peak Brightness =  
|Peak Brightness =  
|Resolution = 320 × 240 per eye
|Resolution = 185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) per eye
|Refresh Rate = 30 Hz
|Refresh Rate = 30 Hz
|Pixel Density =  
|Pixel Density =  
|Persistence =  
|Persistence =  
|Precision =  
|Precision =  
|Field of View = 108°
|Field of View = 90° (Model 1), 108° (Model 2 LX), 106° (Model HRX)
|Horizontal FoV =  
|Horizontal FoV = 90°-108° (model dependent)
|Vertical FoV =  
|Vertical FoV = 75°
|Visible FoV =  
|Visible FoV =  
|Rendered FoV =  
|Rendered FoV =  
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|Peak Pixel Density =  
|Peak Pixel Density =  
|Foveated Rendering = No
|Foveated Rendering = No
|Optics = [[Fresnel lenses]]
|Optics = [[LEEP optics]] design with [[Fresnel lenses|Fresnel condensing lenses]]
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range =  
|IPD Range = Adjustable
|Adjustable Diopter =  
|Adjustable Diopter =  
|Passthrough = No
|Passthrough = No
|Tracking = 3 [[DoF]]
|Tracking = 3 [[DoF]] electromagnetic ([[Polhemus]] FASTRAK)
|Tracking Frequency =  
|Tracking Frequency = 60 Hz
|Base Stations = No
|Base Stations = No
|Eye Tracking = No
|Eye Tracking = No
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|Rotational Tracking = Yes
|Rotational Tracking = Yes
|Positional Tracking = No
|Positional Tracking = No
|Update Rate =  
|Update Rate = 60 Hz
|Tracking Volume =  
|Tracking Volume =  
|Play Space =  
|Play Space =  
|Latency =  
|Latency = <50 ms (with SGI rendering)
|Audio = Stereo headphones
|Audio = Stereo headphones
|Microphone =  
|Microphone =  
|3.5mm Audio Jack =  
|3.5mm Audio Jack =  
|Camera = No
|Camera = No
|Connectivity = Wired to computer
|Connectivity = Wired to computer (NTSC composite signals)
|Ports =  
|Ports =  
|Wired Video = Yes
|Wired Video = Yes
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|WiFi = No
|WiFi = No
|Bluetooth = No
|Bluetooth = No
|Power = External
|Power = External (workstation-powered)
|Battery Capacity = N/A
|Battery Capacity = N/A
|Battery Life = N/A
|Battery Life = N/A
|Charge Time = N/A
|Charge Time = N/A
|Dimensions =  
|Dimensions =  
|Weight = ~2.5 kg (5.5 pounds)
|Weight = 200 g (visor only), ~2.5 kg (complete system with cables)
|Material = Plastic
|Material = Plastic
|Headstrap = Fixed around-the-head fitting
|Headstrap = Stiff fabric strap
|Haptics = No
|Haptics = No
|Color = Beige
|Color = Beige
|Sensors = Head tracking sensors
|Sensors = Head tracking sensors (Polhemus magnetic tracker)
|Input = [[DataGlove]] (sold separately)
|Input = [[DataGlove]] (sold separately)
|Compliance =  
|Compliance =  
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}}
}}


The '''EyePhone''' was a pioneering [[virtual reality]] [[head-mounted display]] (HMD) developed by [[VPL Research]] and released in 1987.<ref name="wikipedia">Wikipedia. "EyePhone". July 27, 2022.</ref> Created by [[Jaron Lanier]], who coined the term "virtual reality,"<ref name="vrs">Virtual Reality Society. "VPL Research Jaron Lanier". July 13, 2017.</ref> the EyePhone was one of the first commercially available VR headsets and played a significant role in the early development of virtual reality technology.
The '''EyePhone''' was a pioneering [[virtual reality]] [[head-mounted display]] (HMD) developed by [[VPL Research]] and released in June 1989.<ref name="wikipedia">Wikipedia. "EyePhone". July 27, 2022.</ref> Created by [[Jaron Lanier]] and [[Thomas G. Zimmerman]], with Lanier having coined the term "virtual reality,"<ref name="vrs">Virtual Reality Society. "VPL Research Jaron Lanier". July 13, 2017.</ref> the EyePhone was one of the first commercially available VR headsets and played a significant role in the early development of virtual reality technology.


