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'''VPL Research''' ('''Virtual Programming Languages''') was one of the first companies that developed and sold [[virtual reality]] products. It was founded by [[computer scientist]] [[Jaron Lanier]] and inventor [[Thomas G. Zimmerman]] in 1984.<ref name="wikipedia">VPL Research - Wikipedia</ref> The company pioneered commercial VR hardware and software during the 1980s and was the first firm to design, build, and sell integrated VR systems.<ref name="latimes">The New, Improved Reality | '''VPL Research''' ('''Virtual Programming Languages''') was one of the first companies that developed and sold [[virtual reality]] products. It was founded by [[computer scientist]] [[Jaron Lanier]] and inventor [[Thomas G. Zimmerman]] in 1984.<ref name="wikipedia">VPL Research - Wikipedia. Retrieved from https://en.wikipedia.org/wiki/VPL_Research</ref> The company pioneered commercial VR hardware and software during the 1980s and was the first firm to design, build, and sell integrated VR systems.<ref name="latimes">Furger, Roberta. The New, Improved Reality. Los Angeles Times, July 21 1991. Retrieved from https://www.latimes.com/archives/la-xpm-1991-07-21-tm-264-story.html</ref> VPL Research played a pivotal role in the early development of virtual reality, with Lanier often credited with coining or popularizing the term "virtual reality".<ref name="vrs">VPL Research Jaron Lanier - Virtual Reality Society. (2017, July 13). Retrieved from https://www.vrs.org.uk/virtual-reality-profiles/vpl-research.html</ref> | ||
==History== | ==History== | ||
VPL Research was founded in 1984 in a corner of Jaron Lanier's cottage in [[Palo Alto]], a city in the [[San Francisco Bay Area]].<ref name="vrs"/> The company quickly moved to offices on Bair Island Road in [[Redwood City]], California.<ref name="latimes"/> The acronym "VPL" stood for "Virtual Programming Languages," emphasizing the company's philosophy of treating human motion as a programming language.<ref name="proto">A Hero Behind the VR Headset | VPL Research was founded in 1984 in a corner of Jaron Lanier's cottage in [[Palo Alto]], a city in the [[San Francisco Bay Area]].<ref name="vrs"/> The company quickly moved to offices on Bair Island Road in [[Redwood City]], California.<ref name="latimes"/> The acronym "VPL" stood for "Virtual Programming Languages," emphasizing the company's philosophy of treating human motion as a programming language.<ref name="proto">Pascucci, Valentina. A Hero Behind the VR Headset. proto.life, Sept 14 2021. Retrieved from https://proto.life/2021/09/a-hero-behind-the-vr-headset/</ref> | ||
The company received seed capital from angel investors and partial funding from [[Marvin Minsky]], a renowned [[artificial intelligence]] pioneer.<ref name="wikipedia"/> This allowed VPL to blend counter-culture aesthetics with bleeding-edge computing technology.<ref name="proto"/> | The company received seed capital from angel investors and partial funding from [[Marvin Minsky]], a renowned [[artificial intelligence]] pioneer.<ref name="wikipedia"/> This allowed VPL to blend counter-culture aesthetics with bleeding-edge computing technology.<ref name="proto"/> | ||
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In 1985, [[Young Harvill]] joined VPL as their fourth employee after licensing his Swivel 3D software to the company.<ref name="wikipedia"/> Harvill had created Swivel 3D in his spare time as a program for creating computer art that gave users the ability to generate virtual worlds on a [[Macintosh]] computer.<ref name="wikipedia"/> | In 1985, [[Young Harvill]] joined VPL as their fourth employee after licensing his Swivel 3D software to the company.<ref name="wikipedia"/> Harvill had created Swivel 3D in his spare time as a program for creating computer art that gave users the ability to generate virtual worlds on a [[Macintosh]] computer.<ref name="wikipedia"/> | ||
