VPL Research: Difference between revisions
Appearance
Xinreality (talk | contribs) Created page with "{{Company Infobox |image= |Type=Private |Industry=Virtual Reality |Founded=1984, Palo Alto, California |Founder=Jaron Lanier |Headquarters=California, United States |Notable Personnel=Jaron Lanier (Founder, CEO)<br/>Thomas Zimmerman (Co-inventor, DataGlove)<br/>Young Harvill (VP of Engineering)<br/>Ann Lasko-Harvill (Chief Designer of Data Suits)<br/>Chuck Blanchard (Software Developer)<br/>Jean-Jacques Grimaud (Engineer) |Prod..." |
Xinreality (talk | contribs) No edit summary |
||
Line 3: | Line 3: | ||
|Type=Private | |Type=Private | ||
|Industry=[[Virtual Reality]] | |Industry=[[Virtual Reality]] | ||
|Founded=1984, [[Palo Alto]], [[California]] | |Founded=1984, [[Palo Alto]], [[California]] (later moved to [[Redwood City]]) | ||
|Founder=[[Jaron Lanier]] | |Founder=[[Jaron Lanier]], [[Thomas G. Zimmerman]] | ||
|Headquarters=[[California]], United States | |Headquarters=[[Redwood City]], [[California]], United States | ||
|Notable Personnel=[[Jaron Lanier]] (Founder, CEO)<br/>[[Thomas Zimmerman]] (Co-inventor | |Notable Personnel=[[Jaron Lanier]] (Founder, CEO)<br/>[[Thomas G. Zimmerman]] (Co-founder, Co-inventor DataGlove)<br/>[[Young Harvill]] (VP of Engineering)<br/>[[Ann Lasko-Harvill]] (Chief Designer of Data Suits)<br/>[[Chuck Blanchard]] (Software Developer)<br/>[[Jean-Jacques Grimaud]] (Co-founder, President)<br/>[[Timothy Leary]] (Consultant) | ||
|Products=[[DataGlove]], [[EyePhone]], [[DataSuit]], [[AudioSphere]], [[Body Electric]], [[Isaac]], [[Reality Built for Two]] (RB2) | |Products=[[DataGlove]], [[EyePhone]], [[DataSuit]], [[AudioSphere]], [[Body Electric]], [[Isaac]], [[Reality Built for Two]] (RB2), [[Swivel 3D]] | ||
|Parent=[[Sun Microsystems]] (1998, acquired patents) | |Parent=[[Sun Microsystems]] (1998, acquired patents) | ||
|Website= | |Website=Defunct | ||
}} | }} | ||
'''VPL Research''' was one of the first companies that developed and sold [[virtual reality]] products. It was founded by [[computer scientist]] [[Jaron Lanier]] in 1984.<ref name="wikipedia">VPL Research - Wikipedia</ref> | '''VPL Research''' ('''Virtual Programming Languages''') was one of the first companies that developed and sold [[virtual reality]] products. It was founded by [[computer scientist]] [[Jaron Lanier]] and inventor [[Thomas G. Zimmerman]] in 1984.<ref name="wikipedia">VPL Research - Wikipedia</ref> The company pioneered commercial VR hardware and software during the 1980s and was the first firm to design, build, and sell integrated VR systems.<ref name="latimes">The New, Improved Reality - Los Angeles Times</ref> VPL Research played a pivotal role in the early development of virtual reality, with Lanier often credited with coining or popularizing the term "virtual reality".<ref name="vrs">VPL Research Jaron Lanier - Virtual Reality Society</ref> | ||
==History== | ==History== | ||
VPL Research was founded in 1984 | VPL Research was founded in 1984 in a corner of Jaron Lanier's cottage in [[Palo Alto]], a city in the [[San Francisco Bay Area]].<ref name="vrs"/> The company quickly moved to offices on Bair Island Road in [[Redwood City]], California.<ref name="latimes"/> The acronym "VPL" stood for "Virtual Programming Languages," emphasizing the company's philosophy of treating human motion as a programming language.<ref name="proto">A Hero Behind the VR Headset - proto.life</ref> | ||
The company received seed capital from angel investors and partial funding from [[Marvin Minsky]], a renowned [[artificial intelligence]] pioneer.<ref name="wikipedia"/> This allowed VPL to blend counter-culture aesthetics with bleeding-edge computing technology.<ref name="proto"/> | |||
