Oculus Rift: Difference between revisions
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{{see also|Oculus Rift (Platform)}} | {{see also|Oculus Rift (Platform)}} | ||
==Introduction== | |||
The '''Oculus Rift''' - also known as '''Oculus Rift CV1''' or simply as '''Rift''' - is the first version of the [[Oculus Rift (Platform)|Oculus Rift]] [[Virtual Reality]] head-mounted display [[HMD]] built for consumers. The Oculus Rift was released on March 28, 2016. <ref name=”one”>Greenwald, W. (2017). Oculus Rift. Retrieved from https://www.pcmag.com/review/343413/oculus-rift</ref> Unlike its predecessors, [[DK1]] and [[DK2]] (Development Kits), the Rift's target demographic moves beyond developers and serious [[virtual reality]] (VR) enthusiasts to include people with only casual interest in VR. | The '''Oculus Rift''' - also known as '''Oculus Rift CV1''' or simply as '''Rift''' - is the first version of the [[Oculus Rift (Platform)|Oculus Rift]] [[Virtual Reality]] head-mounted display [[HMD]] built for consumers. The Oculus Rift was released on March 28, 2016. <ref name=”one”>Greenwald, W. (2017). Oculus Rift. Retrieved from https://www.pcmag.com/review/343413/oculus-rift</ref> Unlike its predecessors, [[DK1]] and [[DK2]] (Development Kits), the Rift's target demographic moves beyond developers and serious [[virtual reality]] (VR) enthusiasts to include people with only casual interest in VR. | ||
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The Oculus Rift has the potential to be the next evolution of Facebook, to be used as a therapeutic tool, as a gateway to music festivals and sports games. Its scope will not only be limited to games or small VR experiences, as the VR landscape changes with time, but will expand as virtual reality becomes more present in the minds of the general public. <ref name=”two”></ref> <ref name=”three”></ref> | The Oculus Rift has the potential to be the next evolution of Facebook, to be used as a therapeutic tool, as a gateway to music festivals and sports games. Its scope will not only be limited to games or small VR experiences, as the VR landscape changes with time, but will expand as virtual reality becomes more present in the minds of the general public. <ref name=”two”></ref> <ref name=”three”></ref> | ||
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==Release and Pricing== | ==Release and Pricing== | ||
===Current Prices=== | ===Current Prices=== |