==History==
==History==
Line 93: Line 93:


===Development and Release===
===Development and Release===
The EyePhone was announced and brought to market in 1987.<ref name="britannica">Britannica. "VPL DataGlove".</ref> It was displayed at various technology conferences, including the Texpo Telecommunications Show in San Francisco on June 7, 1989.<ref name="flashbak"/> Despite being marketed as a revolutionary VR device, the EyePhone was primarily a research device due to its high cost and technical limitations.<ref name="wiki-vpl"/>
The EyePhone was announced and brought to market in June 1989.<ref name="britannica">Britannica. "VPL DataGlove".</ref> It was first demonstrated at the [[SIGGRAPH]] "Tomorrow's Realities" exhibit on June 1, 1989, followed by extensive press coverage in ''[[TIME]]'' and ''[[Analog Science Fiction & Fact]]'' that popularized the phrase "virtual reality" in mainstream media.<ref name="time90">TIME. "Technology: (Mis)Adventures in Cyberspace". November 5, 1990.</ref> The device was later displayed at various technology conferences, including the Texpo Telecommunications Show in San Francisco on June 7, 1989.<ref name="flashbak"/> Despite being marketed as a revolutionary VR device, the EyePhone was primarily a research device due to its high cost and technical limitations.<ref name="wiki-vpl"/>


===Commercial Models===
===Commercial Models===
VPL Research offered two versions of the EyePhone:
VPL Research offered three versions of the EyePhone:
* '''EyePhone 1''' - Priced at $9,400<ref name="delta2020">Delta2020. "Here's what you didn't know about the history of Virtual Reality".</ref>
* '''EyePhone HRX''' - A high-resolution version priced at $49,000<ref name="delta2020"/>


The complete system, including the computers required to run it, cost upwards of $250,000,<ref name="wiki-vpl"/> making it inaccessible to most consumers and limiting its use to research institutions and specialized applications.
{| class="wikitable"
|+ EyePhone Model Specifications
! Model !! Horizontal FoV !! Resolution (per eye) !! List Price !! Notes
|-
| Model 1 || 90° || 185 × 138 px || $9,400-10,000 || Limited pilot run for academic labs
|-
| Model 2 LX || 108° || 320 × 240 px || $12,500 (visor only) || Most common unit shown in demos
|-
| Model HRX || 106° || 720 × 480 px || $49,000-50,000 || High-res variant paired with SGI Onyx
|}
 
The complete "Reality Built for Two" (RB2) system, including the computers required to run it, cost upwards of $250,000,<ref name="wiki-vpl"/> making it inaccessible to most consumers and limiting its use to research institutions and specialized applications.


==Technical Specifications==
==Technical Specifications==
===Display Technology===
===Display Technology===
The EyePhone featured:
The EyePhone featured:
* '''Resolution''': 320 × 240 pixels per eye<ref name="vrcompare">VRcompare. "VPL EyePhone: Full Specification".</ref>
* '''Display Type''': Dual active-matrix [[LCD]] panels that provided slightly different images to each eye to create stereoscopic 3D<ref name="vrs"/>
* '''Field of View''': 108° diagonal<ref name="vrcompare"/>
* '''Resolution''': Varied by model - 185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) pixels per eye<ref name="vrcompare">VRcompare. "VPL EyePhone: Full Specification".</ref>
* '''Display Type''': [[LCD]] screens that provided slightly different images to each eye to create stereoscopic 3D<ref name="vrs"/>
* '''Field of View''': 90°-108° horizontal (model dependent), 75° vertical<ref name="vrcompare"/>
* '''Optics''': [[Fresnel lenses]]<ref name="wiki-vpl"/>
* '''Optics''': Modified [[LEEP optics]] design with [[Fresnel lenses|Fresnel condensing lenses]]<ref name="wiki-vpl"/>
* '''Refresh Rate''': The device had significant performance limitations, with sources reporting it could only generate 5-6 frames per second in practical use,<ref name="flashbak"/><ref name="wiki-vpl"/> though theoretical specifications claimed 30 Hz<ref name="vrcompare"/>
* '''Refresh Rate''': 30 Hz theoretical specification, though the device could only generate 5-6 frames per second in practical use<ref name="flashbak"/><ref name="wiki-vpl"/>
* '''Signal Input''': NTSC composite signals<ref name="vrcompare"/>


