Passthrough: Difference between revisions
Appearance
Xinreality (talk | contribs) No edit summary |
Xinreality (talk | contribs) No edit summary |
||
| Line 20: | Line 20: | ||
*'''Early Stages (Mid-2010s):''' Passthrough began appearing primarily as a safety feature. In 2016, the [[HTC Vive]] prototype (Vive Pre) introduced a front-facing camera providing a basic, monochrome, 2D view for obstacle avoidance. Valve's software projected this onto a virtual sphere to approximate perspective.<ref name="RoadToVR_Vive"></ref> It was low-resolution and intended for brief checks. | *'''Early Stages (Mid-2010s):''' Passthrough began appearing primarily as a safety feature. In 2016, the [[HTC Vive]] prototype (Vive Pre) introduced a front-facing camera providing a basic, monochrome, 2D view for obstacle avoidance. Valve's software projected this onto a virtual sphere to approximate perspective.<ref name="RoadToVR_Vive"></ref> It was low-resolution and intended for brief checks. | ||
*'''Integrated Monochrome (Late 2010s):''' Headsets using inside-out tracking leveraged their tracking cameras for improved passthrough. The [[Oculus Rift S]] (2019) offered "Passthrough+" using its multiple monochrome cameras for a stereoscopic view.<ref name="RiftS_Docs"></ref> The original [[Meta Quest|Oculus Quest]] (2019) and [[Meta Quest 2]] (2020) provided similar basic monochrome passthrough, mainly for setting up the [[Guardian system]] and quick environment checks.<ref name="Quest2Passthrough">[https://www.meta.com/blog/quest/oculus-quest-2-passthrough-public-api-passthrough/ Quest Blog on Quest 2 Passthrough improvements]</ref> | *'''Integrated Monochrome (Late 2010s):''' Headsets using inside-out tracking leveraged their tracking cameras for improved passthrough. The [[Oculus Rift S]] (2019) offered "Passthrough+" using its multiple monochrome cameras for a stereoscopic view.<ref name="RiftS_Docs"></ref> The original [[Meta Quest|Oculus Quest]] (2019) and [[Meta Quest 2]] (2020) provided similar basic monochrome passthrough, mainly for setting up the [[Guardian system]] and quick environment checks.<ref name="Quest2Passthrough">[https://www.meta.com/blog/quest/oculus-quest-2-passthrough-public-api-passthrough/ Quest Blog on Quest 2 Passthrough improvements]</ref> | ||
*'''Early Mixed Reality Steps (Early 2020s):''' In 2021, Meta released an experimental Passthrough API for Quest 2 developers, allowing apps to overlay virtual elements onto the monochrome feed, marking a step towards consumer MR.<ref name="PCMag_passthrough"> | *'''Early Mixed Reality Steps (Early 2020s):''' In 2021, Meta released an experimental Passthrough API for Quest 2 developers, allowing apps to overlay virtual elements onto the monochrome feed, marking a step towards consumer MR.<ref name="PCMag_passthrough"></ref> Simultaneously, enterprise headsets like the [[Varjo]] XR-1 (2019) and XR-3 (2021) pushed high-fidelity color passthrough with dual high-resolution cameras, setting a benchmark for quality.<ref name="Skarredghost_Varjo"></ref> | ||
*'''Mainstream Color Passthrough (2022-Present):''' | *'''Mainstream Color Passthrough (2022-Present):''' | ||
**The [[Meta Quest Pro]] (2022) was the first major consumer headset featuring high-quality, stereoscopic color passthrough, using a novel camera array (monochrome for depth/detail, RGB for color) and ML reconstruction.<ref name="MixedNews_Cambria"/> | **The [[Meta Quest Pro]] (2022) was the first major consumer headset featuring high-quality, stereoscopic color passthrough, using a novel camera array (monochrome for depth/detail, RGB for color) and ML reconstruction.<ref name="MixedNews_Cambria"/> | ||
**Competitors like the [[Pico 4]] (late 2022) and [[HTC Vive XR Elite]] (2023) also introduced color passthrough, although early implementations like the Pico 4's were initially monoscopic and lacked depth correction.