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Xinreality (talk | contribs) Created page with "{{Company Infobox |image= |Type=Private |Industry=Virtual Reality, Head-mounted Displays |Founded=1997, United States |Founder=Joint venture between Ilixco, Inc. and Liberty Media Group |Headquarters=United States |Notable Personnel= |Products=i-glasses series (i-glasses PC, i-glasses SVGA, i-glasses HRV) |Parent= |Website= }} '''I-O Display Systems''' (also known as IOD) was an American technology company that specialized in the development and manufacture of head-mo..." |
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{{Company Infobox | {{Company Infobox | ||
|image= | |image= | ||
|Type=Private | |Type= Private | ||
|Industry=Virtual Reality, | |Industry= [[Virtual Reality]], [[Personal Display Systems]], [[Stereoscopic 3D]] products | ||
|Founded= | |Founded= 1993 in Seattle, Washington, United States | ||
|Founder= | |Founder= [[Greg Amadon]], [[Linden Rhoads]] | ||
|Headquarters=United States | |Headquarters= Seattle, Washington, United States (originally); later Menlo Park, California (as division of Ilixco, Inc.) | ||
|Notable Personnel= | |Notable Personnel= Greg Amadon (CEO, 1993–1997); Linden Rhoads (President, 1993–1996) | ||
|Products=i-glasses series (i-glasses PC, i-glasses SVGA, i-glasses HRV) | |Products= i-glasses series (i-glasses PC, i-glasses SVGA, i-glasses HRV), i-Theater | ||
|Parent= | |Parent= Initially independent; later Ilixco (controlling interest); previously a venture with Liberty Media Group | ||
|Website= | |Website= (Defunct) | ||
}} | }} | ||
'''I-O Display Systems''' ( | '''I-O Display Systems, LLC''' (originally styled '''Virtual i·O''') was an American technology company that specialized in the development and manufacturing of [[head-mounted display]]s (HMDs). Founded in 1993 in Seattle, Washington by entrepreneurs [[Greg Amadon]] and [[Linden Rhoads]], the company is best known for its ''i-glasses'' product line, which provided personal display systems for [[virtual reality]] (VR) and video applications.<ref name="PSBJMar97">{{cite news|title=Financial reality pressures Virtual i‑O into Chapter 11|work=Puget Sound Business Journal|date=March 16, 1997|url=https://www.bizjournals.com/seattle/stories/1997/03/17/story6.html}}</ref> The company was a significant pioneer in the early consumer VR market of the 1990s, attracting almost US$20 million in venture funding before filing for bankruptcy in 1997.<ref name="PSBJMay97">{{cite news|title=Effort to salvage Virtual i‑O fails|work=Puget Sound Business Journal|date=May 25, 1997|url=https://www.bizjournals.com/seattle/stories/1997/05/26/story4.html}}</ref> | ||
== History == | ==History== | ||
I-O Display Systems | ===Origins and Formation (1993-1997)=== | ||
I-O Display Systems began as Virtual i·O, founded in 1993 by Greg Amadon, a former Microsoft engineer, and attorney Linden Rhoads. The company attracted early investment after demonstrating a stereoscopic viewer prototype to cable-TV magnate John Malone, whose Tele-Communications Inc. (TCI) became the company's lead investor.<ref name="3DOWorld">{{cite web|title=IGlasses|website=3DO World|url=https://3do.world/index.php?title=IGlasses|access-date=7 May 2025}}</ref> | |||
By late 1994, the firm had developed prototypes using dual 0.7-inch LCDs and an in-house "sourceless orientation sensor," which was later patented in the United States.<ref name="JustiaSensor">{{cite patent|number=US5526022|title=Sourceless orientation sensor|assignee=Virtual I/O, Inc.|date=June 11, 1996}}</ref> The first retail models reached North American shelves in May 1995. | |||
