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Markerless, inside-out tracking: Difference between revisions

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==Introduction==
[[Markerless, inside-out tracking]] is a composite term derived from two separate concepts, and refers to a method of tracking objects in three dimensional space.  
[[Markerless, inside-out tracking]] is a composite term derived from two separate concepts, and refers to a method of tracking objects in three dimensional space.  


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'Outside-in' tracking can be less computationally demanding, and can make use of multiple cameras to make results more stable and consistent. This comes in part from the reduced chance of [[occlusion]]. Unfortunately it requires a controlled environment and more extensive equipment.
'Outside-in' tracking can be less computationally demanding, and can make use of multiple cameras to make results more stable and consistent. This comes in part from the reduced chance of [[occlusion]]. Unfortunately it requires a controlled environment and more extensive equipment.


==Examples==
==Markerless, inside-out tracking Devices==
[[Meta 2]]
 
[[Microsoft HoloLens]]
[[Microsoft HoloLens]]


[[Project Tango]]<ref>https://www.youtube.com/watch?v=tPR9EFE20Aw</ref>
==Markerless, inside-out tracking Systems==
[[Oculus Santa Cruz]] - [[Oculus VR]]
 
[[Project Alloy]] - [[Intel]]
 
[[Snapdragon VR]] - [[Qualcomm]]
 
[[Tango]] - [[Google]]
 
[[Windows MR Tracking]] - [[Microsoft]]


==Marker-less, Inside-out Tracking Systems==
[[WorldSense]] - [[Google]]


==References==
==References==