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Key features of CloudXR include: | Key features of CloudXR include: | ||
* '''Dynamic Adjustment''': CloudXR dynamically adjusts to network conditions, maximizing image quality and frame rates while minimizing effective latency and stuttering.<ref name="cloudxr"/> | * '''Dynamic Adjustment''': CloudXR dynamically adjusts to network conditions, maximizing image quality and frame rates while minimizing effective latency and stuttering.<ref name="cloudxr"/> | ||
* '''Cross-Platform Support''': The technology supports a wide range of devices, including Windows and Android-based headsets and devices, as well as iOS for AR streaming. <ref name="cloudxrsdk | * '''Cross-Platform Support''': The technology supports a wide range of devices, including Windows and Android-based headsets and devices, as well as iOS for AR streaming. <ref name="cloudxrsdk"/> | ||
* '''Enterprise Integration''': CloudXR combines with NVIDIA GPU virtualization software to provide seamless experiences comparable to the most robust tethered configurations, making it ideal for enterprise applications over 5G and Wi-Fi networks.<ref name="cloudxr"/> <ref name="CloudXRNVIDIA_art3"/> | * '''Enterprise Integration''': CloudXR combines with NVIDIA GPU virtualization software to provide seamless experiences comparable to the most robust tethered configurations, making it ideal for enterprise applications over 5G and Wi-Fi networks.<ref name="cloudxr"/> <ref name="CloudXRNVIDIA_art3"/> | ||
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[[NVIDIA Omniverse]] is NVIDIA's scalable platform for building and operating 3D simulations and virtual worlds, often described as a foundational element for the [[metaverse]]. <ref name="corporate"/> <ref name="xrsolutions"/> <ref name="ISMStudy_art3"/> Based on [[Pixar USD|Universal Scene Description (USD)]], Omniverse allows developers to build immersive OpenUSD applications that seamlessly integrate with existing workflows and applications. It enables real-time collaboration between users across different software tools. <ref name="whatis"/> | [[NVIDIA Omniverse]] is NVIDIA's scalable platform for building and operating 3D simulations and virtual worlds, often described as a foundational element for the [[metaverse]]. <ref name="corporate"/> <ref name="xrsolutions"/> <ref name="ISMStudy_art3"/> Based on [[Pixar USD|Universal Scene Description (USD)]], Omniverse allows developers to build immersive OpenUSD applications that seamlessly integrate with existing workflows and applications. It enables real-time collaboration between users across different software tools. <ref name="whatis"/> | ||
In the context of XR, Omniverse allows for the creation and simulation of physically accurate [[digital twin|digital twins]] and virtual worlds that can be experienced in VR and AR. Users can portal into these physically accurate, fully ray-traced virtual worlds through 2D monitors or their preferred XR experience. <ref name="whatis | In the context of XR, Omniverse allows for the creation and simulation of physically accurate [[digital twin|digital twins]] and virtual worlds that can be experienced in VR and AR. Users can portal into these physically accurate, fully ray-traced virtual worlds through 2D monitors or their preferred XR experience. <ref name="whatis"/> Omniverse supports streaming experiences to VR and AR devices, often leveraging CloudXR. In January 2025, NVIDIA announced an expansion of Omniverse with "Generative Physical AI," including Cosmos foundation models and sensor RTX APIs, to push fully ray-traced industrial digital twins to devices like Apple Vision Pro. <ref name="omniversepress_art4"/> | ||
=== NVIDIA VR Ready Program === | === NVIDIA VR Ready Program === | ||
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<ref name="NVIDIADLSS_art3">NVIDIA DLSS: Your Questions Answered - NVIDIA. (From Article 3) https://www.nvidia.com/en-us/geforce/technologies/dlss/</ref> | <ref name="NVIDIADLSS_art3">NVIDIA DLSS: Your Questions Answered - NVIDIA. (From Article 3) https://www.nvidia.com/en-us/geforce/technologies/dlss/</ref> | ||
<ref name="ISMStudy_art3">Nvidia Contribution to the Metaverse Case Study - ISM. (From Article 3) https://www.coursehero.com/file/185580913/Nvidia-Case-Study-1pdf/</ref> | <ref name="ISMStudy_art3">Nvidia Contribution to the Metaverse Case Study - ISM. (From Article 3) https://www.coursehero.com/file/185580913/Nvidia-Case-Study-1pdf/</ref> | ||
<ref name="CloudXRNVIDIA_art3">VR, AR, and XR Streaming Solutions for Pro Viz - NVIDIA. (From Article 3) https://www.nvidia.com/en-us/design-visualization/solutions/cloud-xr/</ref> | <ref name="CloudXRNVIDIA_art3">VR, AR, and XR Streaming Solutions for Pro Viz - NVIDIA. (From Article 3) https://www.nvidia.com/en-us/design-visualization/solutions/cloud-xr/</ref> | ||
<ref name="CloudXRGoogle_art3">Next-gen VR and AR with NVIDIA CloudXR on Google Cloud. (2021-08-11). (From Article 3) https://cloud.google.com/blog/products/gaming/next-gen-vr-and-ar-with-nvidia-cloudxr-on-google-cloud</ref> | <ref name="CloudXRGoogle_art3">Next-gen VR and AR with NVIDIA CloudXR on Google Cloud. (2021-08-11). (From Article 3) https://cloud.google.com/blog/products/gaming/next-gen-vr-and-ar-with-nvidia-cloudxr-on-google-cloud</ref> | ||
<ref name="XRDev_art3_vcr">Extended Reality (XR) Technologies for Developers (VCR mention from Art3). https://developer.nvidia.com/xr</ref> | <ref name="XRDev_art3_vcr">Extended Reality (XR) Technologies for Developers (VCR mention from Art3). https://developer.nvidia.com/xr</ref> | ||
<ref name="TechTargetProducts_art3">What is Nvidia? | Definition from TechTarget. (From Article 3, for Jetson) https://www.techtarget.com/whatis/definition/Nvidia</ref> | <ref name="TechTargetProducts_art3">What is Nvidia? | Definition from TechTarget. (From Article 3, for Jetson) https://www.techtarget.com/whatis/definition/Nvidia</ref> |