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WebXR: Difference between revisions

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==Development Tools and Frameworks==
==Development Tools and Frameworks==
===Graphics Libraries===
===Graphics Libraries===
* '''[[WebGL]]''' - Low-level 3D graphics API that forms the foundation for WebXR rendering
* '''[[WebGL]]''' - Low-level 3D graphics API that forms the foundation for WebXR rendering
* '''[[Three.js]]''' - Popular JavaScript 3D library with WebXR support
* '''[[Three.js]]''' - Popular JavaScript 3D library with WebXR support
* '''[[Babylon.js]]''' - Comprehensive JavaScript framework for 3D experiences
* '''[[Babylon.js]]''' - Comprehensive JavaScript framework for 3D experiences


=== WebXR-specific Frameworks ===
===WebXR-specific Frameworks===
 
* '''[[A-Frame]]''' - Declarative framework for building VR experiences with HTML-like syntax
* '''[[A-Frame]]''' - Declarative framework for building VR experiences with HTML-like syntax
* '''[[React XR]]''' - React components for building WebXR applications
* '''[[React XR]]''' - React components for building WebXR applications
* '''[[Wonderland Engine]]''' - Engine optimized for WebXR performance
* '''[[Wonderland Engine]]''' - Engine optimized for WebXR performance


=== Development Tools ===
===Development Tools===
 
* '''[[WebXR API Emulator]]''' - Browser extension for testing without physical XR hardware
* '''[[WebXR API Emulator]]''' - Browser extension for testing without physical XR hardware
* '''[[WebXR Polyfill]]''' - JavaScript implementation for browsers without native support
* '''[[WebXR Polyfill]]''' - JavaScript implementation for browsers without native support