===Physical Design===
===Physical Design===
The EyePhone had a distinctive design:
The EyePhone had a distinctive design:
* '''Weight''': Approximately 2.5 kilograms (5.5 pounds)<ref name="nextweb">The Next Web. "Virtual reality video demonstration from 1990 is a blast from the past". November 14, 2016.</ref>
* '''Weight''': 200 grams (visor only), approximately 2.5 kilograms (5.5 pounds) for complete system with cables<ref name="nextweb">The Next Web. "Virtual reality video demonstration from 1990 is a blast from the past". November 14, 2016.</ref>
* '''Color''': Beige plastic construction<ref name="cbinsights">CB Insights. "VPL Research - Products, Competitors, Financials".</ref>
* '''Color''': Beige plastic construction<ref name="cbinsights">CB Insights. "VPL Research - Products, Competitors, Financials".</ref>
* '''Form Factor''': Fixed around-the-head fitting<ref name="cbinsights"/>
* '''Form Factor''': Stiff fabric headstrap without counterweight<ref name="meester">Meester, Raymond. "The circle of VR. Part 1: A brief history of consumer…". Medium. November 19, 2023.</ref>
* '''Audio''': Built-in stereo headphones<ref name="vrs"/>
* '''Audio''': Built-in stereo headphones<ref name="vrs"/>
* '''IPD Adjustment''': Adjustable interpupillary distance<ref name="vrcompare"/>


===Tracking Capabilities===
===Tracking Capabilities===
The EyePhone featured:
The EyePhone featured:
* '''Degrees of Freedom''': 3 DoF (three degrees of freedom) for rotational head tracking<ref name="vrcompare"/>
* '''Degrees of Freedom''': 3 DoF (three degrees of freedom) for rotational head tracking<ref name="vrcompare"/>
* '''Tracking Type''': Head movement tracking without physical tethers to fixed points<ref name="cbinsights"/>
* '''Tracking System''': [[Polhemus]] FASTRAK electromagnetic sensor<ref name="polhemus">Webster, R.; Clark, A. "EyePhone HMD and DataGlove with Polhemus tracking system". ResearchGate. 2015.</ref>
* '''Tracking Frequency''': 60 Hz<ref name="polhemus"/>
* '''Latency''': Less than 50 ms when coupled with SGI rendering<ref name="polhemus"/>
* '''Positional Tracking''': Not supported
* '''Positional Tracking''': Not supported
===Platform Requirements===
The EyePhone required:
* '''Graphics Workstations''': Dual [[Silicon Graphics]] [[IRIS 3000]] or [[Onyx]] workstations (one rendering pipeline per eye)<ref name="ars90">Kranzlmüller, D. "What's New in Reality Built for Two". Ars Electronica '90 proceedings. pp. 189-193.</ref>
* '''Operating Systems''': [[MS-DOS]], early [[Windows]]<ref name="meester"/>
* '''Authoring Station''': [[Macintosh]]-based system networked via [[Ethernet]]<ref name="ars90"/>


==VPL Ecosystem==
==VPL Ecosystem==
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! Product !! Function !! Price
! Product !! Function !! Price
|-
|-
| [[DataGlove]] || Hand tracking and interaction device with fiber-optic sensors || $9,000<ref name="delta2020"/>
| [[DataGlove]] || Hand tracking and interaction device with fiber-optic sensors and 6502 microcontrollers || $9,000<ref name="delta2020">Delta2020. "Here's what you didn't know about the history of Virtual Reality".</ref>
|-
|-
| [[DataSuit]] || Full-body tracking suit with sensors for arms, legs, and trunk || N/A
| [[DataSuit]] || Full-body tracking suit with sensors for arms, legs, and trunk || N/A
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| Body Electric || Visual programming language for VR || N/A
| Body Electric || Visual programming language for VR || N/A
|-
|-
| RB2 (Reality Built for Two) || Complete multi-user VR system || N/A
| RB2 (Reality Built for Two) || Complete multi-user VR system || $250,000<ref name="wiki-vpl"/>
|}
|}


The [[DataGlove]], which was brought to market in 1987 and appeared on the cover of [[Scientific American]] in October of that year,<ref name="britannica"/> became one of the most iconic VR input devices. VPL later licensed the DataGlove technology to [[Mattel]], which used it to create the [[Power Glove]] for the [[Nintendo Entertainment System]].<ref name="wiki-vpl"/>
The [[DataGlove]], developed by [[Thomas G. Zimmerman]], was brought to market in 1987 and appeared on the cover of [[Scientific American]] in October of that year.<ref name="britannica"/> VPL later licensed the DataGlove technology to [[Mattel]], which used it to create the [[Power Glove]] for the [[Nintendo Entertainment System]].<ref name="wiki-vpl"/>


