Virtuality 1000SD: Difference between revisions
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Xinreality (talk | contribs) Created page with "{{Device Infobox |image = |VR/AR = Virtual Reality |Type = Virtual Reality Arcade System |Subtype = PC-Powered VR |Platform = Virtuality |Creator = Dr. Jonathan D. Waldern |Developer = W Industries (later Virtuality Group) |Manufacturer = Virtuality Group |Announcement Date = 1990 |Release Date = 1991 |Price = £20,000 - £30,000 (arcade unit) |Website = |Versions = 1000SD (Sit Down) |Requires = Arcade installation, dedicated attendant |Predecessor = Virtuality prototy..." |
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{{Device Infobox | {{Device Infobox | ||
|image = | |image = [[File:Virtuality-1000SD-VR-Arcade-System.jpg|300px]] | ||
|VR/AR = Virtual Reality | |VR/AR = Virtual Reality | ||
|Type = Virtual Reality Arcade System | |Type = Virtual Reality Arcade System | ||
|Subtype = PC-Powered VR | |Subtype = PC-Powered VR, Sit-down pod | ||
|Platform = Virtuality | |Platform = Virtuality | ||
|Creator = Dr. Jonathan D. Waldern | |Creator = Dr. Jonathan D. Waldern | ||
|Developer = W Industries (later Virtuality Group) | |Developer = W Industries (later Virtuality Group plc) | ||
|Manufacturer = Virtuality Group | |Manufacturer = Virtuality Group plc | ||
|Announcement Date = 1990 | |Announcement Date = October 1990 | ||
|Release Date = 1991 | |Release Date = 1991 | ||
|Price = £20,000 - £30,000 ( | |Price = £20,000 - £30,000 (UK), $60,000 (US) | ||
|Website = | |Website = | ||
|Versions = 1000SD | |Versions = 1000SD-01, 1000SD-02 | ||
|Requires = Arcade installation, dedicated attendant | |Requires = Arcade installation, dedicated attendant | ||
|Predecessor = Virtuality | |Predecessor = Virtuality 1000SU prototype | ||
|Successor = Virtuality 2000SD | |Successor = Virtuality 2000SD | ||
|Operating System = AmigaOS | |Operating System = AmigaOS 2.0 | ||
|Chipset = Texas Instruments TMS34020 | |Chipset = Dual Texas Instruments TMS34020 with TMS34082 FPU | ||
|CPU = Motorola 68030 (Amiga 3000) | |CPU = Motorola 68030 @ 25 MHz (Amiga 3000) | ||
|GPU = Custom graphics accelerator cards (x2) | |GPU = Custom graphics accelerator cards (x2) | ||
|HPU = | |HPU = | ||
|Storage = CD-ROM | |Storage = 600 MB SCSI-1 CD-ROM | ||
|Memory = 4 MB Fast RAM | |Memory = 4 MB Fast RAM, 2 MB Chip RAM | ||
|SD Card Slot = No | |SD Card Slot = No | ||
|Display = LCD | |Display = Dual 1.0-inch LCD (Panasonic) | ||
|Subpixel Layout = | |Subpixel Layout = | ||
|Peak Brightness = | |Peak Brightness = | ||
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|Persistence = | |Persistence = | ||
|Precision = | |Precision = | ||
|Field of View = | |Field of View = 71° diagonal | ||
|Horizontal FoV = | |Horizontal FoV = 60° | ||
|Vertical FoV = | |Vertical FoV = 47° | ||
|Visible FoV = | |Visible FoV = | ||
|Rendered FoV = | |Rendered FoV = | ||
Line 41: | Line 41: | ||
|Peak Pixel Density = | |Peak Pixel Density = | ||
|Foveated Rendering = No | |Foveated Rendering = No | ||
|Optics = Mirror- | |Optics = Mirror-reflected Planar lenses | ||
|Ocularity = | |Ocularity = Binocular stereoscopic 3D | ||
|IPD Range = | |IPD Range = 55-72 mm (manual slider adjustment) | ||
|Adjustable Diopter = | |Adjustable Diopter = No | ||
|Passthrough = No | |Passthrough = No | ||
|Tracking = 6 DoF | |Tracking = 6 DoF DC magnetic (Ascension Technology Bird) | ||
|Tracking Frequency = | |Tracking Frequency = | ||