The company filed for [[bankruptcy]] in 1990 due to chronic cash-flow problems and the high cost of complete VR systems.<ref name="wikipedia"/> During Chapter 11 proceedings, VPL pledged more than 20 patents as collateral, which were sold at discount to French defense contractor [[Thomson-CSF]] in 1992.<ref name="wired1993">Jaron | The company filed for [[bankruptcy]] in 1990 due to chronic cash-flow problems and the high cost of complete VR systems.<ref name="wikipedia"/> During Chapter 11 proceedings, VPL pledged more than 20 patents as collateral, which were sold at discount to French defense contractor [[Thomson-CSF]] in 1992.<ref name="wired1993">Levy, Steven. Jaron. Wired, Feb 1993. Retrieved from https://www.wired.com/1993/02/jaron</ref> In February 1998, [[Sun Microsystems]] announced it had acquired the patent portfolio and other technical assets of the former VPL Research Inc. from Thomson CSF and Greenleaf Medical.<ref name="sun">Sun buys VPL research. (1998, February). Retrieved from https://jaronlanier.com/sun.html</ref> Under the agreement, Sun acquired the worldwide rights to more than a dozen key patents related to networked computer interaction, datagloves, computer wearables, image rendering, and VR programming standards, which were integrated into Sun's Java 3D API.<ref name="sun"/> | ||
==Products== | ==Products== | ||
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| '''[[DataGlove]]''' || An input device using a glove form factor || • Used fiber-optic bundles to track finger movements<br/>• ~256 positions per finger<br/>• 6502 microcontrollers<br/>• Wired to computer<br/>• Allowed manipulation of virtual objects<br/>• Featured on Scientific American cover (October 1987) || $10,000<ref name="wikipedia"/> | | '''[[DataGlove]]''' || An input device using a glove form factor || • Used fiber-optic bundles to track finger movements<br/>• ~256 positions per finger<br/>• 6502 microcontrollers<br/>• Wired to computer<br/>• Allowed manipulation of virtual objects<br/>• Featured on Scientific American cover (October 1987) || $10,000<ref name="wikipedia"/> | ||
|- | |- | ||
| '''[[EyePhone]]''' || Head-mounted display (HMD) || • Color LCD displays (320×240 per eye)<ref name="vrcompare">VPL EyePhone: Full Specification - VRcompare</ref><br/>• 108° field of view<ref name="vrcompare"/><br/>• 30 Hz refresh rate (5-6 fps in practice)<ref name="wikipedia"/><br/>• Used Fresnel lenses<br/>• 3-DoF head tracking capability || $6,000 (headset only)<ref name="virtualrealityshop">The Complete History of VR - VPL Research Inc - EP-01</ref> | | '''[[EyePhone]]''' || Head-mounted display (HMD) || • Color LCD displays (320×240 per eye)<ref name="vrcompare">VPL EyePhone: Full Specification - VRcompare. Retrieved from https://vr-compare.com/headset/vpleyephone</ref><br/>• 108° field of view<ref name="vrcompare"/><br/>• 30 Hz refresh rate (5-6 fps in practice)<ref name="wikipedia"/><br/>• Used Fresnel lenses<br/>• 3-DoF head tracking capability || $6,000 (headset only)<ref name="virtualrealityshop">The Complete History of VR - VPL Research Inc - EP-01. (2022, January 20). Virtual Reality Shop. Retrieved from https://www.virtual-reality-shop.co.uk/vpl-research-inc-ep-01/</ref> | ||
|- | |- | ||
| '''[[DataSuit]]''' || Full-body tracking suit || • 30+ joint sensors for measuring movement<ref name="proto"/><br/>• Tracked arms, legs, and trunk in real time<ref name="wikipedia"/><br/>• Developed circa 1989<ref name="vrarwiki">VPL Research - VR & AR Wiki</ref><br/>• Tailored for male and female anthropometrics || N/A | | '''[[DataSuit]]''' || Full-body tracking suit || • 30+ joint sensors for measuring movement<ref name="proto"/><br/>• Tracked arms, legs, and trunk in real time<ref name="wikipedia"/><br/>• Developed circa 1989<ref name="vrarwiki">VPL Research - VR & AR Wiki. Retrieved from https://vrarwiki.com/wiki/VPL_Research</ref><br/>• Tailored for male and female anthropometrics || N/A | ||
|- | |- | ||