==Software and Applications==
==Software and Applications==
===Programming Environment===
===Programming Environment===
VPL Research developed several software components for the EyePhone system:
VPL Research developed several software components for the EyePhone system:
* '''Body Electric''' - A visual programming language used to control and program all VR components<ref name="vrs"/>
* '''Body Electric''' - A visual programming language and scripting system used to control and program all VR components<ref name="vrs"/><ref name="acm">Lanier, J. "A Virtual Reality". ACM SIGGRAPH Video Review 45. 1990.</ref>
* '''Isaac''' - A real-time 3D visual rendering engine that worked with Body Electric to create virtual environments<ref name="vrs"/>
* '''Isaac''' - A real-time 3D visual rendering engine that worked with Body Electric to create virtual environments<ref name="vrs"/>
* '''Swivel 3D''' - A 3D modeling application created by Young Harvill that allowed users to generate virtual worlds on Macintosh computers<ref name="harvill">VPL Research. "Swivel 3D Documentation". 1989.</ref>


===Demonstrated Applications===
===Demonstrated Applications===
The EyePhone was demonstrated with various applications at technology conferences, allowing users to:
The EyePhone was demonstrated with various applications at technology conferences:
* Navigate through virtual environments
* '''SIGGRAPH 1989''' - Interactive virtual environments where users could control virtual astronaut movements<ref name="flashbak"/>
* Manipulate virtual objects using the DataGlove
* '''Web Dance''' - A virtual auditorium for multi-user experiences<ref name="acm"/>
* Experience "Reality Built for Two" (RB2) - shared virtual reality experiences where multiple users could interact in the same virtual space<ref name="technes">TECHNES Encyclopedia. "VPL Research EyePhone".</ref>
* '''NASA Research''' - Data visualization spaces used for teleoperation research<ref name="acm"/>
* '''Reality Built for Two (RB2)''' - Shared virtual reality experiences where multiple users could interact in the same virtual space<ref name="technes">TECHNES Encyclopedia. "VPL Research EyePhone".</ref>


==Cultural Impact==
==Cultural Impact==
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* Featured in the 1992 science fiction film "[[The Lawnmower Man]]," which used actual VR equipment from VPL Research labs<ref name="wiki-vpl"/><ref name="teslasuit">Teslasuit Blog. "The History of Virtual Reality: Ultimate Guide. Part 1". September 26, 2022.</ref>
* Featured in the 1992 science fiction film "[[The Lawnmower Man]]," which used actual VR equipment from VPL Research labs<ref name="wiki-vpl"/><ref name="teslasuit">Teslasuit Blog. "The History of Virtual Reality: Ultimate Guide. Part 1". September 26, 2022.</ref>
* Covered extensively in technology publications of the late 1980s and early 1990s
* Covered extensively in technology publications of the late 1980s and early 1990s
* Helped popularize the term "virtual reality" in mainstream culture
* Helped popularize the term "virtual reality" in mainstream culture through coverage in ''TIME'' and ''Analog Science Fiction & Fact''<ref name="time90"/>


===Legacy===
===Legacy===
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* It influenced the development of subsequent VR technologies
* It influenced the development of subsequent VR technologies
* It established many conventions still used in VR today, including stereoscopic displays and head tracking
* It established many conventions still used in VR today, including stereoscopic displays and head tracking
* The device survives in museum collections and has become a sought-after artifact of the first VR boom<ref name="listhead">Wikipedia. "List of virtual reality headsets". 2025.</ref>


==Company Closure==
==Company Closure==
VPL Research filed for [[bankruptcy]] in 1990,<ref name="wiki-vpl"/> just three years after the EyePhone's release. The company's patents were eventually sold to [[Sun Microsystems]] in 1998.<ref name="wiki-vpl"/> [[Oracle Corporation]]'s later acquisition of Sun Microsystems means that Oracle now owns the original EyePhone patents, though it is unknown if anything has come of them.<ref name="vrs"/>
VPL Research filed for [[bankruptcy]] in 1990,<ref name="wiki-vpl"/> just one year after the EyePhone's release. The company's patents were eventually sold to [[Sun Microsystems]] in 1998.<ref name="wiki-vpl"/> [[Oracle Corporation]]'s later acquisition of Sun Microsystems means that Oracle now owns the original EyePhone patents, though it is unknown if anything has come of them.<ref name="vrs"/>


==Reception and Limitations==
==Reception and Limitations==
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===Technical Limitations===
===Technical Limitations===
* '''Frame Rate''': The system could only achieve 5-6 frames per second in actual use, compared to 30 fps on contemporary television sets<ref name="flashbak"/>
* '''Frame Rate''': The system could only achieve 5-6 frames per second in actual use, compared to 30 fps on contemporary television sets<ref name="flashbak"/>
* '''Bulk and Comfort''': At 2.5 kg, the headset was uncomfortable for extended use<ref name="nextweb"/>
* '''Bulk and Comfort''': At 2.5 kg for the complete system, the headset was uncomfortable for extended use, with the stiff fabric strap placing strain on the user's brow<ref name="nextweb"/><ref name="meester"/>
* '''Resolution''': The 320×240 per eye resolution was low even by 1980s standards
* '''Resolution''': The 320×240 per eye resolution (on Model 2 LX) was low even by 1980s standards


