AR glasses: Difference between revisions
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* **[[Privacy]] and Social Acceptance:** As discussed above. | * **[[Privacy]] and Social Acceptance:** As discussed above. | ||
== Future outlook and ongoing research directions == | ==Future outlook and ongoing research directions== | ||
Future development aims to overcome current limitations and unlock mainstream potential: | Future development aims to overcome current limitations and unlock mainstream potential: | ||
* | *'''[[Optics]]:''' Research focuses on thinner, lighter, and wider-FOV optics like [[metasurface]]-based [[waveguide]]s or advanced [[holographic optical element]]s, potentially achieving eyeglass form factors.<ref name="NatureMetasurface" /><ref name="NVIDIAAI" /> [[Retinal projection]] and [[varifocal display]]s aim to address [[vergence-accommodation conflict]] and reduce [[eye strain]]. | ||
* | *'''Processing and Power:''' Continued improvement in low-power [[processor]]s and specialized [[AI]] chips ([[Apple R1|R1]], dedicated [[NPU]]s). Better battery technology and [[wireless power transfer|wireless charging]] are crucial. Offloading computation to [[edge computing|edge]]/[[cloud computing|cloud]] via [[5G]] or [[Wi-Fi 6|Wi-Fi 6/7]] may enable lighter devices. | ||
* | *'''AI Integration:''' On-device [[AI]] assistants that understand user context, interpret the environment, and provide proactive information (e.g., [[Meta Platforms|Meta]]'s [[Project Orion (Meta)|Orion]] prototype concept).<ref name="OrionVerge" /> | ||
* | *'''Sensing and Interaction:''' More robust [[hand tracking]], [[eye tracking]], and development of [[brain-computer interface|brain-computer interfaces]] (BCIs) or [[electromyography|EMG]]-based inputs. | ||
* | *'''Software and Ecosystem:''' Maturation of [[spatial computing]] platforms, expansion of [[OpenXR]] support, development of persistent, shared AR experiences ([[AR Cloud]]), and richer content creation tools. | ||
* | *'''New Form Factors:''' Exploration beyond glasses, including [[augmented contact lens|AR contact lenses]] or projection-based systems. | ||
== References == | == References == | ||
<references /> | <references /> |