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=== Open Source Virtual Reality (OSVR) === | === Open Source Virtual Reality (OSVR) === | ||
In August 2017, Polhemus announced a partnership with Sensics, co-founder of the Open Source Virtual Reality (OSVR) platform. This integration allowed Polhemus tracking systems to be compatible with the OSVR software platform, giving users access to optimized game engine plugins and compatibility with a wide range of VR applications.<ref name="osvr" /><ref name="polhemus-sensics" /> | In August 2017, Polhemus announced a partnership with Sensics, co-founder of the [[Open Source Virtual Reality]] ([[OSVR]]) platform. This integration allowed Polhemus tracking systems to be compatible with the OSVR software platform, giving users access to optimized game engine plugins and compatibility with a wide range of VR applications.<ref name="osvr" /><ref name="polhemus-sensics" /> | ||
=== Unity Integration === | === Unity Integration === | ||
In April 2016, Polhemus released a Unity scripts package for its motion tracking systems. This integration allowed developers using the Unity game engine to more easily incorporate Polhemus tracking data into their applications. The package supported multiple Polhemus tracking systems including LIBERTY, PATRIOT, FASTRAK, and G4.<ref name="unity">Polhemus Releases Unity Scripts for Polhemus Motion Tracking Systems. Retrieved May 2, 2025, from https://polhemus.com/news/entry/polhemus-releases-unity-scripts-for-polhemus-motion-tracking-systems</ref> | In April 2016, Polhemus released a [[Unity]] scripts package for its motion tracking systems. This integration allowed developers using the Unity game engine to more easily incorporate Polhemus tracking data into their applications. The package supported multiple Polhemus tracking systems including LIBERTY, PATRIOT, FASTRAK, and G4.<ref name="unity">Polhemus Releases Unity Scripts for Polhemus Motion Tracking Systems. Retrieved May 2, 2025, from https://polhemus.com/news/entry/polhemus-releases-unity-scripts-for-polhemus-motion-tracking-systems</ref> | ||
=== Total Immersion === | === Total Immersion === | ||
Polhemus collaborated with Total Immersion to advance AR solutions, with Total Immersion using LIBERTY LATUS for AR automotive visualizations and other interactive AR experiences.<ref name="polhemus-total-immersion" /> | Polhemus collaborated with [[Total Immersion\\ to advance AR solutions, with Total Immersion using LIBERTY LATUS for AR automotive visualizations and other interactive AR experiences.<ref name="polhemus-total-immersion" /> | ||
=== Carnegie Mellon University === | === Carnegie Mellon University === |