|Base Stations = | |Base Stations = Overhead mounted magnetic transmitter | ||
|Eye Tracking = No | |Eye Tracking = No | ||
|Face Tracking = No | |Face Tracking = No | ||
|Hand Tracking = | |Hand Tracking = Yes (via Space Joystick magnetic tracking) | ||
|Body Tracking = No | |Body Tracking = No | ||
|Rotational Tracking = Yes | |Rotational Tracking = Yes (3 DoF) | ||
|Positional Tracking = Yes | |Positional Tracking = Yes (limited to pod area) | ||
|Update Rate = | |Update Rate = | ||
|Tracking Volume = | |Tracking Volume = Seated position within pod | ||
|Play Space = Seated position | |Play Space = Seated position (1.20m W × 1.45m L × 1.65m H) | ||
|Latency = | |Latency = | ||
|Audio = | |Audio = Four built-in speakers, integrated stereo headphones | ||
|Microphone = Yes | |Microphone = Yes | ||
|3.5mm Audio Jack = | |3.5mm Audio Jack = No | ||
|Camera = No | |Camera = No | ||
|Connectivity = | |Connectivity = Networked multiplayer capability, proprietary wired connection | ||
|Ports = | |Ports = CGA/RGBVS video output | ||
|Wired Video = Yes | |Wired Video = Yes | ||
|Wireless Video = No | |Wireless Video = No | ||
|WiFi = No | |WiFi = No | ||
|Bluetooth = No | |Bluetooth = No | ||
|Power = AC mains power | |Power = 240V AC mains power, 750W maximum | ||
|Battery Capacity = N/A | |Battery Capacity = N/A | ||
|Battery Life = N/A | |Battery Life = N/A | ||
|Charge Time = N/A | |Charge Time = N/A | ||
|Dimensions = | |Dimensions = Pod: 1.20m W × 1.45m L × 1.65m H | ||
|Weight = | |Weight = 320 kg (complete pod), 640g (Visette HMD without cable) | ||
|Material = | |Material = Metal frame, molded plastic shell | ||
|Headstrap = | |Headstrap = Adjustable | ||
|Haptics = No | |Haptics = No | ||
|Color = | |Color = Red with "VIRTUALITY" embossing | ||
|Sensors = | |Sensors = DC magnetic tracking sensors | ||
|Input = | |Input = Twin analogue "Space Joysticks", steering wheel, or aircraft yoke (game-dependent) | ||
|Compliance = | |Compliance = | ||
|Size = | |Size = | ||
Line 86: | Line 86: | ||
}} | }} | ||
The '''Virtuality 1000SD''' was a sit-down [[virtual reality]] arcade system produced by [[Virtuality Group]], released in 1991 as part of the groundbreaking 1000 series<ref name="wikipedia">Wikipedia. "Virtuality (product)." May 25, 2025.</ref>. The "SD" designation stood for "Sit Down," distinguishing it from its stand-up counterpart, the 1000CS (CyberSpace)<ref name="vrs">Virtual Reality Society. "Virtuality – A New Reality of Promise, Two Decades Too Soon." April 17, 2018.</ref>. | The '''Virtuality 1000SD''' was a sit-down [[virtual reality]] arcade system produced by [[Virtuality Group|Virtuality Group plc]] (originally W Industries), released in 1991 as part of the groundbreaking 1000 series<ref name="wikipedia">Wikipedia. "Virtuality (product)." May 25, 2025. https://en.wikipedia.org/wiki/Virtuality_(product)</ref>. The "SD" designation stood for "Sit Down," distinguishing it from its stand-up counterpart, the [[Virtuality 1000CS|1000CS]] (CyberSpace)<ref name="vrs">Virtual Reality Society. "Virtuality – A New Reality of Promise, Two Decades Too Soon." April 17, 2018. https://www.vrs.org.uk/dr-jonathan-walden-virtuality-new-reality-promise-two-decades-soon/</ref>. At a cost of £20,000-£30,000 (approximately $60,000 USD), it was one of the first mass-produced, networked VR entertainment systems available to the public<ref name="vrcompare">VRcompare. "Virtuality Visette 1: Full Specification." Accessed June 26, 2025. https://vr-compare.com/headset/virtualityvisette1</ref>. | ||
