Depth cue: Difference between revisions
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<ref name="FacebookVAC2019">Facebook Research. (2019, March 28). *Vergence-Accommodation Conflict: Facebook Research Explains Why Varifocal Matters For Future VR*. YouTube. [https://www.youtube.com/watch?v=YWA4gVibKJE]</ref> | <ref name="FacebookVAC2019">Facebook Research. (2019, March 28). *Vergence-Accommodation Conflict: Facebook Research Explains Why Varifocal Matters For Future VR*. YouTube. [https://www.youtube.com/watch?v=YWA4gVibKJE]</ref> | ||
<ref name="KramidaVAC2016">Kramida, Gregory. (2016). Resolving the vergence-accommodation conflict in head-mounted displays. *IEEE transactions on visualization and computer graphics, 22*(7), 1912-1931.</ref> | <ref name="KramidaVAC2016">Kramida, Gregory. (2016). Resolving the vergence-accommodation conflict in head-mounted displays. *IEEE transactions on visualization and computer graphics, 22*(7), 1912-1931.</ref> | ||
<ref name="JonesVAC2008">Jones, J. A., Swan II, J. E., Singh, G., & Ellis, S. R. (2008). The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception. *Proceedings of the 5th symposium on Applied perception in graphics and visualization*, 9-16.</ref> | <ref name="JonesVAC2008">Jones, J. A., Swan II, J. E., Singh, G., & Ellis, S. R. (2008). The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception. *Proceedings of the 5th symposium on Applied perception in graphics and visualization*, 9-16.</ref> | ||
<ref name="KonradVAC2016">Konrad, R., Cooper, E. A., & Banks, M. S. (2016). Towards the next generation of virtual and augmented reality displays. *Optics Express, 24*(15), 16800-16809. doi:10.1364/OE.24.016800</ref> | <ref name="KonradVAC2016">Konrad, R., Cooper, E. A., & Banks, M. S. (2016). Towards the next generation of virtual and augmented reality displays. *Optics Express, 24*(15), 16800-16809. doi:10.1364/OE.24.016800</ref> | ||
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<ref name="Lanman2013">Lanman, D., & Luebke, D. (2013). Near-eye light field displays. *ACM Transactions on Graphics (TOG), 32*(6), 1-10. doi:10.1145/2508363.2508366</ref> | <ref name="Lanman2013">Lanman, D., & Luebke, D. (2013). Near-eye light field displays. *ACM Transactions on Graphics (TOG), 32*(6), 1-10. doi:10.1145/2508363.2508366</ref> | ||
<ref name="MaimoneHolo2017">Maimone, A., Georgiou, A., & Kollin, J. S. (2017). Holographic near-eye displays for virtual and augmented reality. *ACM Transactions on Graphics (TOG), 36*(4), 1-16. doi:10.1145/3072959.3073610</ref> | <ref name="MaimoneHolo2017">Maimone, A., Georgiou, A., & Kollin, J. S. (2017). Holographic near-eye displays for virtual and augmented reality. *ACM Transactions on Graphics (TOG), 36*(4), 1-16. doi:10.1145/3072959.3073610</ref> | ||
<ref name="WannAdaptation1995">Wann, John P., Simon Rushton, and Mark Mon-Williams. (1995). Natural problems for stereoscopic depth perception in virtual environments. *Vision research, 35*(19), 2731-2736.</ref> | <ref name="WannAdaptation1995">Wann, John P., Simon Rushton, and Mark Mon-Williams. (1995). Natural problems for stereoscopic depth perception in virtual environments. *Vision research, 35*(19), 2731-2736.</ref> | ||
<ref name="ShibataComfortZone2011">Shibata, Takashi, Kim, J., Hoffman, D. M., & Banks, M. S. (2011). The zone of comfort: Predicting visual discomfort with stereo displays. *Journal of vision, 11*(8), 11-11.</ref> | <ref name="ShibataComfortZone2011">Shibata, Takashi, Kim, J., Hoffman, D. M., & Banks, M. S. (2011). The zone of comfort: Predicting visual discomfort with stereo displays. *Journal of vision, 11*(8), 11-11.</ref> | ||
<ref name="DuchowskiDoF2014">Duchowski, Andrew T., et al. (2014). Reducing visual discomfort with HMDs using dynamic depth of field. *IEEE computer graphics and applications, 34*(5), 34-41.</ref> | <ref name="DuchowskiDoF2014">Duchowski, Andrew T., et al. (2014). Reducing visual discomfort with HMDs using dynamic depth of field. *IEEE computer graphics and applications, 34*(5), 34-41.</ref> | ||
<ref name="MildenhallNeRF2020">Mildenhall, Ben, et al. (2020). Nerf: Representing scenes as neural radiance fields for view synthesis. *European conference on computer vision*. Springer, Cham.</ref> | <ref name="MildenhallNeRF2020">Mildenhall, Ben, et al. (2020). Nerf: Representing scenes as neural radiance fields for view synthesis. *European conference on computer vision*. Springer, Cham.</ref> | ||
</references> | </references> |