In 1997, the original Virtual i·O was restructured as I-O Display Systems, LLC ("IOD"), formed as a new venture between Ilixco, a privately held display technology company, and Liberty Media Group, an AT&T company with interests in video programming, communications technology, and Internet businesses.<ref name="SistematicsFormed">{{cite web |url=https://www.sistematics.com/en/i-o-display-systems-m-353.html |title=Listado de productos por marca I-O Display Systems |publisher=Sistematics.com |accessdate=May 7, 2025}}</ref> Ilixco itself was a holding company formed in 1996 by Jeffrey Fergason, son of James Fergason (founder of the first [[Liquid Crystal Display|LCD]] manufacturer, ILIXCO, in 1968). The new Ilixco held controlling interests in I-O Display Systems and Razor Digital Entertainment.<ref name="LXDCorp">{{cite web |url=https://en.wikipedia.org/wiki/LXD_Incorporated |title=LXD Incorporated - Wikipedia |publisher=Wikipedia |accessdate=May 7, 2025}}</ref> | |||
== | ===Bankruptcy and Closure (1997)=== | ||
Despite gaining market share in the emerging VR headset market, the company faced financial difficulties as consumer VR adoption grew slower than anticipated. Co-founders Amadon and Rhoads resigned in January 1997, and Virtual i·O filed for Chapter 11 protection on March 14, reporting US$9.7 million in assets against US$21.6 million in liabilities—most owed to TCI and Thomson SA.<ref name="PSBJMar97"/> | |||
=== | Annual headset returns peaked at 30 percent owing to fragile cables and dust ingress,<ref name="Tampa97">{{cite news|title=Reality has not lived up to the promise for virtual‑reality games|work=Tampa Bay Times|date=28 Sep 1997|url=https://www.tampabay.com/archive/1997/09/28/reality-has-not-lived-up-to-the-promise-for-virtual-reality-games/}}</ref> further complicating the company's financial position. A court-appointed turnaround team failed to secure a buyer, and operations ceased on April 30, 1997; the remaining assets reverted to TCI the following month.<ref name="PSBJMay97"/> | ||
The | The company's intellectual property and brand would later be utilized in continued development of i-glasses products into the early 2000s. | ||
==Products== | |||
I-O Display Systems was best known for its "i-glasses" series of [[HMD]]s and the "i-Theater" personal display. These devices aimed to provide a large-screen viewing experience in a portable, head-worn form factor. | |||
===i-glasses Series=== | |||
The i-glasses line included several models with varying specifications and target markets: | |||
=== i-glasses | |||
The i-glasses | |||
{| class="wikitable" | {| class="wikitable" | ||
! | |+ Selected i-glasses Models and Features | ||
! Model Name !! Key Features !! Resolution (per eye where applicable) !! Virtual Screen Size !! Weight !! Connectivity !! Notes | |||
|- | |- | ||
| Display | | '''i-glasses (Original/PC Version)''' || Full color video, [[stereoscopic 3D]] capable, optional head tracking, see-through capability ("VideoMute"), could be worn with eyeglasses.<ref name="MindfluxPC">{{cite web |url=https://www.mindflux.com.au/products/hardware/iglassespcd.html |title=i-O Display Systems i-glasses! PC - Mindflux |publisher=Mindflux |accessdate=May 7, 2025}}</ref> || 640x480 || Claimed equivalent to an 80-inch screen from 13 feet.<ref name="MindfluxPC"/> || Approximately 8 ounces (227g) || PC (VGA), Video (Sega, Nintendo, Atari, 3DO) || Released May 1995 at US$549.<ref name="VRShop">{{cite web|title=Virtual IO I‑Glasses – Specs and Info|website=The VR Shop|date=14 Feb 2022|url=https://www.virtual-reality-shop.co.uk/virtual-io-i-glasses/}}</ref> | ||
|- | |- | ||