In 1985, [[Young Harvill]] joined VPL as their fourth employee after licensing his Swivel 3D software to the company.<ref name="wikipedia"/> Harvill had created Swivel 3D in his spare time as a program for creating computer art that gave users the ability to generate virtual worlds on a [[Macintosh]] computer.<ref name="wikipedia"/> | In 1985, [[Young Harvill]] joined VPL as their fourth employee after licensing his Swivel 3D software to the company.<ref name="wikipedia"/> Harvill had created Swivel 3D in his spare time as a program for creating computer art that gave users the ability to generate virtual worlds on a [[Macintosh]] computer.<ref name="wikipedia"/> | ||
The company filed for [[bankruptcy]] in 1990.<ref name="wikipedia"/> In February 1998, [[Sun Microsystems]] announced it had acquired the patent portfolio and other technical assets of the former VPL Research Inc. from Thomson CSF and Greenleaf Medical.<ref name="sun">Sun buys VPL research - jaronlanier.com</ref> Under the agreement, Sun acquired the worldwide rights to more than a dozen key patents and | The company filed for [[bankruptcy]] in 1990 due to chronic cash-flow problems and the high cost of complete VR systems.<ref name="wikipedia"/> During Chapter 11 proceedings, VPL pledged more than 20 patents as collateral, which were sold at discount to French defense contractor [[Thomson-CSF]] in 1992.<ref name="wired1993">Jaron - Wired Magazine</ref> In February 1998, [[Sun Microsystems]] announced it had acquired the patent portfolio and other technical assets of the former VPL Research Inc. from Thomson CSF and Greenleaf Medical.<ref name="sun">Sun buys VPL research - jaronlanier.com</ref> Under the agreement, Sun acquired the worldwide rights to more than a dozen key patents related to networked computer interaction, datagloves, computer wearables, image rendering, and VR programming standards, which were integrated into Sun's Java 3D API.<ref name="sun"/> | ||
==Products== | ==Products== | ||
Line 28: | Line 30: | ||
! Product !! Description !! Key Features !! Price | ! Product !! Description !! Key Features !! Price | ||
|- | |- | ||
| '''[[DataGlove]]''' || An input device using a glove form factor || • Used fiber-optic bundles to track finger movements<br/>• 6502 microcontrollers<br/>• Wired to computer<br/>• Allowed manipulation of virtual objects || $10,000<ref name="wikipedia"/> | | '''[[DataGlove]]''' || An input device using a glove form factor || • Used fiber-optic bundles to track finger movements<br/>• ~256 positions per finger<br/>• 6502 microcontrollers<br/>• Wired to computer<br/>• Allowed manipulation of virtual objects<br/>• Featured on Scientific American cover (October 1987) || $10,000<ref name="wikipedia"/> | ||
|- | |- | ||
| '''[[EyePhone]]''' || Head-mounted display (HMD) || • Color LCD displays (320×240 per eye)<ref name="vrcompare">VPL EyePhone: Full Specification - VRcompare</ref><br/>• 108° field of view<ref name="vrcompare"/><br/>• 30 Hz refresh rate (5-6 fps in practice)<ref name="wikipedia"/><br/>• Used Fresnel lenses<br/>• | | '''[[EyePhone]]''' || Head-mounted display (HMD) || • Color LCD displays (320×240 per eye)<ref name="vrcompare">VPL EyePhone: Full Specification - VRcompare</ref><br/>• 108° field of view<ref name="vrcompare"/><br/>• 30 Hz refresh rate (5-6 fps in practice)<ref name="wikipedia"/><br/>• Used Fresnel lenses<br/>• 3-DoF head tracking capability || $6,000 (headset only)<ref name="virtualrealityshop">The Complete History of VR - VPL Research Inc - EP-01</ref> | ||
|- | |- | ||
| '''[[DataSuit]]''' || Full-body tracking suit || • | | '''[[DataSuit]]''' || Full-body tracking suit || • 30+ joint sensors for measuring movement<ref name="proto"/><br/>• Tracked arms, legs, and trunk in real time<ref name="wikipedia"/><br/>• Developed circa 1989<ref name="vrarwiki">VPL Research - VR & AR Wiki</ref><br/>• Tailored for male and female anthropometrics || N/A | ||
|- | |- | ||
| '''[[AudioSphere]]''' || 3D audio rendering system || • Real-time 3D sound rendering<br/>• Created illusion of 3D sounds from all dimensions<ref name="vrs"/> || N/A | | '''[[AudioSphere]]''' || 3D audio rendering system || • Real-time 3D sound rendering<br/>• Binaural spatialization<br/>• Created illusion of 3D sounds from all dimensions<ref name="vrs"/><br/>• Enhanced realism of virtual experiences || N/A | ||