| '''[[AudioSphere]]''' || 3D audio rendering system || • Real-time 3D sound rendering<br/>• Binaural spatialization<br/>• Created illusion of 3D sounds from all dimensions<ref name="vrs"/><br/>• Enhanced realism of virtual experiences || N/A | | '''[[AudioSphere]]''' || 3D audio rendering system || • Real-time 3D sound rendering<br/>• Binaural spatialization<br/>• Created illusion of 3D sounds from all dimensions<ref name="vrs"/><br/>• Enhanced realism of virtual experiences || N/A | ||
|} | |} | ||
The complete VPL system, including the computers required to run it (typically [[Silicon Graphics]] IRIS workstations), cost upwards of $250,000.<ref name="wikipedia"/><ref name="flashbak">Jaron Lanier's EyePhone: Head And Glove Virtual Reality In The 1980s - | The complete VPL system, including the computers required to run it (typically [[Silicon Graphics]] IRIS workstations), cost upwards of $250,000.<ref name="wikipedia"/><ref name="flashbak">Jaron Lanier's EyePhone: Head And Glove Virtual Reality In The 1980s. (2014, November 24). Flashbak. Retrieved from https://flashbak.com/jaron-laniers-eyephone-head-and-glove-virtual-reality-in-the-1980s-26180/</ref> | ||
===Software=== | ===Software=== | ||
====Body Electric==== | ====Body Electric==== | ||
Body Electric was a [[visual programming language]] used to control and program all other VPL components as part of the whole VPL virtual reality experience.<ref name="vrs"/> It was created by [[Chuck Blanchard]].<ref name="vplsoftware">VPL Software Lives! - jaronlanier.com</ref> According to Jaron Lanier, it was "a rare example of a successful visual programming language that is seductive at first approach, but also scales and has been used for industrial strength applications."<ref name="vplsoftware"/> The software allowed designers to prototype interactive worlds rapidly using gesture-based programming.<ref name="acm1991">Virtual Reality on Five Dollars a Day | Body Electric was a [[visual programming language]] used to control and program all other VPL components as part of the whole VPL virtual reality experience.<ref name="vrs"/> It was created by [[Chuck Blanchard]].<ref name="vplsoftware">VPL Software Lives! - Jaron Lanier. Retrieved from https://www.jaronlanier.com/vpl.html</ref> According to Jaron Lanier, it was "a rare example of a successful visual programming language that is seductive at first approach, but also scales and has been used for industrial strength applications."<ref name="vplsoftware"/> The software allowed designers to prototype interactive worlds rapidly using gesture-based programming.<ref name="acm1991">Lanier, J., Zimmerman, T. et al. Virtual Reality on Five Dollars a Day. Proceedings of ACM SIGCHI, 1991. Retrieved from https://www.cs.cmu.edu/~stage3/publications/91/conferences/sigchi/vrOnFiveDollarsADay/paper.html</ref> | ||
====Isaac==== | ====Isaac==== | ||
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====Reality Built for Two (RB2)==== | ====Reality Built for Two (RB2)==== | ||
"Reality Built for Two" (RB2) was described as the first commercial multi-user VR system.<ref name="wikipedia"/> It was developed by Young Harvill along with Jaron Lanier and Chuck Blanchard.<ref name="ixdf">Author: Young Harvill | "Reality Built for Two" (RB2) was described as the first commercial multi-user VR system.<ref name="wikipedia"/> It was developed by Young Harvill along with Jaron Lanier and Chuck Blanchard.<ref name="ixdf">Author: Young Harvill. IxDF. Retrieved from https://www.interaction-design.org/literature/author/young-harvill</ref> RB2 was marketed as a complete off-the-shelf VR system that linked Silicon Graphics IRIS renderers with Ethernet networking for shared virtual experiences.<ref name="streettech">VPL Research, Inc. StreetTech. Retrieved from https://www.streettech.com/bcp/BCPgraf/StreetTech/VPL.html</ref> | ||
====Swivel 3D==== | ====Swivel 3D==== | ||
