Oculus Rift S: Difference between revisions
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The [[Oculus Rift S]] is a [[VR headset]] from [[Oculus VR]] in partnership with [[Lenovo]] to improve design and speed up manufacturing. The new design included a halo headband and fit wheel, room-scale tracking with no external sensors (which were required for the [[Rift]]), and a higher resolution compared to the Rift.<ref name="one">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref> | |||
The [[Oculus Rift S]] is a [[ | |||
The Rift S was released at the same time as [[Oculus Quest]]. Their similarities were plentiful<ref name="one"></ref>: | The Rift S was released at the same time as [[Oculus Quest]]. Their similarities were plentiful<ref name="one"></ref>: | ||
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* shared gaming library | * shared gaming library | ||
While | While the Rift S and Quest came with many of the same features, they differed in one significant way: the Rift S requires a PC connection, and the Quest did not. The main thing to consider when purchasing Rift S was whether you had a computer that met the recommended specs for game play and/or you wanted to/could afford to purchase a gaming computer.<ref name="one"></ref> | ||
Other differences between Rift S and Quest included: Passthrough support and sensors. The Rift S had an enhanced version of Passthrough - Passthrough+ which supported Asynchronous Spacewarp (ASW).<ref name="two">https://www.oculus.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/</ref> The Rift S also had a fifth sensor to support this enhanced Passthrough experience.<ref name="one"></ref> | Other differences between Rift S and Quest included: Passthrough support and sensors. The Rift S had an enhanced version of Passthrough - Passthrough+ which supported Asynchronous Spacewarp (ASW).<ref name="two">https://www.oculus.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/</ref> The Rift S also had a fifth sensor to support this enhanced Passthrough experience.<ref name="one"></ref> | ||
__NOTOC__ | |||
==Release and Pricing== | ==Release and Pricing== | ||
Oculus Rift S was released on May 21, 2019 for $399. Two games were released exclusively for Rift S: Asgard's Wrath and Stormland.<ref name="three">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref> | Oculus Rift S was released on May 21, 2019 for $399. Two games were released exclusively for Rift S: Asgard's Wrath and Stormland.<ref name="three">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref> | ||
==Hardware== | ==Hardware== | ||
Oculus Rift S came with two Touch controllers + AA batteries, optical cable for connecting the headset to PC, and a video output adapter. | |||
Oculus Rift S came with | |||
Unlike the Rift, the Rift S did not come with adjustable, IPD mechanics; you could adjust some of the settings through the software, but could not adjust the center of the lenses.<ref name="one"></ref><ref name="four">https://www.roadtovr.com/palmer-luckey-oculus-founder-rift-s-optimal-70-population-ipd/</ref> | Unlike the Rift, the Rift S did not come with adjustable, IPD mechanics; you could adjust some of the settings through the software, but could not adjust the center of the lenses.<ref name="one"></ref><ref name="four">https://www.roadtovr.com/palmer-luckey-oculus-founder-rift-s-optimal-70-population-ipd/</ref> |