|} | |} | ||
The complete VPL system, including the computers required to run it, cost upwards of $250,000.<ref name="wikipedia"/><ref name="flashbak">Jaron Lanier's EyePhone: Head And Glove Virtual Reality In The 1980s - Flashbak</ref> | The complete VPL system, including the computers required to run it (typically [[Silicon Graphics]] IRIS workstations), cost upwards of $250,000.<ref name="wikipedia"/><ref name="flashbak">Jaron Lanier's EyePhone: Head And Glove Virtual Reality In The 1980s - Flashbak</ref> | ||
===Software=== | ===Software=== | ||
====Body Electric==== | ====Body Electric==== | ||
Body Electric was a [[visual programming language]] used to control and program all other VPL components as part of the whole VPL virtual reality experience.<ref name="vrs"/> It was created by [[Chuck Blanchard]].<ref name="vplsoftware">VPL Software Lives! - jaronlanier.com</ref> According to Jaron Lanier, it was "a rare example of a successful visual programming language that is seductive at first approach, but also scales and has been used for industrial strength applications."<ref name="vplsoftware"/> | Body Electric was a [[visual programming language]] used to control and program all other VPL components as part of the whole VPL virtual reality experience.<ref name="vrs"/> It was created by [[Chuck Blanchard]].<ref name="vplsoftware">VPL Software Lives! - jaronlanier.com</ref> According to Jaron Lanier, it was "a rare example of a successful visual programming language that is seductive at first approach, but also scales and has been used for industrial strength applications."<ref name="vplsoftware"/> The software allowed designers to prototype interactive worlds rapidly using gesture-based programming.<ref name="acm1991">Virtual Reality on Five Dollars a Day - ACM SIGCHI</ref> | ||
====Isaac==== | ====Isaac==== | ||
Line 48: | Line 50: | ||
====Reality Built for Two (RB2)==== | ====Reality Built for Two (RB2)==== | ||
"Reality Built for Two" (RB2) was described as the first | "Reality Built for Two" (RB2) was described as the first commercial multi-user VR system.<ref name="wikipedia"/> It was developed by Young Harvill along with Jaron Lanier and Chuck Blanchard.<ref name="ixdf">Author: Young Harvill | IxDF</ref> RB2 was marketed as a complete off-the-shelf VR system that linked Silicon Graphics IRIS renderers with Ethernet networking for shared virtual experiences.<ref name="streettech">VPL Research, Inc. - streettech.com</ref> | ||
====Swivel 3D==== | ====Swivel 3D==== | ||
Line 55: | Line 57: | ||
==Key Personnel== | ==Key Personnel== | ||
* '''[[Jaron Lanier]]''' - Founder and CEO. Often credited with coining or popularizing the term "virtual reality".<ref name="vrs"/> | * '''[[Jaron Lanier]]''' - Founder and CEO. Often credited with coining or popularizing the term "virtual reality".<ref name="vrs"/> Hosted weekly jam sessions with VR gear and musical instruments, embodying his belief that computing should augment creativity.<ref name="wired1993"/> | ||
* '''[[Thomas Zimmerman]]''' - | * '''[[Thomas G. Zimmerman]]''' - Co-founder and inventor of the DataGlove.<ref name="wikipedia"/> Co-authored the 1987 paper "A hand gesture interface device" presented at Graphics Interface 87.<ref name="researchgate">A hand gesture interface device - ResearchGate</ref> | ||
* '''[[Young Harvill]]''' - Joined as the fourth employee in 1985.<ref name="wikipedia"/> VP of Engineering at VPL. Created Swivel 3D and worked on RB2 and the DataGlove.<ref name="wikipedia"/><ref name="ixdf"/> | * '''[[Young Harvill]]''' - Joined as the fourth employee in 1985.<ref name="wikipedia"/> VP of Engineering at VPL. Created Swivel 3D and worked on RB2 and the DataGlove.<ref name="wikipedia"/><ref name="ixdf"/> | ||
* '''[[Ann Lasko-Harvill]]''' - Chief designer of data suits at VPL Research.<ref name="awexr">Ann Lasko-Harvill Chief Designer of Data Suits at VPL - awexr.com</ref> | * '''[[Ann Lasko-Harvill]]''' - Chief designer of data suits at VPL Research.<ref name="awexr">Ann Lasko-Harvill Chief Designer of Data Suits at VPL - awexr.com</ref> Led development of wearables, tailoring the DataSuit for both male and female anthropometrics.<ref name="awexr"/> | ||