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* '''[[Jaron Lanier]]''' - Founder and CEO. Often credited with coining or popularizing the term "virtual reality".<ref name="vrs"/> Hosted weekly jam sessions with VR gear and musical instruments, embodying his belief that computing should augment creativity.<ref name="wired1993"/> | * '''[[Jaron Lanier]]''' - Founder and CEO. Often credited with coining or popularizing the term "virtual reality".<ref name="vrs"/> Hosted weekly jam sessions with VR gear and musical instruments, embodying his belief that computing should augment creativity.<ref name="wired1993"/> | ||
* '''[[Thomas G. Zimmerman]]''' - Co-founder and inventor of the DataGlove.<ref name="wikipedia"/> Co-authored the 1987 paper "A hand gesture interface device" presented at Graphics Interface 87.<ref name="researchgate">A hand gesture interface device | * '''[[Thomas G. Zimmerman]]''' - Co-founder and inventor of the DataGlove.<ref name="wikipedia"/> Co-authored the 1987 paper "A hand gesture interface device" presented at Graphics Interface 87.<ref name="researchgate">Zimmerman, T. G., Lanier, J., Blanchard, C., Bryson, S., & Harvill, Y. (1987). A hand gesture interface device. ResearchGate. Retrieved from https://www.researchgate.net/publication/229067885_A_hand_gesture_interface_device</ref> | ||
* '''[[Young Harvill]]''' - Joined as the fourth employee in 1985.<ref name="wikipedia"/> VP of Engineering at VPL. Created Swivel 3D and worked on RB2 and the DataGlove.<ref name="wikipedia"/><ref name="ixdf"/> | * '''[[Young Harvill]]''' - Joined as the fourth employee in 1985.<ref name="wikipedia"/> VP of Engineering at VPL. Created Swivel 3D and worked on RB2 and the DataGlove.<ref name="wikipedia"/><ref name="ixdf"/> | ||
* '''[[Ann Lasko-Harvill]]''' - Chief designer of data suits at VPL Research.<ref name="awexr">Ann Lasko-Harvill Chief Designer of Data Suits at VPL - awexr.com</ref> Led development of wearables, tailoring the DataSuit for both male and female anthropometrics.<ref name="awexr"/> | * '''[[Ann Lasko-Harvill]]''' - Chief designer of data suits at VPL Research.<ref name="awexr">Ann Lasko-Harvill Chief Designer of Data Suits at VPL - awexr.com. Retrieved from https://www.awexr.com/hall-of-fame/24-ann-lasko-harvill</ref> Led development of wearables, tailoring the DataSuit for both male and female anthropometrics.<ref name="awexr"/> | ||
* '''[[Chuck Blanchard]]''' - Software developer who created Body Electric visual programming language.<ref name="vplsoftware"/> Worked with Lanier on the Embrace visual programming language from 1988 to 1991.<ref name="wikipedia"/> | * '''[[Chuck Blanchard]]''' - Software developer who created Body Electric visual programming language.<ref name="vplsoftware"/> Worked with Lanier on the Embrace visual programming language from 1988 to 1991.<ref name="wikipedia"/> | ||
* '''[[Jean-Jacques Grimaud]]''' - Co-founder, President, and VP of Engineering.<ref name="grimaud">Jean-Jacques Grimaud LinkedIn Profile</ref> Engineer who worked on multiple VPL patents including motion sensors and position tracking systems.<ref name="patents">Patents Assigned to VPL Research Inc. - Justia Patents Search</ref> | * '''[[Jean-Jacques Grimaud]]''' - Co-founder, President, and VP of Engineering.<ref name="grimaud">Jean-Jacques Grimaud LinkedIn Profile. Retrieved from http://www.linkedin.com/pub/jean-jacques-grimaud/0/35/54/en</ref> Engineer who worked on multiple VPL patents including motion sensors and position tracking systems.<ref name="patents">Patents Assigned to VPL Research Inc. - Justia Patents Search. Retrieved from https://patents.justia.com/assignee/vpl-research-inc</ref> | ||
* '''[[Jeff Wright]]''' - Worked with Lanier and Blanchard on the Embrace visual programming language from 1988 to 1991.<ref name="wikipedia"/> | * '''[[Jeff Wright]]''' - Worked with Lanier and Blanchard on the Embrace visual programming language from 1988 to 1991.<ref name="wikipedia"/> | ||
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* '''[[Mitch Altman]]''' - Joined VPL part-time to help program the 6502 microcontrollers for the DataGlove.<ref name="wikipedia"/> | * '''[[Mitch Altman]]''' - Joined VPL part-time to help program the 6502 microcontrollers for the DataGlove.<ref name="wikipedia"/> | ||
