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AR glasses: Difference between revisions

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*  **Enterprise Platforms:** Solutions like [[PTC Vuforia|Vuforia]], [[TeamViewer Frontline|Frontline (TeamViewer)]], and [[Wikitude]] provide tools specifically for industrial AR applications.
*  **Enterprise Platforms:** Solutions like [[PTC Vuforia|Vuforia]], [[TeamViewer Frontline|Frontline (TeamViewer)]], and [[Wikitude]] provide tools specifically for industrial AR applications.


== Privacy, ethics, and social acceptance ==
==Privacy, ethics, and social acceptance==
AR glasses raise significant [[privacy]], [[ethics]], and social acceptance challenges. The inclusion of outward-facing [[camera]]s and [[microphone]]s leads to concerns about [[surveillance]] and recording without consent. The launch of [[Google Glass]] notably sparked public backlash, leading to bans in some venues and the pejorative term “Glasshole”.<ref name="GlassholeWired">Wired (Jan 22, 2015). "Google Glass Got Banned. Why Did We Ever Think It Was OK?". Retrieved 30 April 2025. https://www.wired.com/story/google-glass-banned-why-ok/</ref>
AR glasses raise significant [[privacy]], [[ethics]], and social acceptance challenges. The inclusion of outward-facing [[camera]]s and [[microphone]]s leads to concerns about [[surveillance]] and recording without consent. The launch of [[Google Glass]] notably sparked public backlash, leading to bans in some venues and the pejorative term “Glasshole”.<ref name="GlassholeWired">Wired (Jan 22, 2015). "Google Glass Got Banned. Why Did We Ever Think It Was OK?". Retrieved 30 April 2025. https://www.wired.com/story/google-glass-banned-why-ok/</ref>


Key concerns include:
Key concerns include:
*   Collection and use of sensitive data (video, audio, [[spatial mapping|spatial maps]], [[eye tracking]] data).
*Collection and use of sensitive data (video, audio, [[spatial mapping|spatial maps]], [[eye tracking]] data).
*   Potential for misuse (e.g., covert recording, [[face recognition]] without consent).
*Potential for misuse (e.g., covert recording, [[face recognition]] without consent).
*   Digital distraction and safety risks (e.g., obscured vision, attention diversion).
*Digital distraction and safety risks (e.g., obscured vision, attention diversion).
*   [[Social norm]] disruption and the [[digital divide]].
*[[Social norm]] disruption and the [[digital divide]].
*   Aesthetic and [[ergonomics|ergonomic]] issues impacting adoption. Bulky or conspicuous designs can lead to stigma.
*Aesthetic and [[ergonomics|ergonomic]] issues impacting adoption. Bulky or conspicuous designs can lead to stigma.
*   Technical artifacts like "[[eye glow]]" (light leakage from [[waveguide]]s) can be distracting or reveal device usage.<ref name="IEEEEyeGlow">Maimone A. et al. (2021). "Minimizing visual artifacts in diffractive waveguides for augmented reality". IEEE Trans Vis Comput Graph. 27 (11): 4154-4163. doi:10.1109/TVCG.2021.3106498</ref>
*Technical artifacts like "[[eye glow]]" (light leakage from [[waveguide]]s) can be distracting or reveal device usage.<ref name="IEEEEyeGlow">Maimone A. et al. (2021). "Minimizing visual artifacts in diffractive waveguides for augmented reality". IEEE Trans Vis Comput Graph. 27 (11): 4154-4163. doi:10.1109/TVCG.2021.3106498</ref>


Manufacturers are attempting to address these concerns through measures like visible recording indicators (LEDs), [[privacy by design]] principles, onboard processing to limit data transfer, and focusing on more conventional eyeglass [[form factor]]s. Public acceptance likely depends on demonstrating clear user benefits while mitigating privacy risks and social friction.
Manufacturers are attempting to address these concerns through measures like visible recording indicators (LEDs), [[privacy by design]] principles, onboard processing to limit data transfer, and focusing on more conventional eyeglass [[form factor]]s. Public acceptance likely depends on demonstrating clear user benefits while mitigating privacy risks and social friction.