==History== | ==History== | ||
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The Virtuality 1000 series evolved from research conducted by Dr. [[Jonathan D. Waldern]] at the Human Computer Interface Research Unit of [[Leicester Polytechnic]] (now [[De Montfort University]])<ref name="wikipedia"/>. By 1986, Waldern had produced a system known as the "Roaming Caterpillar" that could deliver a [[stereoscopic]] view of a three-dimensional scene<ref name="wikipedia"/>. | The Virtuality 1000 series evolved from research conducted by Dr. [[Jonathan D. Waldern]] at the Human Computer Interface Research Unit of [[Leicester Polytechnic]] (now [[De Montfort University]])<ref name="wikipedia"/>. By 1986, Waldern had produced a system known as the "Roaming Caterpillar" that could deliver a [[stereoscopic]] view of a three-dimensional scene<ref name="wikipedia"/>. | ||
Waldern subsequently formed W Industries in October 1987 to commercialise 3D visualisation technology together with colleagues Al Humrich, Richard Holmes and Terry Rowley<ref name="wikipedia"/>. The team produced multiple prototype VR units, with a fifth prototype version being produced by 1989 that would form the basis of the first commercially released Virtuality system<ref name="wikipedia"/>. | Waldern subsequently formed W Industries in October 1987 to commercialise 3D visualisation technology together with colleagues Al Humrich, Richard Holmes and Terry Rowley<ref name="wikipedia"/>. The team produced multiple prototype VR units, with a fifth prototype version being produced by 1989 that would form the basis of the first commercially released Virtuality system<ref name="wikipedia"/>. W Industries later changed its name to Virtuality Group plc on September 1, 1993<ref name="techmon">Tech Monitor. "W Industries changes its name to Virtuality." September 1, 1993.</ref>. | ||
===Commercial Launch=== | ===Commercial Launch=== | ||
The Virtuality 1000SU VR system was | The Virtuality 1000SU VR system prototype was first shown at the Computer Graphics '90 exhibition held at [[Alexandra Palace]] in London<ref name="wikipedia"/>. The commercial versions, including the 1000SD and 1000CS models, were officially announced in October 1990 and released in arcades in 1991, during what was one of the biggest years the amusement arcades would ever see<ref name="vrs"/>. The sit-down 1000SD was specifically targeted at flight simulation and driving titles that required fixed seating<ref name="time">McFerran, D. "Virtuality Gave Us '90s VR — Now Its Legacy Is Being Celebrated." Time Extension. April 30, 2024.</ref>. | ||
===Market Position=== | ===Market Position and Distribution=== | ||
The 1000SD was positioned as a slightly cheaper alternative to the stand-up 1000CS model<ref name="vrs"/>. However, "slightly cheaper" is a term used under strong advisement, as compared to the usual price of between | The 1000SD was positioned as a slightly cheaper alternative to the stand-up 1000CS model<ref name="vrs"/>. However, "slightly cheaper" is a term used under strong advisement, as compared to the usual price of between £2,000 and £10,000 for a contemporary arcade machine, Virtuality units cost between £20,000 and £30,000 per pod in the UK market<ref name="vrs"/>. This was before the added expense of having to pay for an attendant to help people in and out of the machine, hook up the Visette Head Mounted Display, and deal with player confusion<ref name="vrs"/>. | ||
Hundreds of pods were shipped to various locations including: | |||