===Market Barriers===
===Market Barriers===
* '''Cost''': The total system cost of $250,000 made it inaccessible to consumers<ref name="wiki-vpl"/>
* '''Cost''': The total system cost of $250,000 made it inaccessible to consumers<ref name="wiki-vpl"/>
* '''Computing Requirements''': Required expensive, high-end computers to operate
* '''Computing Requirements''': Required expensive Silicon Graphics workstations to operate
* '''Limited Software''': Few applications were available for the platform
* '''Limited Software''': Few applications were available for the platform
* '''Sales''': Only a few hundred systems were sold worldwide before VPL's bankruptcy<ref name="legacy">VR History Museum. "VPL Research Legacy". 2024.</ref>
==Comparison to Other Devices==
{| class="wikitable"
|-
! Device !! Release Year !! Resolution (per eye) !! FoV (Horizontal) !! Tracking !! Price
|-
| VPL EyePhone || 1989 || 320×240 || 108° || 3 DoF || $250,000 (system)
|-
| [[NVisor]] (NVIS) || 2003 || 1280×1024 || 44° || 3 DoF || $24,000
|-
| [[Virtuality Visette]] || 1991 || 276×372 || 105° || 3 DoF || $65,000
|-
| [[Oculus Rift]] || 2016 || 1080×1200 || 110° || 6 DoF || $599
|}


==Comparison to Modern VR==
While primitive by today's standards, the EyePhone established several features that became standard in modern VR:
While primitive by today's standards, the EyePhone established several features that became standard in modern VR:
* Stereoscopic displays for 3D perception
* Stereoscopic displays for 3D perception
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* [[VPL Research]]
* [[VPL Research]]
* [[Jaron Lanier]]
* [[Jaron Lanier]]
* [[Thomas G. Zimmerman]]
* [[DataGlove]]
* [[DataGlove]]
* [[The Lawnmower Man]]
* [[The Lawnmower Man]]
* [[History of virtual reality]]
* [[History of virtual reality]]
* [[List of virtual reality headsets]]


==References==
==References==
Line 219: Line 257:
<ref name="technes">TECHNES Encyclopedia. "VPL Research EyePhone". https://encyclo-technes.org/en/base/60195x/4998</ref>
<ref name="technes">TECHNES Encyclopedia. "VPL Research EyePhone". https://encyclo-technes.org/en/base/60195x/4998</ref>
<ref name="teslasuit">Teslasuit Blog. "The History of Virtual Reality: Ultimate Guide. Part 1". September 26, 2022. https://teslasuit.io/blog/history-of-virtual-reality-ultimate-guide/</ref>
<ref name="teslasuit">Teslasuit Blog. "The History of Virtual Reality: Ultimate Guide. Part 1". September 26, 2022. https://teslasuit.io/blog/history-of-virtual-reality-ultimate-guide/</ref>
<ref name="meester">Meester, Raymond. "The circle of VR. Part 1: A brief history of consumer…". Medium. November 19, 2023. https://medium.com/@raymond_meester/the-circle-of-vr-f9be78d63e88</ref>
<ref name="polhemus">Webster, R.; Clark, A. "EyePhone HMD and DataGlove with Polhemus tracking system". ResearchGate. 2015. https://www.researchgate.net/figure/</ref>
<ref name="ars90">Kranzlmüller, D. "What's New in Reality Built for Two". Ars Electronica '90 proceedings. pp. 189-193.</ref>
<ref name="time90">TIME. "Technology: (Mis)Adventures in Cyberspace". November 5, 1990.</ref>
<ref name="acm">Lanier, J. "A Virtual Reality". ACM SIGGRAPH Video Review 45. 1990.</ref>
<ref name="harvill">VPL Research. "Swivel 3D Documentation". 1989.</ref>
<ref name="listhead">Wikipedia. "List of virtual reality headsets". 2025. https://en.wikipedia.org/wiki/List_of_virtual_reality_headsets</ref>
<ref name="legacy">VR History Museum. "VPL Research Legacy". 2024.</ref>
</references>
</references>