| | | '''i-glasses SVGA''' || Portable monitor, flicker-free (120Hz refresh), built-in stereo headphones, adjustable color/brightness/contrast.<ref name="MindfluxSVGA">{{cite web |url=https://www.mindflux.com.au/products/hardware/iglassessvga.html |title=i-O Display Systems i-glasses SVGA - Mindflux |publisher=Mindflux |accessdate=May 7, 2025}}</ref> Supported frame sequential stereo with nVidia game drivers or other applications (optional stereo version).<ref name="ManualsLibSVGA">{{cite web |url=https://www.manualslib.com/manual/110089/Io-Display-Systems-I-Glasses.html?page=1#manual |title=IO Display Systems i-glasses User Manual - ManualsLib |publisher=ManualsLib |accessdate=May 7, 2025}}</ref> || 800x600 (scaled from VGA/SVGA/XGA) || Virtual image of a 90cm screen from 2m (approximately 35 inches from 6.5 feet) || 7 ounces (198g) || VGA || Released 1998 at US$699 for 3D version.<ref>{{cite web|title=i‑glasses SVGA product sheet|website=Mindflux Archive|url=https://web.archive.org/web/20000818064717/http://www.mindflux.com.au/products/io-display/iglassesSVGA.html|access-date=7 May 2025}}</ref> | ||
|- | |- | ||
| | | '''i-glasses HRV''' || High-resolution video monitor for camcorders, VCRs, DVDs. Intended for patient comfort in dental/medical settings.<ref name="PearsonDentalHRV">{{cite web |url=https://www.pearsondental.com/catalog/product.asp?majcatid=6655&catid=4529&subcatid=7091&pid=35311 |title=I-Glasses HRV (iO Display Systems) | Dental Product |publisher=Pearson Dental Supply |accessdate=May 7, 2025}}</ref> || 640x480 (each eye) || Equivalent to viewing a 70-inch monitor from 13 feet<ref name="jpdhrv">{{cite web |url=https://www.jonpeddie.com/news/i-o-display-shows-off-pro-svga-compatible-headset-at-sid-2003/ |title=i-O Display shows off PRO SVGA compatible headset at SID 2003 |publisher=Jon Peddie Research |accessdate=May 7, 2025}}</ref> || Not specified || S-Video, RCA stereo-audio, composite video (Incompatible with computer signals for the Pro version) || A "Pro" version offered better video quality and contrast. Released 1999 at US$499.<ref name="VRShop"/> | ||
|- | |- | ||
| | | '''i-glasses HRV Pro''' || Introduced in April 2003, used Three Five Systems Z86D-3 microdisplays<ref name="jpdhrv"/> || 800x600 (1.44 million pixels per display) || Equivalent to viewing a 70-inch monitor from 13 feet || Not specified || S-Video, composite video || Priced at $1,199 for 2D version and $1,499 for 3D-capable version in 2003.<ref name="jpdhrv"/> | ||
|- | |- | ||
| | | '''Personal I-O Eye-Glasses/I-Glasses (GVD310)''' || Marketed for private entertainment in vehicles, public transport, and for hospital patients.<ref name="RockyAmericasGVD310">{{cite web |url=http://www.rockyamericas.com/gvd310.htm |title=Personal I-O Eye-Glasses/I-Glasses Virtual Reality Head-Mount Display (HMD) LCD - Rocky Americas |publisher=Rocky Americas |accessdate=May 7, 2025}}</ref> || 180,000 pixels (800 x 225) || Virtual 36-inch screen from 6 feet || 7 ounces (198g) for head-wear part || RCA type AV source with 2-channel stereo audio (DVD, VCD, VCR, MP4, Game Console, PC, Digital Camera, Video Camera) || Featured detachable Dolby surrounding stereo earphones and on-unit controls for volume, brightness, and contrast. | ||
|} | |} | ||
Common features across many i-glasses models included: | |||
* Built-in or detachable stereo headphones | |||
* Lightweight design for comfort during extended use | |||
* Adjustable head straps | |||
* Compatibility with eyeglasses for many users | |||
* Controls for display adjustments like brightness, contrast, and color | |||
===i-Theater=== | |||
The i-Theater was marketed as a lightweight mobile video eyewear.<ref name="Ultimate3DHeaven">{{cite web |url=https://www.ultimate3dheaven.com/itbyigiodi.html |title=iTheater by iGlasses IO Display - Ultimate3DHeaven |publisher=Ultimate3DHeaven |accessdate=May 7, 2025}}</ref> | |||