* '''[[Chuck Blanchard]]''' - Software developer who created Body Electric visual programming language.<ref name="vplsoftware"/> Worked with Lanier on the Embrace visual programming language from 1988 to 1991.<ref name="wikipedia"/> | * '''[[Chuck Blanchard]]''' - Software developer who created Body Electric visual programming language.<ref name="vplsoftware"/> Worked with Lanier on the Embrace visual programming language from 1988 to 1991.<ref name="wikipedia"/> | ||
* '''[[Jean-Jacques Grimaud]]''' - Engineer who worked on multiple VPL patents including motion sensors and position tracking systems.<ref name="patents">Patents Assigned to VPL Research Inc. - Justia Patents Search</ref> | * '''[[Jean-Jacques Grimaud]]''' - Co-founder, President, and VP of Engineering.<ref name="grimaud">Jean-Jacques Grimaud LinkedIn Profile</ref> Engineer who worked on multiple VPL patents including motion sensors and position tracking systems.<ref name="patents">Patents Assigned to VPL Research Inc. - Justia Patents Search</ref> | ||
* '''[[Jeff Wright]]''' - Worked with Lanier and Blanchard on the Embrace visual programming language from 1988 to 1991.<ref name="wikipedia"/> | * '''[[Jeff Wright]]''' - Worked with Lanier and Blanchard on the Embrace visual programming language from 1988 to 1991.<ref name="wikipedia"/> | ||
* '''[[Mitch Altman]]''' - Joined VPL part-time to help program the 6502 microcontrollers for the DataGlove.<ref name="wikipedia"/> | * '''[[Mitch Altman]]''' - Joined VPL part-time to help program the 6502 microcontrollers for the DataGlove.<ref name="wikipedia"/> | ||
* '''[[Timothy Leary]]''' - After his release from prison, worked with VPL as a consultant to explore consciousness through virtual reality.<ref name="leary">Timothy Leary VPL Research - Virtual Reality History</ref> | |||
==Corporate Culture== | |||
Employees described the VPL office as "part research lab, part Burning Man workshop."<ref name="wired1993"/> The company culture emphasized embodied interaction and creative experimentation. Lanier hosted weekly jam sessions combining VR gear with musical instruments, reflecting the company's philosophy that computing should augment human creativity rather than replace it.<ref name="wired1993"/> This blend of counter-culture aesthetics with cutting-edge technology attracted a diverse team of engineers, artists, and visionaries.<ref name="proto"/> | |||
==Applications and Customers== | |||
VPL's technology found applications across various industries: | |||
===Medical and Industrial=== | |||
Early customers included: | |||
* '''[[NASA]] Ames Research Center''' - Used VPL systems for space mission simulations and telerobotics research | |||
* '''[[General Motors]]''' - Employed DataGlove and VR systems for ergonomic studies and automotive design | |||
* '''[[U.S. Olympic Committee]]''' - Utilized DataSuit for sports performance analysis and training | |||
* '''Medical institutions''' - Used VPL technology for surgical rehearsal and medical visualization<ref name="computerlaw">The Law of Virtual Reality - Computerlaw Group</ref> | |||
===Entertainment and Education=== | |||
* '''[[Boeing]]''' - Developed flight simulators using VPL software<ref name="vplsoftware"/> | |||
* Various universities and research institutions used VPL systems for VR research and development | |||
==Patents== | ==Patents== | ||
VPL Research held numerous patents related to virtual reality technology, including: | VPL Research held numerous pioneering patents related to virtual reality technology, including: | ||
* Motion sensors for detecting hand and body movements<ref name="googlepatents">US5097252A - Motion sensor which produces an asymmetrical signal - Google Patents</ref> | * Motion sensors for detecting hand and body movements<ref name="googlepatents">US5097252A - Motion sensor which produces an asymmetrical signal - Google Patents</ref> | ||