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[[Category:VPL Research]]
[[Category:VPL Research]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Products introduced in 1987]]
[[Category:Products introduced in 1989]]
[[Category:Computer-related introductions in 1987]]
[[Category:Computer-related introductions in 1989]]
[[Category:1980s in video gaming]]
[[Category:1980s in video gaming]]
[[Category:History of virtual reality]]
[[Category:History of virtual reality]]

Revision as of 09:46, 26 June 2025

VPL EyePhone
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC-Powered VR
Platform Silicon Graphics IRIS/Onyx workstations
Creator Jaron Lanier and Thomas G. Zimmerman
Developer VPL Research
Manufacturer VPL Research
Announcement Date June 1989
Release Date June 1989
Price $9,400 (EyePhone 1), $12,500 (Model 2 LX), $49,000-50,000 (EyePhone HRX), $250,000 (complete RB2 system)
Versions Model 1, Model 2 LX, Model HRX
Requires High-end computer system (Silicon Graphics workstation), Polhemus magnetic tracker
System
Operating System MS-DOS, early Windows
Storage
SD Card Slot No
Display
Display Dual active-matrix LCD panels
Resolution 185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) per eye
Refresh Rate 30 Hz
Image
Field of View 90° (Model 1), 108° (Model 2 LX), 106° (Model HRX)
Horizontal FoV 90°-108° (model dependent)
Vertical FoV 75°
Foveated Rendering No
Optics
Optics LEEP optics design with Fresnel condensing lenses
Ocularity Binocular
IPD Range Adjustable
Passthrough No
Tracking
Tracking 3 DoF electromagnetic (Polhemus FASTRAK)
Tracking Frequency 60 Hz
Base Stations No
Eye Tracking No
Face Tracking No
Hand Tracking Yes (with DataGlove)
Body Tracking Yes (with DataSuit)
Rotational Tracking Yes
Positional Tracking No
Update Rate 60 Hz
Latency <50 ms (with SGI rendering)
Audio
Audio Stereo headphones
Camera No
Connectivity
Connectivity Wired to computer (NTSC composite signals)
Wired Video Yes
Wireless Video No
WiFi No
Bluetooth No
Power External (workstation-powered)
Battery Capacity N/A
Battery Life N/A
Charge Time N/A
Device
Weight 200 g (visor only), ~2.5 kg (complete system with cables)
Material Plastic
Headstrap Stiff fabric strap
Haptics No
Color Beige
Sensors Head tracking sensors (Polhemus magnetic tracker)
Input DataGlove (sold separately)

Property "Platform" (as page type) with input value "Silicon Graphics IRIS/Onyx workstations" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Creator" (as page type) with input value "Jaron Lanier]] and [[Thomas G. Zimmerman" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Operating System" (as page type) with input value "early [[Windows" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Display" (as page type) with input value "Dual active-matrix LCD panels" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Optics" (as page type) with input value "LEEP optics]] design with [[Fresnel lenses|Fresnel condensing lenses" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Tracking" (as page type) with input value "3 DoF electromagnetic (Polhemus FASTRAK)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Input" (as page type) with input value "DataGlove]] (sold separately)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The EyePhone was a pioneering virtual reality head-mounted display (HMD) developed by VPL Research and released in June 1989.[1] Created by Jaron Lanier and Thomas G. Zimmerman, with Lanier having coined the term "virtual reality,"[2] the EyePhone was one of the first commercially available VR headsets and played a significant role in the early development of virtual reality technology.

History

Company Background

VPL Research was founded in 1984 by Jaron Lanier in a corner of his cottage in Palo Alto, California.[3] The company name "VPL" stood for "Virtual Programming Languages."[4] VPL Research became one of the first companies to develop and sell virtual reality products, with funding that came in part from Marvin Minsky.[4]

Development and Release

The EyePhone was announced and brought to market in June 1989.[5] It was first demonstrated at the SIGGRAPH "Tomorrow's Realities" exhibit on June 1, 1989, followed by extensive press coverage in TIME and Analog Science Fiction & Fact that popularized the phrase "virtual reality" in mainstream media.[6] The device was later displayed at various technology conferences, including the Texpo Telecommunications Show in San Francisco on June 7, 1989.[3] Despite being marketed as a revolutionary VR device, the EyePhone was primarily a research device due to its high cost and technical limitations.[4]

Commercial Models

VPL Research offered three versions of the EyePhone:

EyePhone Model Specifications
Model Horizontal FoV Resolution (per eye) List Price Notes
Model 1 90° 185 × 138 px $9,400-10,000 Limited pilot run for academic labs
Model 2 LX 108° 320 × 240 px $12,500 (visor only) Most common unit shown in demos
Model HRX 106° 720 × 480 px $49,000-50,000 High-res variant paired with SGI Onyx

The complete "Reality Built for Two" (RB2) system, including the computers required to run it, cost upwards of $250,000,[4] making it inaccessible to most consumers and limiting its use to research institutions and specialized applications.