* '''Resolution:''' QVGA (320x240), 230,000 pixels per [[LCD]] | |||
* '''[[Field of View|Field of View (FoV)]]:''' 25 Degrees Diagonal | |||
* '''Weight:''' 3.5 ounces (99g) without cable | |||
* '''Video Signal:''' NTSC / PAL / SECAM | |||
* '''Virtual Image Size:''' Equivalent to a 50-inch screen viewed from 8.5 feet | |||
* '''Power Consumption:''' Less than 450mW | |||
* '''Battery Life:''' 6-8 hours | |||
* '''Connectivity:''' Gaming Systems, VCRs, DVD players, Video iPods, Cell Phones | |||
* '''Patents:''' Technology protected by over 200 global patents | |||
==Technology== | |||
I-O Display Systems developed several patented optical and tracking subsystems: | |||
== Technology == | === Display Technology === | ||
The company's products utilized [[LCD]] technology to create [[virtual image]]s.<ref name="MindfluxSVGA"/> The i-glasses SVGA, for example, displayed a virtual image by scaling input from VGA, SVGA, or XGA sources down to an 800x600 resolution. It featured a fixed focus set at 3.9m and did not require inter-pupillary distance (IPD) adjustment. A 120Hz refresh rate was advertised to ensure a flicker-free display. | |||
Key technological innovations included: | |||
* '''Catadioptric fiber‑optic faceplate optics''' – eliminated bulky relay lenses for a lighter visor.<ref name="Patent5642227">{{cite patent|number=US5642227|title=Optical correction for virtual‑reality and heads‑up displays|assignee=Virtual I/O, Inc.|date=24 Jun 1997}}</ref> | |||
* '''Optical Design''': The i-glasses utilized an optical system that allowed for both immersive viewing and see-through capability (via the VideoMute feature). | * '''Optical Design''': The i-glasses utilized an optical system that allowed for both immersive viewing and see-through capability (via the VideoMute feature). | ||
* '''Display Technology''': Over the years, the company transitioned from lower-resolution displays to SVGA-compatible microdisplays. | * '''Display Technology''': Over the years, the company transitioned from lower-resolution displays to SVGA-compatible microdisplays. | ||
=== Tracking Systems === | |||
* '''Magneto‑inertial sourceless tracker''' – combined flux‑gate magnetometers with a sealed fluid‑tilt sensor to output yaw, pitch and roll without external beacons.<ref name="JustiaSensor"/> | |||
* '''Stereoscopic 3D''': Some models supported stereoscopic 3D viewing, which was compatible with specific graphics cards and software. | * '''Stereoscopic 3D''': Some models supported stereoscopic 3D viewing, which was compatible with specific graphics cards and software. | ||
== Market Position and Competition == | The company also held patents related to personal visual display systems, head-mounted display apparatus, depixelated visual displays, and optically corrected helmet-mounted displays.<ref name="GooglePatents5903395A">{{cite web |url=https://patents.google.com/patent/US5903395A |title=US5903395A - Personal visual display system - Google Patents |publisher=Google Patents |accessdate=May 7, 2025}}</ref><ref name="GooglePatents5991085A">{{cite web |url=https://patents.google.com/patent/US5991085A |title=US5991085A - Head-mounted personal visual display apparatus with image generator and holder - Google Patents |publisher=Google Patents |accessdate=May 7, 2025}}</ref> | ||
==Market Position and Competition== | |||
I-O Display Systems positioned itself in the consumer and prosumer segments of the early [[virtual reality]] market. During the late 1990s and early 2000s, the company competed with other HMD manufacturers such as: | I-O Display Systems positioned itself in the consumer and prosumer segments of the early [[virtual reality]] market. During the late 1990s and early 2000s, the company competed with other HMD manufacturers such as: | ||