* Data flow networks for virtual world creation | * Data flow networks for virtual world creation | ||
* Head-mounted display technologies | * Head-mounted display technologies | ||
* Position tracking systems | * Position tracking systems | ||
* Networked computer interaction protocols | |||
All VPL patents were acquired by Sun Microsystems in 1998.<ref name="sun"/> | All VPL patents were acquired by Sun Microsystems in 1998, forming the basis for Java 3D and influencing modern VR standards.<ref name="sun"/> | ||
==Cultural Impact== | ==Cultural Impact== | ||
===Mattel Power Glove=== | ===Mattel Power Glove=== | ||
VPL licensed the DataGlove technology to [[Mattel]], which used it to create the [[Power Glove]] for the [[Nintendo Entertainment System]].<ref name="wikipedia"/> Based on VPL's $10,000 DataGlove, Mattel rushed its $90 Power Glove to market, becoming "one of the hottest gift items of the 1989 holiday season" and selling 1.3 million units worldwide.<ref name="wikipedia"/> | VPL licensed the DataGlove technology to [[Mattel]], which used it to create the [[Power Glove]] for the [[Nintendo Entertainment System]].<ref name="wikipedia"/> Based on VPL's $10,000 DataGlove, Mattel rushed its $90 Power Glove to market, becoming "one of the hottest gift items of the 1989 holiday season" and selling 1.3 million units worldwide.<ref name="wikipedia"/> The Power Glove introduced affordable motion input to millions of gamers, albeit with limited functionality.<ref name="powerglove">Power Glove - Wikipedia</ref> | ||
===The Lawnmower Man=== | ===The Lawnmower Man=== | ||
The DataSuit and EyePhone were featured in the 1992 science fiction film [[The Lawnmower Man]].<ref name="wikipedia"/> The movie introduced the concept of virtual reality to a wider audience and was in part based on Jaron Lanier and his early laboratory days.<ref name="vrs"/> Real virtual reality equipment from VPL research labs was used in the film.<ref name="vrs"/> | The DataSuit and EyePhone were featured prominently in the 1992 science fiction film [[The Lawnmower Man]].<ref name="wikipedia"/> The movie introduced the concept of virtual reality to a wider audience and was in part based on Jaron Lanier and his early laboratory days.<ref name="vrs"/> Real virtual reality equipment from VPL research labs was used in the film.<ref name="vrs"/> | ||
===Scientific American Coverage=== | ===Scientific American Coverage=== | ||
The VPL DataGlove was brought to market in 1987, and in October of that year it appeared on the cover of [[Scientific American]].<ref name="britannica">VPL DataGlove | device | Britannica</ref> | The VPL DataGlove was brought to market in 1987, and in October of that year it appeared on the cover of [[Scientific American]].<ref name="britannica">VPL DataGlove | device | Britannica</ref> This mainstream scientific publication coverage helped legitimize VR as a serious technology rather than science fiction. | ||
==Legacy== | ==Legacy== | ||
Despite filing for bankruptcy in 1990, VPL Research is recognized as one of the pioneering companies in virtual reality. The company developed some of the first commercial VR products and implemented some of the first applications of virtual reality.<ref name="vrs"/> Many of the first examples of VR applications were created using VPL software, including vehicle simulators at | Despite filing for bankruptcy in 1990, VPL Research is recognized as one of the pioneering companies in virtual reality. The company developed some of the first commercial VR products and implemented some of the first applications of virtual reality.<ref name="vrs"/> VPL's contributions include: | ||
* '''Terminology''' - Jaron Lanier popularized—and arguably coined—the phrase "virtual reality," cementing VPL's place in technology history<ref name="latimes"/> | |||
* '''Patent lineage''' - Sun's 1998 acquisition folded VPL IP into Java 3D, influencing successors such as OpenVR, WebVR, and modern VR standards<ref name="hpcwire">Sun Acquires VR & Networked 3D Graphics Patent - HPCwire</ref> | |||