* '''[[Timothy Leary]]''' - After his release from prison, worked with VPL as a consultant to explore consciousness through virtual reality.<ref name="leary">Timothy Leary VPL Research - Virtual Reality History</ref> | * '''[[Timothy Leary]]''' - After his release from prison, worked with VPL as a consultant to explore consciousness through virtual reality.<ref name="leary">Timothy Leary VPL Research - Virtual Reality History. Retrieved from https://www.vrhistory.com/timothy-leary-vpl</ref> | ||
==Corporate Culture== | ==Corporate Culture== | ||
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* '''[[General Motors]]''' - Employed DataGlove and VR systems for ergonomic studies and automotive design | * '''[[General Motors]]''' - Employed DataGlove and VR systems for ergonomic studies and automotive design | ||
* '''[[U.S. Olympic Committee]]''' - Utilized DataSuit for sports performance analysis and training | * '''[[U.S. Olympic Committee]]''' - Utilized DataSuit for sports performance analysis and training | ||
* '''Medical institutions''' - Used VPL technology for surgical rehearsal and medical visualization<ref name="computerlaw">The Law of Virtual Reality | * '''Medical institutions''' - Used VPL technology for surgical rehearsal and medical visualization<ref name="computerlaw">The Law of Virtual Reality. Computerlaw Group LLP, 1991. Retrieved from https://www.computerlaw.com/articles/the-law-of-virtual-reality/</ref> | ||
===Entertainment and Education=== | ===Entertainment and Education=== | ||
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==Patents== | ==Patents== | ||
VPL Research held numerous pioneering patents related to virtual reality technology, including: | VPL Research held numerous pioneering patents related to virtual reality technology, including: | ||
* Motion sensors for detecting hand and body movements<ref name="googlepatents">US5097252A - Motion sensor which produces an asymmetrical signal | * Motion sensors for detecting hand and body movements<ref name="googlepatents">US5097252A - Motion sensor which produces an asymmetrical signal in response to symmetrical movement. Google Patents. Retrieved from https://patents.google.com/patent/US5097252</ref> | ||
* Data flow networks for virtual world creation | * Data flow networks for virtual world creation | ||
* Head-mounted display technologies | * Head-mounted display technologies | ||
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===Mattel Power Glove=== | ===Mattel Power Glove=== | ||
VPL licensed the DataGlove technology to [[Mattel]], which used it to create the [[Power Glove]] for the [[Nintendo Entertainment System]].<ref name="wikipedia"/> Based on VPL's $10,000 DataGlove, Mattel rushed its $90 Power Glove to market, becoming "one of the hottest gift items of the 1989 holiday season" and selling 1.3 million units worldwide.<ref name="wikipedia"/> The Power Glove introduced affordable motion input to millions of gamers, albeit with limited functionality.<ref name="powerglove">Power Glove | VPL licensed the DataGlove technology to [[Mattel]], which used it to create the [[Power Glove]] for the [[Nintendo Entertainment System]].<ref name="wikipedia"/> Based on VPL's $10,000 DataGlove, Mattel rushed its $90 Power Glove to market, becoming "one of the hottest gift items of the 1989 holiday season" and selling 1.3 million units worldwide.<ref name="wikipedia"/> The Power Glove introduced affordable motion input to millions of gamers, albeit with limited functionality.<ref name="powerglove">Power Glove. Wikipedia. Retrieved from https://en.wikipedia.org/wiki/Power_Glove</ref> | ||
===The Lawnmower Man=== | ===The Lawnmower Man=== | ||
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===Scientific American Coverage=== | ===Scientific American Coverage=== | ||