* [[Sega]]-owned "VR Centres" | |||
* Aladdin's Castle venues in the United States | |||
* [[Trocadero]] in London | |||
* Various shopping malls and arcades worldwide<ref name="xin">VR & AR Wiki. "Virtuality." Accessed June 26, 2025. https://xinreality.com/wiki/Virtuality</ref> | |||
By 1994, Virtuality reported over 1,200 networked 1000-series machines operating worldwide<ref name="time"/>. | |||
==Technical Specifications== | ==Technical Specifications== | ||
===Computer System=== | ===Computer System=== | ||
The 1000SD was powered by a [[Commodore Amiga 3000]] with: | The 1000SD was powered by a modified [[Commodore Amiga 3000]] (known as the Exapality 2000) with: | ||
* [[Motorola 68030]] CPU | * [[Motorola 68030]] CPU running at 25 MHz | ||
* 4 MB of Fast RAM | * 4 MB of Fast RAM, 2 MB Chip RAM | ||
* CD-ROM drive | * 600 MB SCSI-1 CD-ROM drive for game media | ||
* | * Dual graphics accelerators based around the [[Texas Instruments TMS34020]] chips with a TMS34082 floating point co-processor<ref name="wikipedia"/> | ||
Each graphics card could deliver about 40 Mflops with a capability to render 30,000 polygons/s at 20 FPS<ref name="wikipedia"/>. | |||
===Visette 1 Head-Mounted Display=== | |||
The 1000 series headset (called the "Visette 1") featured: | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Value | |||
|- | |||
| Display Technology || Dual 1.0-inch [[LCD]] screens (Panasonic) | |||
|- | |||
| Resolution || 372x250 per eye (some sources cite 276x372) | |||
|- | |||
| Refresh Rate || 20 Hz (progressive scan) | |||
|- | |||
| Field of View || 60° horizontal × 47° vertical (71° diagonal) | |||
|- | |||
| Optics || Side-mounted LCDs reflected via mirrors into planar lenses | |||
|- | |||
| Weight || ~640g (without cable) | |||
|- | |||
| IPD Adjustment || 55-72mm (manual slider) | |||
|} | |||
The screens were positioned either side of the headset and reflected with mirrors into the lenses, as they were too heavy to be positioned directly in front of the user's eyes<ref name="wikipedia"/>. The total display output was in CGA/RGBVS format<ref name="aixr">Pulkka, A. "Best XR Headsets for Location-based Entertainment – Part One: Legacy Hardware." AIXR Insights. January 6, 2022.</ref>. | |||
===Tracking System=== | ===Tracking System=== | ||
The 1000SD employed a DC magnetic tracking system from [[Ascension Technology]] (the "Bird"), mounted on an overhead bar that kept the transmitter close to the visor<ref name="wikipedia"/>. This differed from the 1000CS version which featured [[6 degrees of freedom|6DoF]] AC magnetic tracking delivered by a [[Polhemus]] Fastrak unit embedded in the waist height ring<ref name="wikipedia"/>. The system provided: | |||
* Full rotational tracking (3 DoF: pitch, yaw, roll) | |||
* Positional tracking (3 DoF: x, y, z) within the seated area | |||
* Magnetic tracking of hand controllers ("Space Joysticks") | |||
===Physical Specifications=== | |||
* **Pod Dimensions**: 1.20m W × 1.45m L × 1.65m H | |||
* **Total Weight**: 320 kg (complete pod) | |||
* **Power Requirements**: 240V AC, 750W maximum | |||
* **Shell Design**: Bright red molded plastic with "VIRTUALITY" embossing<ref name="commons">Wikimedia Commons. "Virtuality-1000SD-VR-Arcade-System.jpg." March 9, 2024.</ref> | |||
==Games Library== | ==Games Library== | ||