Technical Specifications

Display Technology

The EyePhone featured:

  • Display Type: Dual active-matrix LCD panels that provided slightly different images to each eye to create stereoscopic 3D[2]
  • Resolution: Varied by model - 185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) pixels per eye[7]
  • Field of View: 90°-108° horizontal (model dependent), 75° vertical[7]
  • Optics: Modified LEEP optics design with Fresnel condensing lenses[4]
  • Refresh Rate: 30 Hz theoretical specification, though the device could only generate 5-6 frames per second in practical use[3][4]
  • Signal Input: NTSC composite signals[7]

Physical Design

The EyePhone had a distinctive design:

  • Weight: 200 grams (visor only), approximately 2.5 kilograms (5.5 pounds) for complete system with cables[8]
  • Color: Beige plastic construction[9]
  • Form Factor: Stiff fabric headstrap without counterweight[10]
  • Audio: Built-in stereo headphones[2]
  • IPD Adjustment: Adjustable interpupillary distance[7]

Tracking Capabilities

The EyePhone featured:

  • Degrees of Freedom: 3 DoF (three degrees of freedom) for rotational head tracking[7]
  • Tracking System: Polhemus FASTRAK electromagnetic sensor[11]
  • Tracking Frequency: 60 Hz[11]
  • Latency: Less than 50 ms when coupled with SGI rendering[11]
  • Positional Tracking: Not supported

Platform Requirements

The EyePhone required:

VPL Ecosystem

The EyePhone was part of a larger ecosystem of VR products developed by VPL Research:

Product Function Price
DataGlove Hand tracking and interaction device with fiber-optic sensors and 6502 microcontrollers $9,000[13]
DataSuit Full-body tracking suit with sensors for arms, legs, and trunk N/A
AudioSphere 3D spatial audio system N/A
Isaac Real-time 3D visual rendering engine N/A
Body Electric Visual programming language for VR N/A
RB2 (Reality Built for Two) Complete multi-user VR system $250,000[4]

The DataGlove, developed by Thomas G. Zimmerman, was brought to market in 1987 and appeared on the cover of Scientific American in October of that year.[5] VPL later licensed the DataGlove technology to Mattel, which used it to create the Power Glove for the Nintendo Entertainment System.[4]

Software and Applications

Programming Environment

VPL Research developed several software components for the EyePhone system:

  • Body Electric - A visual programming language and scripting system used to control and program all VR components[2][14]
  • Isaac - A real-time 3D visual rendering engine that worked with Body Electric to create virtual environments[2]
  • Swivel 3D - A 3D modeling application created by Young Harvill that allowed users to generate virtual worlds on Macintosh computers[15]

Demonstrated Applications

The EyePhone was demonstrated with various applications at technology conferences:

  • SIGGRAPH 1989 - Interactive virtual environments where users could control virtual astronaut movements[3]
  • Web Dance - A virtual auditorium for multi-user experiences[14]
  • NASA Research - Data visualization spaces used for teleoperation research[14]
  • Reality Built for Two (RB2) - Shared virtual reality experiences where multiple users could interact in the same virtual space[16]

Cultural Impact

Media Appearances

The EyePhone and other VPL Research products gained significant media attention:

  • Featured in the 1992 science fiction film "The Lawnmower Man," which used actual VR equipment from VPL Research labs[4][17]
  • Covered extensively in technology publications of the late 1980s and early 1990s
  • Helped popularize the term "virtual reality" in mainstream culture through coverage in TIME and Analog Science Fiction & Fact[6]

Legacy

Despite its commercial limitations, the EyePhone was significant for several reasons:

  • It was one of the first commercially available VR headsets
  • It demonstrated the potential of virtual reality to a wider audience
  • It influenced the development of subsequent VR technologies
  • It established many conventions still used in VR today, including stereoscopic displays and head tracking
  • The device survives in museum collections and has become a sought-after artifact of the first VR boom[18]

Company Closure

VPL Research filed for bankruptcy in 1990,[4] just one year after the EyePhone's release. The company's patents were eventually sold to Sun Microsystems in 1998.[4] Oracle Corporation's later acquisition of Sun Microsystems means that Oracle now owns the original EyePhone patents, though it is unknown if anything has come of them.[2]

Reception and Limitations

The EyePhone faced several challenges that limited its commercial success:

