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Meta Quest Pro: Difference between revisions

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|image = [[File:Meta_Quest_Pro_headset_and_controllers.jpg|300px]]
|image = [[File:Meta_Quest_Pro_headset_and_controllers.jpg|300px]]
|VR/AR = [[Virtual Reality]], [[Mixed Reality]]
|VR/AR = [[Virtual Reality]], [[Mixed Reality]]
|Type = [[Head-mounted display]] (HMD)
|Type = [[Head-mounted display]]
|Subtype = [[Standalone VR]]
|Subtype = [[Standalone VR]]
|Platform = [[Meta Quest]]
|Platform = [[Meta Quest]]
|Creator = [[Meta Platforms]] (formerly Facebook)
|Creator = [[Meta Platforms]]
|Developer = [[Reality Labs]] (Meta)
|Developer = [[Reality Labs]]
|Manufacturer = [[Meta Platforms]]
|Manufacturer = [[Meta Platforms]]
|Announcement Date = October 28, 2021 (as Project Cambria)
|Announcement Date = October 28, 2021 (as Project Cambria)
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|IPD Range = 55-75 mm hardware adjustable (manual slider)
|IPD Range = 55-75 mm hardware adjustable (manual slider)
|Adjustable Diopter = No
|Adjustable Diopter = No
|Passthrough = Full-color [[Mixed Reality]] passthrough
|Passthrough = Full-color Mixed Reality passthrough
|Tracking = [[6DoF]] [[Inside-out tracking]], with 5 external headset cameras and controller cameras
|Tracking = [[6DoF]] [[Inside-out tracking]], with 5 external headset cameras and controller cameras
|Tracking Frequency = Not specified in sources
|Tracking Frequency = Not specified in sources
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|Weight = 722 g (1.59 lbs)
|Weight = 722 g (1.59 lbs)
|Material = Plastic, foam/leatherette padding
|Material = Plastic, foam/leatherette padding
|Headstrap = Integrated rigid [[Halo strap]] with rear adjustment dial and battery
|Headstrap = Integrated rigid Halo strap with rear adjustment dial and battery
|Haptics = [[TruTouch Haptics]]
|Haptics = [[TruTouch Haptics]]
|Color = Black
|Color = Black
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}}
}}


The '''Meta Quest Pro''' (codenamed '''Project Cambria''' during development<ref name="vrcompare_specs"></ref>), is a [[Standalone VR|standalone]] [[Mixed Reality|mixed reality]] (MR) and [[Virtual Reality|virtual reality]] (VR) [[head-mounted display]] (HMD) developed by [[Reality Labs]], a division of [[Meta Platforms]].<ref name="verge_review"></ref><ref name="xrtoday_review"></ref> Announced initially as Project Cambria in October 2021<ref name="vrcompare_specs"></ref> and fully unveiled in October 2022,<ref name="xrtoday_review"></ref> it was released on October 25, 2022.<ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> It represented Meta's first major push into the high-end and enterprise VR market, positioned above the consumer-focused [[Meta Quest 2]].<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref> Key features included [[Pancake lenses]], full-color passthrough for mixed reality, and integrated [[Eye tracking]] and [[Face tracking]].<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref> The headset was officially discontinued by Meta in late 2024/early 2025.<ref name="roadtovr_discontinued"></ref><ref name="gamesindustry_discontinued"></ref>
The '''Meta Quest Pro''' (codenamed '''Project Cambria''' during development<ref name="vrcompare_specs"></ref>), is a [[Standalone VR|standalone]] [[Mixed Reality|mixed reality]] (MR) and [[Virtual Reality|virtual reality]] (VR) [[head-mounted display]] (HMD) developed by [[Reality Labs]], a division of [[Meta Platforms]].<ref name="verge_review"></ref><ref name="xrtoday_review"></ref> Announced initially as Project Cambria in October 2021<ref name="vrcompare_specs"></ref> and fully unveiled in October 2022,<ref name="xrtoday_review"></ref> it was released on October 25, 2022.<ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> It represented Meta's first major push into the high-end and enterprise VR market, positioned above the consumer-focused [[Meta Quest 2]].<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref> Key features included [[Pancake lenses]], full-color [[passthrough]] for mixed reality, and integrated [[Eye tracking]] and [[Face tracking]].<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref> The headset was officially discontinued by Meta in January 2025.<ref name="roadtovr_discontinued"></ref><ref name="gamesindustry_discontinued"></ref>


==History==
==History==
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===Mixed Reality (Color Passthrough)===
===Mixed Reality (Color Passthrough)===
One of the headline features of the Quest Pro is its full-color [[Mixed Reality]] passthrough capability, a significant upgrade from the monochrome passthrough on the Quest 2.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref> This allows users to see their real-world environment in color while wearing the headset, enabling experiences that blend virtual elements with physical surroundings.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref> The passthrough provides a stereoscopic, depth-correct view of the environment.<ref name="uploadvr_review"></ref>
One of the headline features of the Quest Pro is its full-color [[Mixed Reality]] [[passthrough]] capability, a significant upgrade from the monochrome passthrough on the Quest 2.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref> This allows users to see their real-world environment in color while wearing the headset, enabling experiences that blend virtual elements with physical surroundings.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref> The passthrough provides a stereoscopic, depth-correct view of the environment.<ref name="uploadvr_review"></ref>


While considered a major step forward, reviews consistently noted that the image quality of the passthrough was grainy, somewhat fuzzy, and lacked detail, especially in lower light conditions.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="arstechnica_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Reading text on phone screens or documents through passthrough was difficult or impossible.<ref name="verge_review"></ref><ref name="arstechnica_review"></ref><ref name="uploadvr_review"></ref> Moving objects like hands could exhibit ghosting or lag effects.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> While sufficient for environmental awareness and basic navigation,<ref name="pcmag_review"></ref><ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> the quality was deemed not high enough for seamless interaction with fine details in the real world.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
While considered a major step forward, reviews consistently noted that the image quality of the passthrough was grainy, somewhat fuzzy, and lacked detail, especially in lower light conditions.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="arstechnica_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Reading text on phone screens or documents through passthrough was difficult or impossible.<ref name="verge_review"></ref><ref name="arstechnica_review"></ref><ref name="uploadvr_review"></ref> Moving objects like hands could exhibit ghosting or lag effects.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> While sufficient for environmental awareness and basic navigation,<ref name="pcmag_review"></ref><ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> the quality was deemed not high enough for seamless interaction with fine details in the real world.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>