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=== NVIDIA DLSS (Deep Learning Super Sampling) for VR ===
=== NVIDIA DLSS (Deep Learning Super Sampling) for VR ===
[[NVIDIA DLSS]] uses AI and dedicated [[Tensor Core|Tensor Cores]] within RTX GPUs to upscale lower-resolution images to higher resolutions in real-time, significantly improving performance in games and applications without a noticeable loss in visual quality. <ref name="NVIDIADLSS_art3"/> DLSS is particularly beneficial for VR, where maintaining high frame rates (e.g., 90 Hz+) is crucial for a comfortable and immersive experience. By rendering at a lower internal resolution and then using DLSS to upscale, VR applications can achieve higher frame rates, allowing for smoother gameplay and the ability to enable higher graphics settings. <ref name="ISMStudy_art3"/> With the GeForce RTX 50 Series (Blackwell architecture), NVIDIA introduced DLSS 4 Multi Frame Generation, reportedly generating up to three AI frames per rendered frame, aiming to significantly boost VR performance.<ref name="dlss4_art4"/>
[[NVIDIA DLSS]] uses AI and dedicated [[Tensor Core|Tensor Cores]] within RTX GPUs to upscale lower-resolution images to higher resolutions in real-time, significantly improving performance in games and applications without a noticeable loss in visual quality. <ref name="NVIDIADLSS_art3"/> DLSS is particularly beneficial for VR, where maintaining high frame rates (for example 90 Hz+) is crucial for a comfortable and immersive experience. By rendering at a lower internal resolution and then using DLSS to upscale, VR applications can achieve higher frame rates, allowing for smoother gameplay and the ability to enable higher graphics settings. <ref name="ISMStudy_art3"/> With the GeForce RTX 50 Series (Blackwell architecture), NVIDIA introduced DLSS 4 Multi Frame Generation, reportedly generating up to three AI frames per rendered frame, aiming to significantly boost VR performance.<ref name="dlss4_art4"/>


=== NVIDIA CloudXR ===
=== NVIDIA CloudXR ===
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| [[GeForce RTX 40 Series]] (Ada Lovelace architecture) || Advanced ray tracing, DLSS 3, suitable for high-fidelity VR gaming and applications.
| [[GeForce RTX 40 Series]] (Ada Lovelace architecture) || Advanced ray tracing, DLSS 3, suitable for high-fidelity VR gaming and applications.
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| [[NVIDIA RTX 6000 Ada Generation]] (Professional GPU) || High-end performance for professional VR/AR, digital twins, and complex simulations; supports features like quad-GPU setups for ultra-high-resolution displays (e.g., Varjo Quad View). <ref name="varjo_art4"/>
| [[NVIDIA RTX 6000 Ada Generation]] (Professional GPU) || High-end performance for professional VR/AR, digital twins, and complex simulations; supports features like quad-GPU setups for ultra-high-resolution displays (for example [[Varjo Quad View]]). <ref name="varjo_art4"/>
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| [[NVIDIA OVX]] servers || Systems designed for Omniverse workloads, digital-twin hosting, and real-time simulation streaming.
| [[NVIDIA OVX]] servers || Systems designed for Omniverse workloads, digital-twin hosting, and real-time simulation streaming.
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| [[NVIDIA Jetson]] (e.g., Jetson Orin) || System-on-modules for edge AI and robotics, capable of powering standalone AR/VR devices and passthrough AR functionalities. <ref name="TechTargetProducts_art3"/>
| [[NVIDIA Jetson]] (for example [[Jetson Orin]]) || System-on-modules for edge AI and robotics, capable of powering standalone AR/VR devices and passthrough AR functionalities. <ref name="TechTargetProducts_art3"/>
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| [[NVIDIA Tegra]] || SoCs used in some mobile and embedded devices, including automotive systems, enabling AR displays and some VR functionalities. <ref name="wikipedia_hist"/>
| [[NVIDIA Tegra]] || SoCs used in some mobile and embedded devices, including automotive systems, enabling AR displays and some VR functionalities. <ref name="wikipedia_hist"/>
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! Industry          !! VR/AR Application Examples
! Industry          !! VR/AR Application Examples
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| Gaming & Entertainment | Immersive VR gaming with high-fidelity graphics and real-time ray tracing (e.g., powered by GeForce RTX GPUs); virtual concerts and events; location-based VR experiences. <ref name="vrgaming"/> <ref name="eve"/>
| Gaming & Entertainment | Immersive VR gaming with high-fidelity graphics and real-time ray tracing (powered by GeForce RTX GPUs); virtual concerts and events; location-based VR experiences. <ref name="vrgaming"/> <ref name="eve"/>
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| Professional Visualization | Interactive 3D model visualization for [[architecture, engineering, and construction]] (AEC), product design, and manufacturing. Virtual walkthroughs of buildings, ergonomic studies, and design reviews. <ref name="xrsolutions"/> <ref name="PNYProVR_art3"/>
| Professional Visualization | Interactive 3D model visualization for [[architecture, engineering, and construction]] (AEC), product design, and manufacturing. Virtual walkthroughs of buildings, ergonomic studies, and design reviews. <ref name="xrsolutions"/> <ref name="PNYProVR_art3"/>
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| Enterprise        | Remote collaboration in shared virtual spaces (e.g., using Omniverse), virtual meetings, employee training simulations for complex tasks or hazardous environments, virtual showrooms. <ref name="azure"/> <ref name="ISMStudy_art3"/>
| Enterprise        | Remote collaboration in shared virtual spaces (for example using [[Omniverse]]), virtual meetings, employee training simulations for complex tasks or hazardous environments, virtual showrooms. <ref name="azure"/> <ref name="ISMStudy_art3"/>
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| Automotive        | In-car AR displays (Heads-Up Displays), VR training for autonomous vehicle development and validation, virtual car showrooms, collaborative vehicle design in VR. <ref name="vrtech"/>
| Automotive        | In-car AR displays (Heads-Up Displays), VR training for autonomous vehicle development and validation, virtual car showrooms, collaborative vehicle design in VR. <ref name="vrtech"/>