AR glasses: Difference between revisions
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* **Enterprise Platforms:** Solutions like [[PTC Vuforia|Vuforia]], [[TeamViewer Frontline|Frontline (TeamViewer)]], and [[Wikitude]] provide tools specifically for industrial AR applications. | * **Enterprise Platforms:** Solutions like [[PTC Vuforia|Vuforia]], [[TeamViewer Frontline|Frontline (TeamViewer)]], and [[Wikitude]] provide tools specifically for industrial AR applications. | ||
== Privacy, ethics, and social acceptance == | ==Privacy, ethics, and social acceptance== | ||
AR glasses raise significant [[privacy]], [[ethics]], and social acceptance challenges. The inclusion of outward-facing [[camera]]s and [[microphone]]s leads to concerns about [[surveillance]] and recording without consent. The launch of [[Google Glass]] notably sparked public backlash, leading to bans in some venues and the pejorative term “Glasshole”.<ref name="GlassholeWired">Wired (Jan 22, 2015). "Google Glass Got Banned. Why Did We Ever Think It Was OK?". Retrieved 30 April 2025. https://www.wired.com/story/google-glass-banned-why-ok/</ref> | AR glasses raise significant [[privacy]], [[ethics]], and social acceptance challenges. The inclusion of outward-facing [[camera]]s and [[microphone]]s leads to concerns about [[surveillance]] and recording without consent. The launch of [[Google Glass]] notably sparked public backlash, leading to bans in some venues and the pejorative term “Glasshole”.<ref name="GlassholeWired">Wired (Jan 22, 2015). "Google Glass Got Banned. Why Did We Ever Think It Was OK?". Retrieved 30 April 2025. https://www.wired.com/story/google-glass-banned-why-ok/</ref> | ||
Key concerns include: | Key concerns include: | ||
* | *Collection and use of sensitive data (video, audio, [[spatial mapping|spatial maps]], [[eye tracking]] data). | ||
* | *Potential for misuse (e.g., covert recording, [[face recognition]] without consent). | ||
* | *Digital distraction and safety risks (e.g., obscured vision, attention diversion). | ||
* | *[[Social norm]] disruption and the [[digital divide]]. | ||
* | *Aesthetic and [[ergonomics|ergonomic]] issues impacting adoption. Bulky or conspicuous designs can lead to stigma. | ||
* | *Technical artifacts like "[[eye glow]]" (light leakage from [[waveguide]]s) can be distracting or reveal device usage.<ref name="IEEEEyeGlow">Maimone A. et al. (2021). "Minimizing visual artifacts in diffractive waveguides for augmented reality". IEEE Trans Vis Comput Graph. 27 (11): 4154-4163. doi:10.1109/TVCG.2021.3106498</ref> | ||
Manufacturers are attempting to address these concerns through measures like visible recording indicators (LEDs), [[privacy by design]] principles, onboard processing to limit data transfer, and focusing on more conventional eyeglass [[form factor]]s. Public acceptance likely depends on demonstrating clear user benefits while mitigating privacy risks and social friction. | Manufacturers are attempting to address these concerns through measures like visible recording indicators (LEDs), [[privacy by design]] principles, onboard processing to limit data transfer, and focusing on more conventional eyeglass [[form factor]]s. Public acceptance likely depends on demonstrating clear user benefits while mitigating privacy risks and social friction. | ||