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* '''Canon''' with their HMDs | * '''Canon''' with their HMDs | ||
The i-glasses products were generally positioned as more affordable alternatives to high-end professional VR systems while offering better quality than the most basic HMDs. Contemporary reviews often compared the i-glasses favorably to competitors like the VFX1 in terms of comfort and ease of use, though sometimes noting trade-offs in display quality or immersion.<ref name="vfxtest">VFX-1 Headgear versus I-Glasses. https://www. | The i-glasses products were generally positioned as more affordable alternatives to high-end professional VR systems while offering better quality than the most basic HMDs. Contemporary reviews often compared the i-glasses favorably to competitors like the VFX1 in terms of comfort and ease of use, though sometimes noting trade-offs in display quality or immersion.<ref name="vfxtest">{{cite web |url=https://www.csoon.com/issue11/vrtest.htm |title=VFX-1 Headgear versus I-Glasses |accessdate=May 7, 2025}}</ref> | ||
=== Market Reception === | |||
Early press coverage praised the light weight (227g) and competitive price compared with the Sony Glasstron, yet criticized visible pixelation and limited software support.<ref name="Wired99">{{cite magazine|title=Little Big Screen|magazine=Wired|date=1 Aug 1999|url=https://www.wired.com/1999/08/little-big-screen}}</ref> Analysts at TWICE magazine cited insufficient in-store demonstrations and fragile demo units as key barriers to mainstream adoption.<ref name="PSBJMay97"/> | |||
By late 1996, the company was shipping roughly 300 units per month, with professional and medical buyers representing 25 percent of volume.<ref name="3DOWorld"/> Despite modest early sales—about 30,000 units went to U.S. dentists alone for chair-side "patient distraction" video<ref name="Wired99"/>—revenue fell short of projections, contributing to the company's financial difficulties. | |||
==Legacy== | |||
I-O Display Systems was one of the longest-running companies in the early consumer HMD market. The company was described as "one of the longest, most tenacious companies in this business" that "pioneered wearable, semi-comfortable headsets" designed to work with both PCs and video sources.<ref name="jpd">{{cite web |url=https://www.jonpeddie.com/news/i-o-display-shows-off-pro-svga-compatible-headset-at-sid-2003/ |title=i-O Display shows off PRO SVGA compatible headset at SID 2003 |publisher=Jon Peddie Research |accessdate=May 7, 2025}}</ref> | |||
The company's contributions to VR technology include: | |||
1. **Patent Portfolio**: Its patent portfolio covering lightweight catadioptric optics and magneto-inertial tracking was cited by subsequent VR manufacturers throughout the early 2000s.<ref name="Patent5642227"/> | |||
2. **Virtual Cinema Concept**: The company's emphasis on an "80-inch virtual cinema" foreshadowed the media-consumption positioning later used by Sony Glasstron, Myvu, and Meta Quest "theater mode" features.<ref name="Wired99"/> | |||
3. **Technological Advancements**: The challenges and innovations addressed by I-O Display Systems and its contemporaries helped pave the way for the more sophisticated immersive technologies available today. | |||
4. **Historical Significance**: Surviving i-glasses units remain a reference platform for retro-VR enthusiasts and museums such as the Deutsches Museum in Munich.<ref>{{cite web|title=Virtual i‑O i‑glasses! Personal 3D Viewer|website=Google Arts & Culture|url=https://artsandculture.google.com/asset/virtual-i-o-i-glasses-personal-3d-viewer-head-mounted-display/4wHrXHZrWs9ZBA|access-date=7 May 2025}}</ref> | |||
