Oculus Mobile SDK: Difference between revisions
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Xinreality (talk | contribs) Created page with "Oculus Mobile SDK was initially released for Samsung Gear VR. It allows developers to build for mobile." |
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Oculus Mobile SDK was initially | Oculus Mobile SDK was initially developed for [[Samsung Gear VR]]. | ||
==Features== | |||
*Asynchronous Timewarp | |||
*Direct front buffer rendering | |||
*Clock frequency locking | |||
*GPU context priorities | |||
*Real-time, fine grained GPU context switching | |||
*Real-time CPU threading | |||
*Direct warped content |
Revision as of 02:40, 15 February 2015
Oculus Mobile SDK was initially developed for Samsung Gear VR.
Features
- Asynchronous Timewarp
- Direct front buffer rendering
- Clock frequency locking
- GPU context priorities
- Real-time, fine grained GPU context switching
- Real-time CPU threading
- Direct warped content