WebXR: Difference between revisions
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==Development Tools and Frameworks== | ==Development Tools and Frameworks== | ||
===Graphics Libraries=== | ===Graphics Libraries=== | ||
* '''[[WebGL]]''' - Low-level 3D graphics API that forms the foundation for WebXR rendering | * '''[[WebGL]]''' - Low-level 3D graphics API that forms the foundation for WebXR rendering | ||
* '''[[Three.js]]''' - Popular JavaScript 3D library with WebXR support | * '''[[Three.js]]''' - Popular JavaScript 3D library with WebXR support | ||
* '''[[Babylon.js]]''' - Comprehensive JavaScript framework for 3D experiences | * '''[[Babylon.js]]''' - Comprehensive JavaScript framework for 3D experiences | ||
=== WebXR-specific Frameworks === | ===WebXR-specific Frameworks=== | ||
* '''[[A-Frame]]''' - Declarative framework for building VR experiences with HTML-like syntax | * '''[[A-Frame]]''' - Declarative framework for building VR experiences with HTML-like syntax | ||
* '''[[React XR]]''' - React components for building WebXR applications | * '''[[React XR]]''' - React components for building WebXR applications | ||
* '''[[Wonderland Engine]]''' - Engine optimized for WebXR performance | * '''[[Wonderland Engine]]''' - Engine optimized for WebXR performance | ||
=== Development Tools === | ===Development Tools=== | ||
* '''[[WebXR API Emulator]]''' - Browser extension for testing without physical XR hardware | * '''[[WebXR API Emulator]]''' - Browser extension for testing without physical XR hardware | ||
* '''[[WebXR Polyfill]]''' - JavaScript implementation for browsers without native support | * '''[[WebXR Polyfill]]''' - JavaScript implementation for browsers without native support |