* '''Consumer VR''' - The Power Glove spin-off introduced motion-controlled gaming to the mass market | |||
* '''Software legacy''' - Many of the first examples of VR applications were created using VPL software, including vehicle simulators at NASA and Boeing<ref name="vplsoftware"/> | |||
After Sun Microsystems acquired VPL's patents in 1998, Jaron Lanier was allowed to provide low-level support for the resilient user community of VPL software.<ref name="vplsoftware"/> However, Sun Microsystems was not known to have sold any virtual reality products using the VPL technology.<ref name="vrs"/> | After Sun Microsystems acquired VPL's patents in 1998, Jaron Lanier was allowed to provide low-level support for the resilient user community of VPL software.<ref name="vplsoftware"/> However, Sun Microsystems was not known to have sold any virtual reality products using the VPL technology.<ref name="vrs"/> VPL's vision of providing users with an experience of "comfort with multiple realities" remains relevant in VR's ongoing cultural and philosophical discourse.<ref name="streettech"/> | ||
==See also== | ==See also== | ||
Line 102: | Line 129: | ||
* [[Data glove]] | * [[Data glove]] | ||
* [[History of virtual reality]] | * [[History of virtual reality]] | ||
* [[Motion capture]] | |||
* [[The Lawnmower Man]] | |||
* [[Power Glove]] | |||
==References== | ==References== | ||
Line 120: | Line 150: | ||
<ref name="googlepatents">US5097252A - Motion sensor which produces an asymmetrical signal in response to symmetrical movement. Google Patents. Retrieved from https://patents.google.com/patent/US5097252</ref> | <ref name="googlepatents">US5097252A - Motion sensor which produces an asymmetrical signal in response to symmetrical movement. Google Patents. Retrieved from https://patents.google.com/patent/US5097252</ref> | ||
<ref name="britannica">VPL DataGlove. Britannica. Retrieved from https://www.britannica.com/technology/VPL-DataGlove</ref> | <ref name="britannica">VPL DataGlove. Britannica. Retrieved from https://www.britannica.com/technology/VPL-DataGlove</ref> | ||
<ref name="latimes">Furger, Roberta. The New, Improved Reality. Los Angeles Times, July 21 1991. Retrieved from https://www.latimes.com/archives/la-xpm-1991-07-21-tm-264-story.html</ref> | |||
<ref name="proto">Pascucci, Valentina. A Hero Behind the VR Headset. proto.life, Sept 14 2021. Retrieved from https://proto.life/2021/09/a-hero-behind-the-vr-headset/</ref> | |||
<ref name="wired1993">Levy, Steven. Jaron. Wired, Feb 1993. Retrieved from https://www.wired.com/1993/02/jaron</ref> | |||
<ref name="acm1991">Lanier, J., Zimmerman, T. et al. Virtual Reality on Five Dollars a Day. Proceedings of ACM SIGCHI, 1991. Retrieved from https://www.cs.cmu.edu/~stage3/publications/91/conferences/sigchi/vrOnFiveDollarsADay/paper.html</ref> | |||
<ref name="grimaud">Jean-Jacques Grimaud LinkedIn Profile. Retrieved from http://www.linkedin.com/pub/jean-jacques-grimaud/0/35/54/en</ref> | |||
<ref name="computerlaw">The Law of Virtual Reality. Computerlaw Group LLP, 1991. Retrieved from https://www.computerlaw.com/articles/the-law-of-virtual-reality/</ref> | |||
<ref name="powerglove">Power Glove. Wikipedia. Retrieved from https://en.wikipedia.org/wiki/Power_Glove</ref> | |||
<ref name="hpcwire">Sun Acquires VR & Networked 3D Graphics Patent. HPCwire, Feb 27 1998. Retrieved from https://www.hpcwire.com/1998/02/27/sun-acquires-vr-networked-3d-graphics-patent/</ref> | |||
<ref name="leary">Timothy Leary VPL Research - Virtual Reality History. Retrieved from https://www.vrhistory.com/timothy-leary-vpl</ref> | |||
</references> | </references> | ||
Line 128: | Line 167: | ||
[[Category:1984 establishments in California]] | [[Category:1984 establishments in California]] | ||
[[Category:1990 disestablishments in California]] | [[Category:1990 disestablishments in California]] | ||
[[Category:Palo Alto, California]] | |||
[[Category:Redwood City, California]] |