While I-O Display Systems is no longer in operation, its products represented an important step in the evolution of consumer [[virtual reality]] technology. The company's efforts to create accessible HMDs helped introduce the concept of personal virtual displays to a broader audience during a period when the technology was still in its early stages of development. | While I-O Display Systems is no longer in operation, its products represented an important step in the evolution of consumer [[virtual reality]] technology. The company's efforts to create accessible HMDs helped introduce the concept of personal virtual displays to a broader audience during a period when the technology was still in its early stages of development. | ||
I-O Display Systems' products can be seen as precursors to the more advanced VR and AR headsets that would emerge in later years, such as the [[Oculus Rift]], [[HTC Vive]], and various [[augmented reality]] glasses. | I-O Display Systems' products can be seen as precursors to the more advanced VR and AR headsets that would emerge in later years, such as the [[Oculus Rift]], [[HTC Vive]], and various [[augmented reality]] glasses. | ||
==See Also== | |||
* [[Head-mounted display]] | |||
* [[Virtual Reality]] | |||
* [[Augmented Reality]] | |||
* [[Liquid Crystal Display]] | |||
* [[Stereoscopy]] | |||
* [[Forte VFX1]] | |||
* [[Sony Glasstron]] | |||
* [[Virtuality (company)]] | |||
== References == | ==References== | ||
<references> | <references> | ||
<ref name=" | <ref name="SistematicsFormed">{{cite web |url=https://www.sistematics.com/en/i-o-display-systems-m-353.html |title=Listado de productos por marca I-O Display Systems |publisher=Sistematics.com |accessdate=May 7, 2025}}</ref> | ||
<ref name=" | <ref name="MindfluxSVGA">{{cite web |url=https://www.mindflux.com.au/products/hardware/iglassessvga.html |title=i-O Display Systems i-glasses SVGA - Mindflux |publisher=Mindflux |accessdate=May 7, 2025}}</ref> | ||
<ref name=" | <ref name="VRARWiki">{{cite web |url=https://xinreality.com/mediawiki/index.php?title=I-O_Display_Systems |title=I-O Display Systems - Virtual Reality, Augmented Reality Wiki - VR AR & XR Wiki |publisher=xinreality.com |accessdate=May 7, 2025}}</ref> | ||
<ref name=" | <ref name="Ultimate3DHeaven">{{cite web |url=https://www.ultimate3dheaven.com/itbyigiodi.html |title=iTheater by iGlasses IO Display - Ultimate3DHeaven |publisher=Ultimate3DHeaven |accessdate=May 7, 2025}}</ref> | ||
<ref name=" | <ref name="CNETHRVReview">{{cite web |url=https://www.cnet.com/reviews/i-o-display-systems-i-glasses-hrv-review/ |title=i-O Display Systems i-glasses HRV review |publisher=CNET |date=October 29, 2003 |accessdate=May 7, 2025}}</ref> | ||
<ref name="vfxtest"> | <ref name="LXDCorp">{{cite web |url=https://en.wikipedia.org/wiki/LXD_Incorporated |title=LXD Incorporated - Wikipedia |publisher=Wikipedia |accessdate=May 7, 2025}}</ref> | ||
<ref name="jpd"> | <ref name="PatentsMenloPark">{{cite web |url=https://patents.google.com/patent/US7224326B2/en |title=Virtual reality system - Google Patents (see Assignee details for i-O Display systems, LLC) |publisher=Google Patents |accessdate=May 7, 2025}}</ref> | ||
<ref name="GooglePatents5903395A">{{cite web |url=https://patents.google.com/patent/US5903395A |title=US5903395A - Personal visual display system - Google Patents |publisher=Google Patents |accessdate=May 7, 2025}}</ref> | |||
