Haptics: Difference between revisions
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==Haptic Devices for VR/AR== | ==Haptic Devices for VR/AR== | ||
===Handheld Controllers=== | ===Handheld Controllers=== | ||
Standard [[VR controller]]s (e.g., Meta Quest controllers, Valve Index Controllers, PlayStation VR2 Sense controllers) typically include basic [[vibrotactile feedback]] (ERM or LRA). Some advanced controllers incorporate more nuanced effects, like the adaptive triggers and detailed haptics in the PS VR2 Sense controllers.<ref>Sony Interactive Entertainment. (n.d.). PlayStation VR2 Sense controller. Retrieved April 29, 2025, from https://www.playstation.com/en- | Standard [[VR controller]]s (e.g., Meta Quest controllers, Valve Index Controllers, PlayStation VR2 Sense controllers) typically include basic [[vibrotactile feedback]] (ERM or LRA). Some advanced controllers incorporate more nuanced effects, like the adaptive triggers and detailed haptics in the PS VR2 Sense controllers.<ref>Sony Interactive Entertainment. (n.d.). PlayStation VR2 Sense controller. Retrieved April 29, 2025, from https://www.playstation.com/en-th/ps-vr2/</ref> | ||
The [[PlayStation 5's DualSense]] controller represents one of the most advanced mainstream haptic controllers, using adaptive triggers and high-fidelity vibrotactile feedback to simulate different surfaces and resistances. | The [[PlayStation 5's DualSense]] controller represents one of the most advanced mainstream haptic controllers, using adaptive triggers and high-fidelity vibrotactile feedback to simulate different surfaces and resistances. |