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{{see also|Terms|Technical Terms}}
{{see also|Terms|Technical Terms}}
[[File:spatial computing1.jpg|350px|thumb|[[Apple Vision Pro]]]]
'''[[Spatial computing]]''' is a [[term]] describing the paradigm where [[human-computer interaction]] (HCI) moves beyond traditional desktop or mobile screens, allowing digital information and processes to be perceived and manipulated as if they exist within [[3D space|three-dimensional physical space]].<ref name="GreenwoldThesis">Greenwold, Simon A. "Spatial Computing". MIT Master's Thesis, June 2003. [https://dspace.mit.edu/handle/1721.1/87460 Link]</ref> It involves machines understanding and interacting with the geometry and semantics of the surrounding environment, enabling users to interact with digital content using natural modalities like gestures, gaze, and voice, often overlaying this content onto their view of the real world. In essence, spatial computing extends technologies like [[virtual reality]] (VR), [[augmented reality]] (AR), and [[mixed reality]] (MR) by anchoring digital content to real-world locations and objects, so that virtual elements can be perceived as part of the surrounding environment<ref name="TechTargetWhatIs">Alexander Gillis & George Lawton (Feb 2024). "What is spatial computing?" TechTarget. ("Companies including Apple, Google, Magic Leap, Meta and Microsoft offer spatial computing devices for consumer audiences.")</ref>, collectively sometimes referred to as [[Extended Reality]] (XR). This approach allows users to intuitively manipulate virtual objects as if they were real, and lets computers understand and respond to the user’s physical context, aiming to make the computer interface invisible by leveraging innate 3D human senses and movements.<ref name="PCMagWhatIs">Jessie Will (June 6, 2023). "What Is Spatial Computing? Apple Vision Pro and the Next Wave of Tech." PCMag. (Describes spatial computing as blending digital/physical, using natural inputs)</ref>
'''[[Spatial computing]]''' is a [[term]] describing the paradigm where [[human-computer interaction]] (HCI) moves beyond traditional desktop or mobile screens, allowing digital information and processes to be perceived and manipulated as if they exist within [[3D space|three-dimensional physical space]].<ref name="GreenwoldThesis">Greenwold, Simon A. "Spatial Computing". MIT Master's Thesis, June 2003. [https://dspace.mit.edu/handle/1721.1/87460 Link]</ref> It involves machines understanding and interacting with the geometry and semantics of the surrounding environment, enabling users to interact with digital content using natural modalities like gestures, gaze, and voice, often overlaying this content onto their view of the real world. In essence, spatial computing extends technologies like [[virtual reality]] (VR), [[augmented reality]] (AR), and [[mixed reality]] (MR) by anchoring digital content to real-world locations and objects, so that virtual elements can be perceived as part of the surrounding environment<ref name="TechTargetWhatIs">Alexander Gillis & George Lawton (Feb 2024). "What is spatial computing?" TechTarget. ("Companies including Apple, Google, Magic Leap, Meta and Microsoft offer spatial computing devices for consumer audiences.")</ref>, collectively sometimes referred to as [[Extended Reality]] (XR). This approach allows users to intuitively manipulate virtual objects as if they were real, and lets computers understand and respond to the user’s physical context, aiming to make the computer interface invisible by leveraging innate 3D human senses and movements.<ref name="PCMagWhatIs">Jessie Will (June 6, 2023). "What Is Spatial Computing? Apple Vision Pro and the Next Wave of Tech." PCMag. (Describes spatial computing as blending digital/physical, using natural inputs)</ref>