<ref name="GooglePatents5991085A">{{cite web |url=https://patents.google.com/patent/US5991085A |title=US5991085A - Head-mounted personal visual display apparatus with image generator and holder - Google Patents |publisher=Google Patents |accessdate=May 7, 2025}}</ref> | |||
<ref name="MindfluxPC">{{cite web |url=https://www.mindflux.com.au/products/hardware/iglassespcd.html |title=i-O Display Systems i-glasses! PC - Mindflux |publisher=Mindflux |accessdate=May 7, 2025}}</ref> | |||
<ref name="ManualsLibSVGA">{{cite web |url=https://www.manualslib.com/manual/110089/Io-Display-Systems-I-Glasses.html?page=1#manual |title=IO Display Systems i-glasses User Manual - ManualsLib |publisher=ManualsLib |accessdate=May 7, 2025}}</ref> | |||
<ref name="PearsonDentalHRV">{{cite web |url=https://www.pearsondental.com/catalog/product.asp?majcatid=6655&catid=4529&subcatid=7091&pid=35311 |title=I-Glasses HRV (iO Display Systems) | Dental Product |publisher=Pearson Dental Supply |accessdate=May 7, 2025}}</ref> | |||
<ref name="RockyAmericasGVD310">{{cite web |url=http://www.rockyamericas.com/gvd310.htm |title=Personal I-O Eye-Glasses/I-Glasses Virtual Reality Head-Mount Display (HMD) LCD - Rocky Americas |publisher=Rocky Americas |accessdate=May 7, 2025}}</ref> | |||
<ref name="jpdhrv">{{cite web |url=https://www.jonpeddie.com/news/i-o-display-shows-off-pro-svga-compatible-headset-at-sid-2003/ |title=i-O Display shows off PRO SVGA compatible headset at SID 2003 |publisher=Jon Peddie Research |accessdate=May 7, 2025}}</ref> | |||
<ref name="vfxtest">{{cite web |url=https://www.csoon.com/issue11/vrtest.htm |title=VFX-1 Headgear versus I-Glasses |accessdate=May 7, 2025}}</ref> | |||
<ref name="jpd">{{cite web |url=https://www.jonpeddie.com/news/i-o-display-shows-off-pro-svga-compatible-headset-at-sid-2003/ |title=i-O Display shows off PRO SVGA compatible headset at SID 2003 |publisher=Jon Peddie Research |accessdate=May 7, 2025}}</ref> | |||
<ref name="PSBJMar97">{{cite news|title=Financial reality pressures Virtual i‑O into Chapter 11|work=Puget Sound Business Journal|date=March 16, 1997|url=https://www.bizjournals.com/seattle/stories/1997/03/17/story6.html}}</ref> | |||
<ref name="PSBJMay97">{{cite news|title=Effort to salvage Virtual i‑O fails|work=Puget Sound Business Journal|date=May 25, 1997|url=https://www.bizjournals.com/seattle/stories/1997/05/26/story4.html}}</ref> | |||
<ref name="3DOWorld">{{cite web|title=IGlasses|website=3DO World|url=https://3do.world/index.php?title=IGlasses|access-date=7 May 2025}}</ref> | |||
<ref name="JustiaSensor">{{cite patent|number=US5526022|title=Sourceless orientation sensor|assignee=Virtual I/O, Inc.|date=June 11, 1996}}</ref> | |||
<ref name="Tampa97">{{cite news|title=Reality has not lived up to the promise for virtual‑reality games|work=Tampa Bay Times|date=28 Sep 1997|url=https://www.tampabay.com/archive/1997/09/28/reality-has-not-lived-up-to-the-promise-for-virtual-reality-games/}}</ref> | |||
<ref name="VRShop">{{cite web|title=Virtual IO I‑Glasses – Specs and Info|website=The VR Shop|date=14 Feb 2022|url=https://www.virtual-reality-shop.co.uk/virtual-io-i-glasses/}}</ref> | |||
<ref name="Patent5642227">{{cite patent|number=US5642227|title=Optical correction for virtual‑reality and heads‑up displays|assignee=Virtual I/O, Inc.|date=24 Jun 1997}}</ref> | |||
<ref name="Wired99">{{cite magazine|title=Little Big Screen|magazine=Wired|date=1 Aug 1999|url=https://www.wired.com/1999/08/little-big-screen}}</ref> | |||
</references> | </references> | ||
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[[Category:Virtual Reality]] | [[Category:Virtual Reality]] | ||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:Display technology]] | |||
[[Category:1990s technology]] | |||
[[Category:Defunct technology companies of the United States]] |