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SteamVR: Difference between revisions

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'''[[Asynchronous Reprojection]]''' is a technique that helps maintain frame rate in demanding VR applications. When an application cannot render at the target frame rate (typically 90Hz), asynchronous reprojection generates intermediate frames based on head movement to smooth out the experience.<ref name="reprojection">[https://developer.valvesoftware.com/wiki/SteamVR/Frame_Timing Valve Developer Community: SteamVR Frame Timing]</ref>
'''[[Asynchronous Reprojection]]''' is a technique that helps maintain frame rate in demanding VR applications. When an application cannot render at the target frame rate (typically 90Hz), asynchronous reprojection generates intermediate frames based on head movement to smooth out the experience.<ref name="reprojection">[https://developer.valvesoftware.com/wiki/SteamVR/Frame_Timing Valve Developer Community: SteamVR Frame Timing]</ref>


'''[[Motion Smoothing]]''' is an advanced version of reprojection introduced in later SteamVR updates. It uses motion vectors to create more accurate intermediate frames, resulting in smoother motion during performance dips. When Motion Smoothing is active, the application renders at half frame rate (e.g., 45 FPS for a 90Hz display), and SteamVR synthesizes every other frame based on motion estimation from previous frames.<ref name="motion-smoothing">[https://steamcommunity.com/games/250820/announcements/detail/1705078594290082077 SteamVR Motion Smoothing Announcement]</ref>
'''[[Motion Smoothing]]''' is an advanced version of reprojection introduced in later SteamVR updates. It uses motion vectors to create more accurate intermediate frames, resulting in smoother motion during performance dips. When Motion Smoothing is active, the application renders at half frame rate (for example 45 FPS for a 90Hz display), and SteamVR synthesizes every other frame based on motion estimation from previous frames.<ref name="motion-smoothing">[https://steamcommunity.com/games/250820/announcements/detail/1705078594290082077 SteamVR Motion Smoothing Announcement]</ref>


===Direct Mode===
===Direct Mode===