Technical Limitations

  • Frame Rate: The system could only achieve 5-6 frames per second in actual use, compared to 30 fps on contemporary television sets[3]
  • Bulk and Comfort: At 2.5 kg for the complete system, the headset was uncomfortable for extended use, with the stiff fabric strap placing strain on the user's brow[8][10]
  • Resolution: The 320×240 per eye resolution (on Model 2 LX) was low even by 1980s standards

Market Barriers

  • Cost: The total system cost of $250,000 made it inaccessible to consumers[4]
  • Computing Requirements: Required expensive Silicon Graphics workstations to operate
  • Limited Software: Few applications were available for the platform
  • Sales: Only a few hundred systems were sold worldwide before VPL's bankruptcy[19]

Comparison to Other Devices

Device Release Year Resolution (per eye) FoV (Horizontal) Tracking Price
VPL EyePhone 1989 320×240 108° 3 DoF $250,000 (system)
NVisor (NVIS) 2003 1280×1024 44° 3 DoF $24,000
Virtuality Visette 1991 276×372 105° 3 DoF $65,000
Oculus Rift 2016 1080×1200 110° 6 DoF $599

While primitive by today's standards, the EyePhone established several features that became standard in modern VR:

  • Stereoscopic displays for 3D perception
  • Head tracking for view control
  • Integration with hand tracking devices
  • Focus on immersive experiences

Modern VR headsets have dramatically improved upon the EyePhone's specifications, offering higher resolutions, better tracking, lighter weight, and more affordable prices.

See Also

References

  1. Wikipedia. "EyePhone". July 27, 2022. Cite error: Invalid <ref> tag; name "wikipedia" defined multiple times with different content
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Virtual Reality Society. "VPL Research Jaron Lanier". July 13, 2017. Cite error: Invalid <ref> tag; name "vrs" defined multiple times with different content
  3. 3.0 3.1 3.2 3.3 3.4 Flashbak. "Jaron Lanier's EyePhone: Head And Glove Virtual Reality In The 1980s". November 24, 2014. Cite error: Invalid <ref> tag; name "flashbak" defined multiple times with different content
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Wikipedia. "VPL Research". May 26, 2025. Cite error: Invalid <ref> tag; name "wiki-vpl" defined multiple times with different content
  5. 5.0 5.1 Britannica. "VPL DataGlove". Cite error: Invalid <ref> tag; name "britannica" defined multiple times with different content
  6. 6.0 6.1 TIME. "Technology: (Mis)Adventures in Cyberspace". November 5, 1990.
  7. 7.0 7.1 7.2 7.3 7.4 VRcompare. "VPL EyePhone: Full Specification". Cite error: Invalid <ref> tag; name "vrcompare" defined multiple times with different content
  8. 8.0 8.1 The Next Web. "Virtual reality video demonstration from 1990 is a blast from the past". November 14, 2016. Cite error: Invalid <ref> tag; name "nextweb" defined multiple times with different content
  9. CB Insights. "VPL Research - Products, Competitors, Financials". Cite error: Invalid <ref> tag; name "cbinsights" defined multiple times with different content
  10. 10.0 10.1 10.2 Meester, Raymond. "The circle of VR. Part 1: A brief history of consumer…". Medium. November 19, 2023. Cite error: Invalid <ref> tag; name "meester" defined multiple times with different content
  11. 11.0 11.1 11.2 Webster, R.; Clark, A. "EyePhone HMD and DataGlove with Polhemus tracking system". ResearchGate. 2015. Cite error: Invalid <ref> tag; name "polhemus" defined multiple times with different content
  12. 12.0 12.1 Kranzlmüller, D. "What's New in Reality Built for Two". Ars Electronica '90 proceedings. pp. 189-193.
  13. Delta2020. "Here's what you didn't know about the history of Virtual Reality". Cite error: Invalid <ref> tag; name "delta2020" defined multiple times with different content
  14. 14.0 14.1 14.2 Lanier, J. "A Virtual Reality". ACM SIGGRAPH Video Review 45. 1990.
  15. VPL Research. "Swivel 3D Documentation". 1989.
  16. TECHNES Encyclopedia. "VPL Research EyePhone". Cite error: Invalid <ref> tag; name "technes" defined multiple times with different content
  17. Teslasuit Blog. "The History of Virtual Reality: Ultimate Guide. Part 1". September 26, 2022. Cite error: Invalid <ref> tag; name "teslasuit" defined multiple times with different content
  18. Wikipedia. "List of virtual reality headsets". 2025. Cite error: Invalid <ref> tag; name "listhead" defined multiple times with different content
  19. VR History Museum. "VPL Research Legacy". 2024.