Outside-in tracking: Difference between revisions
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Cunningham (talk | contribs) Deleting all reference to 'outside-in tracking' being the only technique. Even the Vive article disagrees. |
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Outside-in tracking using markers is a well-developed and researched technology. Indeed, a group of researchers (Pustka et al., 2012) built a positional tracking system of this kind using only unmodified off-the-shelf mobile phones. Also, an early two-camera tracking system was described by Madritsch and Gervautz in 1996, and a system that used synchronized IR cameras, able to distinguish 6D targets, was described by Dorfmüller in 1999. <ref name=”5”> Pustka, D., Hülb, J.P., Willneff, J., Pankratz, F., Huber, M. and Klinker, G. (2012). Optical Outside-In Tracking using Unmodified Mobile Phones. IEEE International Symposium on Mixed and Augmented Reality</ref> | Outside-in tracking using markers is a well-developed and researched technology. Indeed, a group of researchers (Pustka et al., 2012) built a positional tracking system of this kind using only unmodified off-the-shelf mobile phones. Also, an early two-camera tracking system was described by Madritsch and Gervautz in 1996, and a system that used synchronized IR cameras, able to distinguish 6D targets, was described by Dorfmüller in 1999. <ref name=”5”> Pustka, D., Hülb, J.P., Willneff, J., Pankratz, F., Huber, M. and Klinker, G. (2012). Optical Outside-In Tracking using Unmodified Mobile Phones. IEEE International Symposium on Mixed and Augmented Reality</ref> | ||
The outside-in tracking system needs room calibration after the cameras or sensors are placed, and the data acquired by the system is processed on a computer. <ref name=”3”></ref> <ref name=”5”></ref> Besides its application in VR, this type of tracking is used in motion capturing, as in the case of the film industry. <ref name=”2”></ref> | The outside-in tracking system needs room calibration after the cameras or sensors are placed, and the data acquired by the system is processed on a computer. <ref name=”3”></ref> <ref name=”5”></ref> Besides its application in VR, this type of tracking is used in motion capturing, as in the case of the film industry. <ref name=”2”></ref> | ||
Outside-in tracking functions as the inverse of [[inside-out tracking]] (Figure 2). While the former places the sensors in a stationary location to track the VR goggle, in the latter the sensors are placed on the goggles and the markers in stationary locations. <ref name=”3”></ref> <ref name=”7”> Ishii, K. (2010). Augmented Reality: Fundamentals and nuclear related applications. Nuclear Safety and Simulation, 1(1)</ref> | Outside-in tracking functions as the inverse of [[inside-out tracking]] (Figure 2). While the former places the sensors in a stationary location to track the VR goggle, in the latter the sensors are placed on the goggles and the markers in stationary locations. <ref name=”3”></ref> <ref name=”7”> Ishii, K. (2010). Augmented Reality: Fundamentals and nuclear related applications. Nuclear Safety and Simulation, 1(1)</ref> | ||
==Devices using outside-in tracking== | ==Devices using outside-in tracking== |