<ref name="Reddit_PicoMono"> | **Competitors like the [[Pico 4]] (late 2022) and [[HTC Vive XR Elite]] (2023) also introduced color passthrough, although early implementations like the Pico 4's were initially monoscopic and lacked depth correction.<ref name="Reddit_PicoMono"></ref><ref name="ViveXRElite">[https://www.vive.com/us/product/vive-xr-elite/overview/ HTC Vive XR Elite Product Page]</ref> | ||
**Sony's [[PlayStation VR2]] (2023) included stereo passthrough, but kept it black-and-white, accessible via a dedicated button for quick checks.<ref name="RoadToVR_PSVR2">[https://www.roadtovr.com/psvr-2-review/ Road to VR – PSVR 2 Review] (Feb 22 2023)</ref> | **Sony's [[PlayStation VR2]] (2023) included stereo passthrough, but kept it black-and-white, accessible via a dedicated button for quick checks.<ref name="RoadToVR_PSVR2">[https://www.roadtovr.com/psvr-2-review/ Road to VR – PSVR 2 Review] (Feb 22 2023)</ref> | ||
**The [[Meta Quest 3]] (late 2023) brought high-resolution stereo color passthrough with an active depth sensor (structured light projector) to the mainstream consumer market, offering significantly improved clarity and depth accuracy over Quest 2 and Quest Pro.<ref name="UploadVR_Q3Review"/><ref name="Quest3PassthroughReview">[https://www.roadtovr.com/meta-quest-3-review-vr-mixed-reality-ar/ RoadToVR Quest 3 Review detailing passthrough improvements]</ref> | **The [[Meta Quest 3]] (late 2023) brought high-resolution stereo color passthrough with an active depth sensor (structured light projector) to the mainstream consumer market, offering significantly improved clarity and depth accuracy over Quest 2 and Quest Pro.<ref name="UploadVR_Q3Review"/><ref name="Quest3PassthroughReview">[https://www.roadtovr.com/meta-quest-3-review-vr-mixed-reality-ar/ RoadToVR Quest 3 Review detailing passthrough improvements]</ref> | ||
| Line 181: | Line 181: | ||
<ref name="RiftS_Docs">[https://www.meta.com/help/quest/459034058728993/ Oculus Rift S Product Documentation] (2019)</ref> | <ref name="RiftS_Docs">[https://www.meta.com/help/quest/459034058728993/ Oculus Rift S Product Documentation] (2019)</ref> | ||
<ref name="Quest2Passthrough">[https://www.meta.com/blog/quest/oculus-quest-2-passthrough-public-api-passthrough/ Quest Blog on Quest 2 Passthrough improvements]</ref> | <ref name="Quest2Passthrough">[https://www.meta.com/blog/quest/oculus-quest-2-passthrough-public-api-passthrough/ Quest Blog on Quest 2 Passthrough improvements]</ref> | ||
<ref name="PCMag_passthrough"> | <ref name="PCMag_passthrough">[https://developers.meta.com/horizon/blog/mixed-reality-with-passthrough/ Meta Developer Blog – Oculus Experiments With Mixed Reality via New Passthrough API] (July 25 2021)</ref> | ||
<ref name="Skarredghost_Varjo">[https://skarredghost.com/2022/06/08/varjo-xr-3-hands-on-review/ The Ghost Howls – Varjo XR‑3 hands‑on review] (June 8 2022)</ref> | <ref name="Skarredghost_Varjo">[https://skarredghost.com/2022/06/08/varjo-xr-3-hands-on-review/ The Ghost Howls – Varjo XR‑3 hands‑on review] (June 8 2022)</ref> | ||
<ref name="Reddit_PicoMono">Reddit | <ref name="Reddit_PicoMono">[https://www.reddit.com/r/virtualreality/comments/ynz7yv/meta_quest_pro_vs_pico_4_passthrough_comparison/ Reddit – Meta Quest Pro vs PICO 4 Passthrough Comparison] (2022 thread)</ref> | ||
<ref name="ViveXRElite">[https://www.vive.com/us/product/vive-xr-elite/overview/ HTC Vive XR Elite Product Page]</ref> | <ref name="ViveXRElite">[https://www.vive.com/us/product/vive-xr-elite/overview/ HTC Vive XR Elite Product Page]</ref> | ||
<ref name="RoadToVR_PSVR2">Road to VR - PSVR 2 Review (Ben Lang, Feb 22, 2023)</ref> | <ref name="RoadToVR_PSVR2">Road to VR - PSVR 2 Review (Ben Lang, Feb 22, 2023)</ref> | ||