The 1000SD | The 1000SD supported eight titles specifically designed for the sit-down format, plus compatibility with some stand-up games<ref name="virtuality-com">Virtuality.com. "Home - Virtuality.com." June 17, 2019. https://virtuality.com/</ref>: | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Game Title !! Description | ! Game Title !! Genre !! Year !! Description | ||
|- | |- | ||
| [[ | | [[Battlesphere]] || Space combat || 1992 || Two-player zero-gravity dogfight in arenas | ||
|- | |- | ||
| | | [[Exorex]] || Mech shooter || 1993 || Robot warrior combat (known as "Heavy Metal" during testing) | ||
|- | |- | ||
| | | [[Total Destruction]] || Stock car racing || 1993 || First VR demolition derby game | ||
|- | |- | ||
| | | [[VTOL]] || Flight simulator || 1992 || [[Harrier Jump Jet]] landing challenge simulator | ||
|- | |- | ||
| | | [[Flying Aces]] || Biplane dogfight || 1992 || Early 3D aerial combat experience | ||
|- | |- | ||
| | | Shoot for Loot || Light-gun gallery || 1994 || Prototype using tethered rifle controller | ||
|- | |- | ||
| | | Ghost Train || Rail shooter || 1994 || On-rails mine-cart horror ride | ||
|- | |- | ||
| | | Sphere || Tank CTF || 1993 || Multiplayer capture-the-flag arena | ||
| | |||
| | |||
|} | |} | ||
Additional games from the stand-up library that could be played seated included: | |||
* [[Dactyl Nightmare]] - Multiplayer arena combat with pterodactyl enemies | |||
* Grid Busters - Robot shoot-em-up | |||
* Hero - Locked door puzzle game | |||
* Legend Quest - Fantasy adventure | |||
==Input Devices== | |||
The 1000SD supported multiple input configurations depending on the game<ref name="retro">Retro-VR. "Virtuality 1000SD hardware notes." 2025.</ref>: | |||
* **Twin analogue "Space Joysticks"** - Magnetically tracked controllers for most games | |||
* **Steering wheel** - For racing games like Total Destruction | |||
* **Aircraft yoke** - For flight simulators like VTOL and Flying Aces | |||
* **Light gun** - For shooting gallery games (prototype only) | |||
The Space Joystick featured a button for forward movement, with the joystick's position controlling the virtual hand's orientation in 3D space<ref name="wikipedia"/>. | |||
==Technical Limitations== | ==Technical Limitations== | ||
Despite being powered by one of the most powerful consumer PCs of the era, the Virtuality 1000SD had significant limitations: | Despite being powered by one of the most powerful consumer PCs of the era, the Virtuality 1000SD had significant limitations: | ||
* | * The hardware could render only up to 30,000 polygons at 20 frames per second<ref name="vrs"/> | ||
* The 20 Hz refresh rate was far below what would later be considered necessary for smooth VR (60+ Hz)<ref name="vrs"/> | * The 20 Hz refresh rate was far below what would later be considered necessary for smooth VR (60+ Hz minimum)<ref name="vrs"/> | ||
* The world consisted of flat shaded polygons and simple geometry<ref name="segaretro">Sega Retro. "Mega Visor Display." September 23, 2022.</ref> | * Low resolution of 372x250 per eye resulted in highly pixelated visuals<ref name="aixr"/> | ||
* The world consisted of flat shaded polygons and simple geometry<ref name="segaretro">Sega Retro. "Mega Visor Display." September 23, 2022. https://segaretro.org/Mega_Visor_Display</ref> | |||
* [[Motion sickness]] was a common issue due to low frame rates and joystick-based locomotion<ref name="vrs"/> | * [[Motion sickness]] was a common issue due to low frame rates and joystick-based locomotion<ref name="vrs"/> | ||
* High latency between head movement and display update | |||
==Network Capabilities== | ==Network Capabilities== | ||