The VPL DataGlove was brought to market in 1987, and in October of that year it appeared on the cover of [[Scientific American]].<ref name="britannica">VPL DataGlove | device | Britannica</ref> This mainstream scientific publication coverage helped legitimize VR as a serious technology rather than science fiction. | The VPL DataGlove was brought to market in 1987, and in October of that year it appeared on the cover of [[Scientific American]].<ref name="britannica">VPL DataGlove | device | Britannica. Retrieved from https://www.britannica.com/technology/VPL-DataGlove</ref> This mainstream scientific publication coverage helped legitimize VR as a serious technology rather than science fiction. | ||
==Legacy== | ==Legacy== | ||
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* '''Terminology''' - Jaron Lanier popularized—and arguably coined—the phrase "virtual reality," cementing VPL's place in technology history<ref name="latimes"/> | * '''Terminology''' - Jaron Lanier popularized—and arguably coined—the phrase "virtual reality," cementing VPL's place in technology history<ref name="latimes"/> | ||
* '''Patent lineage''' - Sun's 1998 acquisition folded VPL IP into Java 3D, influencing successors such as OpenVR, WebVR, and modern VR standards<ref name="hpcwire">Sun Acquires VR & Networked 3D Graphics Patent - | * '''Patent lineage''' - Sun's 1998 acquisition folded VPL IP into Java 3D, influencing successors such as OpenVR, WebVR, and modern VR standards<ref name="hpcwire">Sun Acquires VR & Networked 3D Graphics Patent. HPCwire, Feb 27 1998. Retrieved from https://www.hpcwire.com/1998/02/27/sun-acquires-vr-networked-3d-graphics-patent/</ref> | ||
* '''Consumer VR''' - The Power Glove spin-off introduced motion-controlled gaming to the mass market | * '''Consumer VR''' - The Power Glove spin-off introduced motion-controlled gaming to the mass market | ||
* '''Software legacy''' - Many of the first examples of VR applications were created using VPL software, including vehicle simulators at NASA and Boeing<ref name="vplsoftware"/> | * '''Software legacy''' - Many of the first examples of VR applications were created using VPL software, including vehicle simulators at NASA and Boeing<ref name="vplsoftware"/> | ||
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<ref name="awexr">Ann Lasko-Harvill Chief Designer of Data Suits at VPL. AWEXR. Retrieved from https://www.awexr.com/hall-of-fame/24-ann-lasko-harvill</ref> | <ref name="awexr">Ann Lasko-Harvill Chief Designer of Data Suits at VPL. AWEXR. Retrieved from https://www.awexr.com/hall-of-fame/24-ann-lasko-harvill</ref> | ||
<ref name="researchgate">Zimmerman, T. G., Lanier, J., Blanchard, C., Bryson, S., & Harvill, Y. (1987). A hand gesture interface device. ResearchGate. Retrieved from https://www.researchgate.net/publication/229067885_A_hand_gesture_interface_device</ref> | <ref name="researchgate">Zimmerman, T. G., Lanier, J., Blanchard, C., Bryson, S., & Harvill, Y. (1987). A hand gesture interface device. ResearchGate. Retrieved from https://www.researchgate.net/publication/229067885_A_hand_gesture_interface_device</ref> | ||
<ref name="patents">Patents Assigned to VPL Research Inc. Justia Patents Search. Retrieved from https://patents.justia.com/assignee/vpl-research-inc</ref> | <ref name="patents">Patents Assigned to VPL Research Inc. - Justia Patents Search. Retrieved from https://patents.justia.com/assignee/vpl-research-inc</ref> | ||
<ref name="googlepatents">US5097252A - Motion sensor which produces an asymmetrical signal in response to symmetrical movement. Google Patents. Retrieved from https://patents.google.com/patent/US5097252</ref> | <ref name="googlepatents">US5097252A - Motion sensor which produces an asymmetrical signal in response to symmetrical movement. Google Patents. Retrieved from https://patents.google.com/patent/US5097252</ref> | ||
<ref name="britannica">VPL DataGlove. Britannica. Retrieved from https://www.britannica.com/technology/VPL-DataGlove</ref> | <ref name="britannica">VPL DataGlove. Britannica. Retrieved from https://www.britannica.com/technology/VPL-DataGlove</ref> |