Markerless, inside-out tracking: Difference between revisions
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==Introduction== | |||
[[Markerless, inside-out tracking]] is a composite term derived from two separate concepts, and refers to a method of tracking objects in three dimensional space. | [[Markerless, inside-out tracking]] is a composite term derived from two separate concepts, and refers to a method of tracking objects in three dimensional space. | ||
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'Outside-in' tracking can be less computationally demanding, and can make use of multiple cameras to make results more stable and consistent. This comes in part from the reduced chance of [[occlusion]]. Unfortunately it requires a controlled environment and more extensive equipment. | 'Outside-in' tracking can be less computationally demanding, and can make use of multiple cameras to make results more stable and consistent. This comes in part from the reduced chance of [[occlusion]]. Unfortunately it requires a controlled environment and more extensive equipment. | ||
== | ==Markerless, inside-out tracking Devices== | ||
[[Meta 2]] | |||
[[Microsoft HoloLens]] | [[Microsoft HoloLens]] | ||
[[Project Tango]] | ==Markerless, inside-out tracking Systems== | ||
[[Oculus Santa Cruz]] - [[Oculus VR]] | |||
[[Project Alloy]] - [[Intel]] | |||
[[Snapdragon VR]] - [[Qualcomm]] | |||
[[Tango]] - [[Google]] | |||
[[Windows MR Tracking]] - [[Microsoft]] | |||
[[WorldSense]] - [[Google]] | |||
==References== | ==References== |