The first two networked VR systems were sold to [[British Telecom]] Research Laboratories to experiment with networked [[telepresence]] applications<ref name="wikipedia"/>. The system supported multiplayer gaming, allowing players in different pods to interact in the same virtual environment. | The first two networked VR systems were sold to [[British Telecom]] Research Laboratories to experiment with networked [[telepresence]] applications<ref name="wikipedia"/>. The system supported multiplayer gaming through proprietary networking, allowing up to four players in different pods to interact in the same virtual environment. This was revolutionary for the time and predated internet-based multiplayer gaming<ref name="linkedin">Baran, S. "Virtual Worlds in Peril: The Hype and Bust of VR, 1990s–2000s." LinkedIn Pulse. February 12, 2024.</ref>. | ||
==Commercial Applications== | |||
Beyond arcade gaming, Virtuality 1000SD units were sold to corporations for various applications: | |||
* **[[Ford Motor Company|Ford]]** - Vehicle design visualization | |||
* **[[IBM]]** - Data visualization research | |||
* **[[Mitsubishi]]** - Industrial training simulations | |||
* **[[British Telecom]]** - Telepresence experiments | |||
* **Olin Corporation** - Chemical engineering simulations<ref name="wikipedia"/> | |||
==Legacy and Impact== | ==Legacy and Impact== | ||
The Virtuality 1000SD | ===Industry Influence=== | ||
* | The Virtuality 1000SD was instrumental in: | ||
* | * Establishing the concept of location-based VR entertainment (LBVE)<ref name="aixr"/> | ||
* Pioneering networked multiplayer VR gaming | |||
* Demonstrating both the potential and limitations of early VR technology | * Demonstrating both the potential and limitations of early VR technology | ||
* Inspiring design patterns for modern VR arcade systems including attendant-assisted onboarding<ref name="time"/> | |||
===Company Fate=== | |||
At its peak in the mid-1990s, Virtuality Group plc was valued at over £90 million and was the undisputed leader in the arcade virtual reality business<ref name="vrs"/>. However, the company faced significant challenges: | |||
* Declining arcade revenues in the late 1990s | |||
* Failed attempts to enter the home VR market | |||
* High maintenance costs and technical support requirements | |||
= | Virtuality Group declared bankruptcy in 1997. Its assets were subsequently acquired by: | ||
* Cybermind Interactive Europe (1997) | |||
* Arcadian VR (2004) | |||
* VirtuosityTech (2012)<ref name="xin"/> | |||
Due to the age and complexity of the systems, restoration of Virtuality 1000SD units presents significant challenges. Common issues include<ref name="ukvac">ukVac. "Virtuality 1000 SD restoration." July 31, 2014.</ref>: | ===Preservation and Restoration=== | ||
* Dead Amiga computers requiring replacement | Due to the age and complexity of the systems, restoration of Virtuality 1000SD units presents significant challenges. Common issues include<ref name="ukvac">ukVac. "Virtuality 1000 SD restoration." July 31, 2014. https://www.ukvac.com/forum/threads/virtuality-1000-sd-restoration.27856/</ref>: | ||
* Dead Amiga computers requiring motherboard replacement | |||
* HDD failures (often replaced with CF cards via SCSI to IDE adapters) | * HDD failures (often replaced with CF cards via SCSI to IDE adapters) | ||
* | * LCD display degradation | ||
* Joystick | * Joystick potentiometer failures | ||
* Sound system | * Sound system component failures | ||
* Magnetic tracking system calibration issues | |||
Notable preservation efforts include: | |||
* The [[Retro Computer Museum]] in Leicester, UK maintains working Virtuality machines<ref name="pureamiga">Pure Amiga. "The Amiga not-quite-3000." July 26, 2022. https://www.pureamiga.co.uk/2022/07/26/the-amiga-not-quite-3000/</ref> | |||
* Private collectors have restored units for retro gaming events | |||
* VirtuosityTech announced plans to port classic Virtuality games to modern VR platforms<ref name="xin"/> | |||
==Cultural Impact== | |||
The distinctive red pod design of the 1000SD became an icon of 1990s VR culture, appearing in: | |||
* Contemporary media coverage of virtual reality | |||
* Films and television shows depicting futuristic technology | |||
* Museum exhibitions on the history of gaming and VR | |||
The [[ | The system helped popularize VR during the early 1990s VR craze, coinciding with films like [[The Lawnmower Man]] (1992) which featured similar-looking VR technology<ref name="vrs"/>. | ||
==See Also== | ==See Also== | ||
* [[Virtuality 1000CS]] | * [[Virtuality 1000CS]] | ||
* [[Virtuality 2000SD]] | * [[Virtuality 2000SD]] | ||
* [[Virtuality SU2000]] | |||
* [[Amiga 3000]] | * [[Amiga 3000]] | ||
* [[Virtual reality]] | * [[Virtual reality]] | ||
* [[Virtual reality headset]] | * [[Virtual reality headset]] | ||
* [[History of virtual reality]] | |||
* [[1990s in video gaming]] | * [[1990s in video gaming]] | ||
* [[Location-based VR]] | |||
==References== | ==References== | ||
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<ref name="ukvac">ukVac. "Virtuality 1000 SD restoration." July 31, 2014. https://www.ukvac.com/forum/threads/virtuality-1000-sd-restoration.27856/</ref> | <ref name="ukvac">ukVac. "Virtuality 1000 SD restoration." July 31, 2014. https://www.ukvac.com/forum/threads/virtuality-1000-sd-restoration.27856/</ref> | ||
<ref name="pureamiga">Pure Amiga. "The Amiga not-quite-3000." July 26, 2022. https://www.pureamiga.co.uk/2022/07/26/the-amiga-not-quite-3000/</ref> | <ref name="pureamiga">Pure Amiga. "The Amiga not-quite-3000." July 26, 2022. https://www.pureamiga.co.uk/2022/07/26/the-amiga-not-quite-3000/</ref> | ||
<ref name="vrcompare">VRcompare. "Virtuality Visette 1: Full Specification." Accessed June 26, 2025. https://vr-compare.com/headset/virtualityvisette1</ref> | |||
<ref name="time">McFerran, D. "Virtuality Gave Us '90s VR — Now Its Legacy Is Being Celebrated." Time Extension. April 30, 2024.</ref> | |||
<ref name="xin">VR & AR Wiki. "Virtuality." Accessed June 26, 2025. https://xinreality.com/wiki/Virtuality</ref> | |||
<ref name="aixr">Pulkka, A. "Best XR Headsets for Location-based Entertainment – Part One: Legacy Hardware." AIXR Insights. January 6, 2022.</ref> | |||
<ref name="retro">Retro-VR. "Virtuality 1000SD hardware notes." 2025.</ref> | |||
<ref name="linkedin">Baran, S. "Virtual Worlds in Peril: The Hype and Bust of VR, 1990s–2000s." LinkedIn Pulse. February 12, 2024.</ref> | |||
<ref name="commons">Wikimedia Commons. "Virtuality-1000SD-VR-Arcade-System.jpg." March 9, 2024.</ref> | |||
<ref name="techmon">Tech Monitor. "W Industries changes its name to Virtuality." September 1, 1993.</ref> | |||
</references> | </references> | ||
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[[Category:Amiga hardware]] | [[Category:Amiga hardware]] | ||
[[Category:Arcade systems]] | [[Category:Arcade systems]] | ||
[[Category:Location-based entertainment]] | |||
[[Category:British inventions]] |